PDA

View Full Version : Texturing & Lighting


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20

  1. (HELP for world texture(minicooper))
  2. Interior/Exterior Transitioning?
  3. Varying duplivert colours
  4. Ray Transparent not letting light through
  5. Newbee needs help. OSA not showing bump map in reflection
  6. nooob question(i think)
  7. UV mapping problems
  8. Updating the 3D view's textured shading of animated UV image?
  9. Stacked images on the UV map .tga export
  10. Model Texture?
  11. Texturing help
  12. How to make like this
  13. Stenciling Issues
  14. Making Texture Look More Natural
  15. No responce when saving UV layout
  16. UV Mapping
  17. World sky image turning with camera
  18. Some Texture Questions???
  19. UV Mapping a sphere with 360° texture
  20. using a texture for wooden planks
  21. back face interferance
  22. White Dots since 2.43
  23. 3 Questions I cannot find an answer to
  24. (probably) material problem with imported cs 1.6 map (from 3ds format)
  25. Antialiasing on baked textures
  26. Brass material, Nodes not mixing?
  27. Photorealistic
  28. lightmaps exporting
  29. Hand realisitic skin and bump map
  30. Designing the procedural texture for a Manila Mango
  31. Simple Image(s) on selected face(s)
  32. Cannot make glass clear!
  33. UV texture everywhere
  34. alpha = 0 isn't transparent
  35. New hair - can't fade colors
  36. need aircraft uv help for gimp
  37. Creating silk?
  38. Hal's Eye
  39. UV Mapping - help / guidance needed.
  40. When glass goes bad...
  41. material with reflections then texture gets darker
  42. Sky and horizon problem
  43. Planetary rings with image textures
  44. disable automatic texture smoothing?
  45. os X vs Win texture/alpha filtering
  46. background immage
  47. Adding Color?
  48. Do I need a new texture mapping type?
  49. Ambient occlusion brightness baking??
  50. Material for colored plexiglass
  51. Texturring a headlight
  52. Material vs Texture?
  53. UV texture list bug?
  54. Irises have disappeared
  55. Removing UV map island?
  56. Adding/Making textures?
  57. transparent
  58. Removing extra materials from a single mesh
  59. Alpha / Ray Transparent channel in Node getting lost
  60. AO not working on new computer?
  61. moving sky background
  62. light shines through wall
  63. HDRI map
  64. How is this done?
  65. Will i need texture?
  66. texture file
  67. stain glass texture
  68. Texture cast shadows
  69. Uv Face Selection
  70. Unassigning vertex from a material index ??
  71. Texture mapping question
  72. Mirroring and normal bakes
  73. A detailed box?
  74. Is Displacement without subdividing possible?
  75. where is the : UV > LSCM Unwrap?
  76. Horizon line?
  77. Palm trees blocking sand texture?
  78. I just cant get displacement to work
  79. UV baking question
  80. Sun not casting shadows?
  81. Blacksmith 3D Freeware version (BodyPaint)
  82. Problem with Spot Lamp and Color Blend
  83. How to Remove/Change a UV Map?
  84. Create Procedural Texture From Scanned Example
  85. Bake to vcol for realtime purposes
  86. Hiding objects whilst using toon shaders and borders
  87. Help with a body model
  88. Some Explanation
  89. Weird Lines Appearing all over model When using UV?
  90. Thanks for the comment: )
  91. Heightmaps and Displacement
  92. Help for a prospective Texture Artist.
  93. Managing tranparency to light rays
  94. copy texture with append
  95. area lights not working with yafray anymore
  96. gloss map <how?>
  97. Looking for Indoor Scene
  98. how can I make this look better? (Flat and disgusting looking??)
  99. newB needs texture help
  100. Cannot Bake Normals on Certain Faces
  101. Cannot see the effect of bump maps and ref/spec/hard maps
  102. Applying 3D texture coordinates
  103. black spots ot High quality Yafray rendering?!
  104. AO bake error?
  105. Nor button and Normal maps
  106. Lightning........
  107. Logo Lights
  108. Underwater building
  109. texture seams & Baking <how?>
  110. More than 16 texs on a mesh?
  111. How do I UV-wrap Sphere Orthographicly?
  112. RGB Add Colours Turns out All Red
  113. Q: UV stretching and edge loops
  114. Actual Lamps Giving Off Proper Light...
  115. Curved wall
  116. transmissity - liquid for wine
  117. UV mapping and Empty for Wood
  118. Keyframe Shadless property-where is it hiding?
  119. Animated Texture + Yafray?
  120. Apply separate RGB colors automatically to many meshes?
  121. normal-mapped textures in cube-maps distorted?
  122. looking for integrated rendering solution
  123. Duplicate UV Map: how?
  124. Problem with Spotlight Halo
  125. UV map question
  126. Textures Not Rendering
  127. Problem: Logo showing on all sides
  128. problem with pink textures
  129. Lighting from Normal Node
  130. Adding CG into photos: Shadow Problems
  131. texture displacement modifier not working
  132. Need Help Fast
  133. some faces turn skewed and black
  134. UV unwrap and 5-poles - A problem ?
  135. UV mapped billboard particles
  136. corrupt image path fix? ( solved!? )
  137. Layered texture painting, nodes or otherwise?
  138. highlight overlapping uv
  139. reflective objects
  140. How Do You Do Seams in GIMP ?
  141. Tiles + Shadow Baking
  142. Import models from 3dCAD?
  143. 2.46RC1 - How to create a realy glossy surface?
  144. How to enable shadows
  145. Blury Image
  146. Mirror Outside UV space?
  147. [2.46-RC2 - Fluid texturing] Did I find a bug?
  148. Using Alpha/Normal mapping with UV images?
  149. Environment Map
  150. Texture that depends on lighting
  151. Why such render difference Yafray v. Internal?
  152. Mipmap?
  153. Want to SHOW OFF your work, but don't feel like texturing?
  154. Why is the top of a render always brighter
  155. Combining two textures into one
  156. Movie Texture 10sec delay
  157. faces turn skewed and black part 2
  158. Of Materials and Textures
  159. how to make tilted sky color?
  160. Realistic Planet
  161. laser *feature request*
  162. newbie: texture distorsion problem
  163. 2.46RC1 Linking, Proxies, and Materials
  164. newbie question: paint vertex
  165. hair and weight painting
  166. retina refraction
  167. Sewage pipe lighting
  168. When is internal render updated with GI
  169. Blach mesh!
  170. make one color on texture transparent
  171. model render
  172. Problems with Textures
  173. Cel-Shading?
  174. Alpha Issues
  175. Transfering UV Coordinates?
  176. UV Mapping question.
  177. Displacement Map Trouble
  178. Trying to color only a few faces out of many
  179. "Project from View" issues
  180. Overlapping objects causes wild textures
  181. Two fur colours on one animal?
  182. Textures don't render
  183. large area texture
  184. Cute Reflexion
  185. eek! my texture moves!
  186. Wacom - dawing in Blender very slow
  187. OpenGL view-port with no texture filter?
  188. Chainmail Material
  189. no shadow from text
  190. where to download textures?
  191. reducing a glare?
  192. correcting texture glitches?
  193. Black specks in full render bake, possible 2.46 RC1 bug found.
  194. transparent text
  195. Unwrapping Architecture
  196. Plane texture
  197. scratches and sorts
  198. a way to mdel color gradient
  199. Strange Moire-like effect on material
  200. Help With Skin
  201. A "bloom effect"
  202. Volumetric lighting thru windows
  203. spherical map challenge
  204. bringing in video as a texture?
  205. Radiosity in Use
  206. How to get the normals of a mesh with material nodes
  207. help with UV mapping/texture painting
  208. Spotlight causing pixelated shadows?
  209. Animated Lights
  210. UV Texture paint
  211. texture off
  212. Combine multiple UV textures into one?
  213. Good Texture Sites
  214. Smooth UV mapping
  215. radiosity
  216. glass problem
  217. Please Please help
  218. how can i make a florescent lamp glow?
  219. Inserting/Appending *Resolved* PLEASE DELETE
  220. strange render problem
  221. UV/Image editor does not load
  222. Some help with it
  223. Blenders texture filtering = Not sharp
  224. Common Uses For SSS?
  225. Procedural texture placement ?
  226. Subsurface Scattering
  227. noob to pro shapekeys
  228. UV mapping
  229. Baking Specular
  230. baking animated textures
  231. Double Layered Glossy Look?
  232. shadow question
  233. reflection without shadows - How?
  234. make faces glow?
  235. Shadows are missing in radiosity rendering
  236. Sand dune texture
  237. Vertex Groups, UVW maps, fur and materials
  238. Make mesh transparent???
  239. No UV Face Select ?
  240. Emissive textures
  241. map a .mov on a mesh SOLVED THANKS!!
  242. Image when baking a normal map?
  243. two color fur
  244. UV unwrapping.
  245. Soggy Skin
  246. uvproject not rendering
  247. True Colored Glass Shader Issue
  248. mist...won't work..please help :'(
  249. Smooth seams
  250. Problem with normal maps