- Adding Colored Shadows
- How to place the seams for unwrapping a human?
- hows blender's dds support?
- 3 free texture packs
- Light reflection on coloured surfaces
- Ambient Occlusion/Normal map/Game DEV
- uv maping problem
- Color per vertex from Wavefront .obj files
- My own lamp
- Concrete material
- Texturing with lighting (grrr)
- Save UV layout error
- wine glasses are acting weird
- Beggening Texture Artist Needed!
- Transparent Materials with color maps
- Texture Following Mesh
- UV map bump and spec images
- Great texture site.
- How can i create High-res images with still sharp textures
- Why doesn't my halo show up?
- How to paint textures in GIMP?
- Howto make longitudinal stripes on a cone?
- Materials & texture: dont know how
- Distorting an image to map to a sphere
- emit texture channel
- Trying to create a shadow map...
- Let the light go through the material
- resolution-question
- Earth Night Lights
- Light Reflections
- Strange Highlights
- Inexplicable material of my object...
- Material IOR value reference
- Eye need help with texture
- Car Paint material (nodes)
- Problem number two... Making a lantern
- Teture paint - nuh-huh?
- Wood textures - a new approach
- Transparant hollow rubber ball
- skin program
- texturing pdf
- yafray and volumetric lights
- light passing through objects
- Problem with halo passing through wall
- Problem with halo passing through wall
- Material nodes problem
- Texture looks blurry when rendered at a distance
- Textures are not shown?
- UV Face Select: Trouble finding a face on the mesh
- Material nodes question
- simple question
- Applying colors to different parts of a nor map?
- Urgent for job: Alpha texture in potato mode...
- Image Texture won't fit flag
- Separating UV files?
- UV question
- Sky+Ground
- Weird HDRI renderings
- Use Texture Vertex-coordinates ?
- Alpha channel Blender,Gimp and PNG
- Area lighting
- What is the secrect to getting good shaders?
- UV map not saving
- Prelighting model for game engine (glowbake) questions
- yafray help
- Umm...line outline help plz?
- bump mapping a grid
- Transparent UV Mapping
- faking caustics
- Creating an Earth
- Shaded mode and UV mapping problem
- Noob trouble with UV unwrapping
- Yafray nooby Q
- Acid Glass material
- Space Station Texture/Lighting?
- RGB extraction and combination in compositor
- milky blur over render
- unwraping and exporting to gimp?
- textures
- All the insane resolution earth textures you'll ever need!
- UV Texture Particles
- can't load images anymore: strange bug?
- Stucci procedural - what happened?
- multiple textures blending together
- Common texture channels in Blender
- Staff & Crystal
- texturing books
- Help with UVs, please!!!
- Painting hair with UV mapping
- Texturing & Lighting Interior of Castle
- collord marble/ stone texture.
- Material and Lighting for Sword
- Lamps help
- Material Nodes
- smooting chrome rounded corners
- Martian War machine Heat Ray?
- material settings
- Node library
- Trouble adding material and colour. help plz
- Does Blender support ImageBasedLightning?
- Bumpmap & Yafray ?
- UV mapping
- logo placement on large object
- can light reflection be accurately portrayed in Blender
- how i make shadows in higtcontrast?
- rays of light
- Material Normal Node - Dot product??
- uv error?
- texture over top of multiple materials
- Procedural Texture Rotation
- reflection map
- car panit/ specs
- batter up
- I LOVE new Unwrap
- Alpha map
- Radiosity and loss of texture
- Textures for texture nodes
- can Normal maps be baked to UV?
- Seams with texture baker
- Texture Baking Radiosity
- animating emiting material and intensity of light
- Newbie question: Shadows with alpha
- one material on multiple objects??
- Question about Landscape texturing
- Problem with skinning...
- Problems with Tangent normals
- Shadow Problem
- A problem with Blender's UV Editor.
- about UV amd rasiosity buttons
- nodes-how to assign texture as value?
- Real time uv unwrap
- Help with eyes...
- Texturing and Materialling a Full Mesh
- Help with a bad render!!!
- Making materials
- Trying to set a simple set for transparent part
- Noob question...Where do my renders go?
- lamplight spilling out of the box.
- UV map to Extruded Curve? [solved]
- noob shaders
- Image texture problem
- How do I use texture paint??
- texturize 2 problems
- Texturing Problem.
- What's a bump map?
- need some help trying to make fire
- Why don't I see textures in "Texture" 3d view?
- Animated texture in potato mode
- Texture color & transparency settings?
- volumetric lighting?
- Render of NOR texture differs in 2.42 from 241
- 'real-like' textures?
- Normally bumping maps
- Can't IPO light's Brightness?
- Can't IPO a halo texture?
- Shadow Color???
- trouble with specularity
- Why Can't I Get Tangent Shading To Work?
- My first noob question... 'materials on particular faces'
- UV textures appear black
- Need help
- tv simulation
- How do I alter the shadows?
- Ramp shaders
- Flicker in texturing house roof
- Free textures and models
- white floor
- Yafray lightning
- a room like in 3dtutorials.sk
- AC3D material importing?
- Text on objects
- Funny Glass transparency
- Lightmapping (3dmax to Blender)
- Breaking wood grain at seams
- Is Spot halo broken on 2.42a?
- image texture
- Clearing UVs on faces?
- Free: 1000+ Texure pack (New Design)
- Noobie Question - texture not displays in viewport
- What am I doing wrong.
- Light Rays Techniques?
- Toon shading/hemi light problem
- What texture resolution to use
- How to scale texture UVs
- Think ive found a bug
- Material exporting
- HDRI yes or no + some questions ?
- Textures with MD2 export...
- Applying small image to bigger model
- UV layout
- Skin..not skinning, skin
- head lighting
- Setting texture to ignore stencil
- Mirroring textures?
- voronoi texture
- how to texture a mesh?
- Need help w/Tree texture
- about the 16 matirials per object limit
- Help me with this. Plz.
- Texturing question
- Helep with shading
- lighting question
- Outlines in Uv Mapper
- uv map out ??
- newbie problem with subdiv.. i think
- problems texturing a coffee cup *gg
- Transparent Shadow Problem
- Difficulties drawing bumpmaps by hand
- Textures in 3D View
- displacement maps
- How to put a label on a bottle i made
- Displacement maps?
- Rendering UVs
- Water problems
- rendering precedural texture setting to directly to image map
- Basic Material / Texturing Problem
- Basic Material / Texturing Problem
- Crystals, Ice etc..
- Earth Shadow problem
- Adding Texture
- Always textured object
- My first time is this right looks way off?
- Node Problem
- UV Texture and lights
- why does my particles textur flicker?
- Bump Map problems
- Texture and Duplicating question
- Image Texturing
- Laser-like lighting
- Normal maps and node-system
- Transparent Material Shadow problems
- Different colors in Blender 2.37a
- Node-setup:Material not blending
- UVMapping woes
- One of those days... (texturing space)
- Node Material Problem
- Texturing for dummies downloadable
- py: vertex transparency how?
- how do i get more detail on my textures?
- Textures centering
- Starship texturing and lighting
- making a transparent/invisible material receive shadows?
- What is the best way to unwrap a (mostly) cylindrical object?
- inside out
- What am I doing wrong?
- Texture Baker Can't Use Normal Coordinates?
- I've always wanted to know...
- Alpha in leaves not working properly
- heh, real noob question...
- heh, real noob question...