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Blender News
Babioles
The pilot episode of television show Babioles, is finished! Mathieu Auvray writes: I have the pleasure to announce that the first episode of ‘Babioles’ is finished ! We actually did all the 3D with blender 2.49b. Unfortunately I cannot show it entirely because we need to send it to TV network and [...]
time icon Posted on March 10th 2010 at BlenderNation
Rendering a Light Saber
Render Development Update
As mentioned in my last blog post, there were four big changes planned, shading system refactor, indirect lighting, per tile subdivision and image tiled/mipmap caching. As usual, in practice those plans can change quickly in production. So here’s an update on the plans and some results. For indirect lighting, the intention was to use a point [...]
time icon Posted on March 9th 2010 at Durian
Interview: Pablo Vazquez (Durian)
My apologies for the mediocre sound quality (I goofed up the sound settings). I hope you’ll enjoy it anyway!
time icon Posted on March 9th 2010 at BlenderNation
Feng Zhu Desert Bike Raider
By Andrew Fraser (a.vector) This beautifully rendered, cleanly designed piece from Andrew Fraser sports a fascinating almost-but-not-quite steampunk style. Inspired by the concept works of Feng Zhu, Andrew has managed to capture, almost true to the original, all the intricate detail and design concepts that Feng puts into his work. Andrew, a mechatronics engineer who was introduced [...]
time icon Posted on March 9th 2010 at BlenderNation
New team member: Pablo Vazquez
Freshly arrived in the Netherlands: Pablo “venomGFX” Vazquez will be added to the team responsible for shading / lighting / render  & compositing. Great to have this ex-Apricoter over again! Also queued up: Dolf “macouno” Veenvliet will start here in 2 weeks, to help the render team as well. And, last but not least, William Reynish [...]
time icon Posted on March 8th 2010 at Durian
Blender developer meeting minutes, March 7, 2010
Developer’s meeting notes: Need to get good targets for 2.5 beta, additional artists for Durian, micropolygons in the render branch and re-project in trunk, planning for GSOC 2010, and a planned upgrade for the bug tracker so bugs can be searchable. Ton Roosendaal writes: Hi all, Here is the summary of today’s sunday IRC meeting. Next release, 2.5 project Everyone [...]
time icon Posted on March 8th 2010 at BlenderNation
Image Re-Projection
Its been a while since we had a development post and while we’re always busy with blender much of it is work in progress. Most of my time is spent on physics and bug fixes at the moment but seeing as it was my birthday on Friday, I took some time to work on something more [...]
time icon Posted on March 6th 2010 at Durian
Applying a Decal in Blender 2.5 Alpha 1
I had a question yesterday about adding a decal to a mesh for my project, and David Ward came to my rescue by recording this excellent little tutorial on UV mapping an image onto a Suzanne in Blender 2.51!
time icon Posted on March 6th 2010 at BlenderNation
Transformation
German artist, Andre Baran has created a stunning animation based on the idea: “What complexity fits in a Sphere?” Andre writes: The theme of this study is the mechanical transformation, a change of the form. The 5 items that have arisen here, fall back in form and process of change on analogies from nature. A sphere, the [...]
time icon Posted on March 5th 2010 at BlenderNation
 
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