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BlenderArtists.org is the most popular community site dedicated to the free, open-source 3D animation program Blender. On the site, users of the program can discuss their artwork, ask questions and find resources such as textures and tutorials.
Blender News
Blenderart Mag Issue #26 Now Available
Welcome to Issue #25, “Blender & Gaming.”
This issue we not only take a look at how Blender is used in various game production pipelines, but we see two very creative uses for Blender’s internal game engine and how those uses have helped children.
So grab your copy today.
Also be sure to check out our gallery of [...]
News about Chaos & Evolutions
Hello,
My week in the Durian team is almost finished here, and I couldn’t leave the Blender Institute without posting on the blog.
Apart for Sintel , I came to the Blender Institute with the prefinal videos of my DVD “Chaos& Evolutions” . And after some corrections, I decided to release the third video today about Alchemy [...]

Posted on March 11th 2010 at
DurianShapeways switches to Blender for on-line rendering
3D printing community Shapeways allows their members to upload 3D models, preview them on the website and have them 3D printed in a variety of materials. Until recently, the previews were rendered in OpenGL and were rather bland looking. I was involved in the implementation of Blender on their webservers, in order to generate better [...]
Working with Shapekey Drivers
Progress on Snow Landscape
Hi all,
Just a quick post to show some progress on the environments.
Basic workflow:
1. Modelling (always a good place to start) the cliff
2. Uv unwrap. Seeing as it was going to be projection / matte work for the most part I just did an unwrap of all the faces laid out on one sheet in quads. [...]

Posted on March 10th 2010 at
DurianBabioles
The pilot episode of television show Babioles, is finished!
Mathieu Auvray writes:
I have the pleasure to announce that the first episode of ‘Babioles’ is finished ! We actually did all the 3D with blender 2.49b.
Unfortunately I cannot show it entirely because we need to send it to TV network and [...]
Rendering a Light Saber
Render Development Update
As mentioned in my last blog post, there were four big changes planned, shading system refactor, indirect lighting, per tile subdivision and image tiled/mipmap caching. As usual, in practice those plans can change quickly in production. So here’s an update on the plans and some results.
For indirect lighting, the intention was to use a point [...]

Posted on March 9th 2010 at
DurianInterview: Pablo Vazquez (Durian)
My apologies for the mediocre sound quality (I goofed up the sound settings). I hope you’ll enjoy it anyway!
Feng Zhu Desert Bike Raider
By Andrew Fraser (a.vector)
This beautifully rendered, cleanly designed piece from Andrew Fraser sports a fascinating almost-but-not-quite steampunk style. Inspired by the concept works of Feng Zhu, Andrew has managed to capture, almost true to the original, all the intricate detail and design concepts that Feng puts into his work.
Andrew, a mechatronics engineer who was introduced [...]