- (HELP for world texture(minicooper))
- Interior/Exterior Transitioning?
- Varying duplivert colours
- Ray Transparent not letting light through
- Newbee needs help. OSA not showing bump map in reflection
- nooob question(i think)
- UV mapping problems
- Updating the 3D view's textured shading of animated UV image?
- Stacked images on the UV map .tga export
- Model Texture?
- Texturing help
- How to make like this
- Stenciling Issues
- Making Texture Look More Natural
- No responce when saving UV layout
- UV Mapping
- World sky image turning with camera
- Some Texture Questions???
- UV Mapping a sphere with 360° texture
- using a texture for wooden planks
- back face interferance
- White Dots since 2.43
- 3 Questions I cannot find an answer to
- (probably) material problem with imported cs 1.6 map (from 3ds format)
- Antialiasing on baked textures
- Brass material, Nodes not mixing?
- Photorealistic
- lightmaps exporting
- Hand realisitic skin and bump map
- Designing the procedural texture for a Manila Mango
- Simple Image(s) on selected face(s)
- Cannot make glass clear!
- UV texture everywhere
- alpha = 0 isn't transparent
- New hair - can't fade colors
- need aircraft uv help for gimp
- Creating silk?
- Hal's Eye
- UV Mapping - help / guidance needed.
- When glass goes bad...
- material with reflections then texture gets darker
- Sky and horizon problem
- Planetary rings with image textures
- disable automatic texture smoothing?
- os X vs Win texture/alpha filtering
- background immage
- Adding Color?
- Do I need a new texture mapping type?
- Ambient occlusion brightness baking??
- Material for colored plexiglass
- Texturring a headlight
- Material vs Texture?
- UV texture list bug?
- Irises have disappeared
- Removing UV map island?
- Adding/Making textures?
- transparent
- Removing extra materials from a single mesh
- Alpha / Ray Transparent channel in Node getting lost
- AO not working on new computer?
- moving sky background
- light shines through wall
- HDRI map
- How is this done?
- Will i need texture?
- texture file
- stain glass texture
- Texture cast shadows
- Uv Face Selection
- Unassigning vertex from a material index ??
- Texture mapping question
- Mirroring and normal bakes
- A detailed box?
- Is Displacement without subdividing possible?
- where is the : UV > LSCM Unwrap?
- Horizon line?
- Palm trees blocking sand texture?
- I just cant get displacement to work
- UV baking question
- Sun not casting shadows?
- Blacksmith 3D Freeware version (BodyPaint)
- Problem with Spot Lamp and Color Blend
- How to Remove/Change a UV Map?
- Create Procedural Texture From Scanned Example
- Bake to vcol for realtime purposes
- Hiding objects whilst using toon shaders and borders
- Help with a body model
- Some Explanation
- Weird Lines Appearing all over model When using UV?
- Thanks for the comment: )
- Heightmaps and Displacement
- Help for a prospective Texture Artist.
- Managing tranparency to light rays
- copy texture with append
- area lights not working with yafray anymore
- gloss map <how?>
- Looking for Indoor Scene
- how can I make this look better? (Flat and disgusting looking??)
- newB needs texture help
- Cannot Bake Normals on Certain Faces
- Cannot see the effect of bump maps and ref/spec/hard maps
- Applying 3D texture coordinates
- black spots ot High quality Yafray rendering?!
- AO bake error?
- Nor button and Normal maps
- Lightning........
- Logo Lights
- Underwater building
- texture seams & Baking <how?>
- More than 16 texs on a mesh?
- How do I UV-wrap Sphere Orthographicly?
- RGB Add Colours Turns out All Red
- Q: UV stretching and edge loops
- Actual Lamps Giving Off Proper Light...
- Curved wall
- transmissity - liquid for wine
- UV mapping and Empty for Wood
- Keyframe Shadless property-where is it hiding?
- Animated Texture + Yafray?
- Apply separate RGB colors automatically to many meshes?
- normal-mapped textures in cube-maps distorted?
- looking for integrated rendering solution
- Duplicate UV Map: how?
- Problem with Spotlight Halo
- UV map question
- Textures Not Rendering
- Problem: Logo showing on all sides
- problem with pink textures
- Lighting from Normal Node
- Adding CG into photos: Shadow Problems
- texture displacement modifier not working
- Need Help Fast
- some faces turn skewed and black
- UV unwrap and 5-poles - A problem ?
- UV mapped billboard particles
- corrupt image path fix? ( solved!? )
- Layered texture painting, nodes or otherwise?
- highlight overlapping uv
- reflective objects
- How Do You Do Seams in GIMP ?
- Tiles + Shadow Baking
- Import models from 3dCAD?
- 2.46RC1 - How to create a realy glossy surface?
- How to enable shadows
- Blury Image
- Mirror Outside UV space?
- [2.46-RC2 - Fluid texturing] Did I find a bug?
- Using Alpha/Normal mapping with UV images?
- Environment Map
- Texture that depends on lighting
- Why such render difference Yafray v. Internal?
- Mipmap?
- Want to SHOW OFF your work, but don't feel like texturing?
- Why is the top of a render always brighter
- Combining two textures into one
- Movie Texture 10sec delay
- faces turn skewed and black part 2
- Of Materials and Textures
- how to make tilted sky color?
- Realistic Planet
- laser *feature request*
- newbie: texture distorsion problem
- 2.46RC1 Linking, Proxies, and Materials
- newbie question: paint vertex
- hair and weight painting
- retina refraction
- Sewage pipe lighting
- When is internal render updated with GI
- Blach mesh!
- make one color on texture transparent
- model render
- Problems with Textures
- Cel-Shading?
- Alpha Issues
- Transfering UV Coordinates?
- UV Mapping question.
- Displacement Map Trouble
- Trying to color only a few faces out of many
- "Project from View" issues
- Overlapping objects causes wild textures
- Two fur colours on one animal?
- Textures don't render
- large area texture
- Cute Reflexion
- eek! my texture moves!
- Wacom - dawing in Blender very slow
- OpenGL view-port with no texture filter?
- Chainmail Material
- no shadow from text
- where to download textures?
- reducing a glare?
- correcting texture glitches?
- Black specks in full render bake, possible 2.46 RC1 bug found.
- transparent text
- Unwrapping Architecture
- Plane texture
- scratches and sorts
- a way to mdel color gradient
- Strange Moire-like effect on material
- Help With Skin
- A "bloom effect"
- Volumetric lighting thru windows
- spherical map challenge
- bringing in video as a texture?
- Radiosity in Use
- How to get the normals of a mesh with material nodes
- help with UV mapping/texture painting
- Spotlight causing pixelated shadows?
- Animated Lights
- UV Texture paint
- texture off
- Combine multiple UV textures into one?
- Good Texture Sites
- Smooth UV mapping
- radiosity
- glass problem
- Please Please help
- how can i make a florescent lamp glow?
- Inserting/Appending *Resolved* PLEASE DELETE
- strange render problem
- UV/Image editor does not load
- Some help with it
- Blenders texture filtering = Not sharp
- Common Uses For SSS?
- Procedural texture placement ?
- Subsurface Scattering
- noob to pro shapekeys
- UV mapping
- Baking Specular
- baking animated textures
- Double Layered Glossy Look?
- shadow question
- reflection without shadows - How?
- make faces glow?
- Shadows are missing in radiosity rendering
- Sand dune texture
- Vertex Groups, UVW maps, fur and materials
- Make mesh transparent???
- No UV Face Select ?
- Emissive textures
- map a .mov on a mesh SOLVED THANKS!!
- Image when baking a normal map?
- two color fur
- UV unwrapping.
- Soggy Skin
- uvproject not rendering
- True Colored Glass Shader Issue
- mist...won't work..please help :'(
- Smooth seams
- Problem with normal maps