Welcome to BlenderArtists
BlenderArtists.org is the most popular community site dedicated to the free, open-source 3D animation program Blender. On the site, users of the program can discuss their artwork, ask questions and find resources such as textures and tutorials.
Blender News
Suzanne sighting
Occasionally we get word that Suzanne has popped up in some unexpected place. Which we love to see of course! Spread the Blender monkey love! Maxwell Renderer has released a new version and on page 3...
Bloomington Blender Users Group Meetup, Thursday July 24th
The newly formed Bloomington Blender Users Group will be kicked off tonight at 7pm. That's TODAY, so drop your work and get in your car if you're in the area!
Mark Krenz (Deltaray)...
Modeling a soccer ball
This is a pretty good step by step tutorial on modeling a soccer ball in Blender. There is one possible change I'd make to the tutorial.
Find the tutorial here.
The change I'd make to the...
Studio harddisk online
Our good friend from Torino, Gianluca “Kino3d” Faletti, has sent us a 250 GB disk, which we’ve copied our Peach studio backup on. Browse everything online here:
http://blender-mirror.kino3d.org/peach/
Note that you can get here the original 4 x 16 bits OpenExr files too, straight from the renderfarm. Console-savy people will want to use wget -r (recursive) to [...]
Animate Ramiro!
Meet Ramiro the Ram! our new character, actually it is there since a while ago but now is time to put it in game.
He is the male sheep, the Ram protector of all Mandy’s around, and will not hesitate in hitting if you get too close to them!
This week we got the sheep game (catching, [...]

Posted on July 20th 2008 at
ApricotBlender Conference Tenessee
Blender artists are invited to join the weekend of August 2 and 3 for presentations and workshops...
Optimizing GLSL
The main priority for game engine drawing at this point is optimization. We’re trying to get the Blender game engine version of the game to run on as many computers as possible, as long as the graphics card supports GLSL. Different graphics cards and drivers can give quite different results, so to get a clear [...]

Posted on July 17th 2008 at
ApricotYo Frankie!
Yo!, we got a name: Yo Frankie!: A Furry Vendetta
People voted for this names (ain’t open source beautiful? =), and we sorted them out like: Yo Frankie! the main name, and “A Furry Vendetta” as the name of this episode, now is your time to start thinking/making the next episodes :) Yo Frankie: “Point Blank [...]

Posted on July 16th 2008 at
Apricot"Creature Factory" training dvd printed and shipped
Last week, july 11th, the new DVDs arrived, they're awesome! A lot of thanks to Andy Goralczyk for...
Big Buck Bunny in CG magazine from China
Today we received a copy of the CG Magazine -July 2008 #81- all the way from China. There is a review of BBB in it, as well as an interview with Ton. We can’t read it, but it must be quite impressive, because we got even two pages more than the article about Kung Fu [...]
Blender Conference 2008: Call for participation
The 7th Blender Conference will be again in Amsterdam, 24-26 October 2008. We are looking for...
Singapore, CGOverdrive and 3dsense
How 1 week in Singapore can change one’s ideas, goals and direction in life…
It was June 15 I took a 12 hour flight to Singapore, to attend CGOverdrive 2008 as keynote speaker and representer of BBB and Blender. And I can say that my first trip to Asia is one that will be hard [...]