- unable to save a UV Face Layout
- Texture for Airplane??
- My wine glass, having trouble...
- saving materials
- Yafray 0.0.9
- How to remove mipmapping in viewports.
- Cube EnvMap Texture?
- Asphalt concrete texture?
- Wire Shader over Solid one
- how do u make transparent images for blender?
- radiosity rendering, first try and face problem
- Image Texture Problem
- Please suggest me good textures...
- Texture flat polygons on both sides?
- how do i get a texture to move across a plane?
- how to make a light skydome?
- clear background images
- Reflecting material?
- Howcome texture like this makes this kind of bump (nor) map?
- Problem with quality while and after rendering
- How to Bake Vertex Colors to Texture?
- Using a seperate image as an alpha map?
- Bumpmap = Greyscale(Texture) ???
- radiosity problem with image textures :(
- how do you apply textures (without using the uv edtior)!?
- Having a little problem uv mapping
- casting shadows from inside a texture mapped box
- Texture size problem
- how do u uv-map on both sides of a plane?
- how to reverse a bump map
- "Dirt Map" with procedural shaders?
- Bump Map with UV Mapping?
- materials setting?
- vey quick uv mapping question
- need textures?
- Convincing Metal
- Rotate Image Texture
- Raytrayced Transperancy
- Glare from a ceiling light
- UV mapping oddity
- UV Mapping + Alpha?
- Material texture won't show up in render
- Deleting UV coords?
- Using Colorband for Halo
- Active changing and viewing of materials
- How to export with texture coordinates?
- N00b question about cookie texture
- HDRI/HDR-Rendering
- Texture wanted
- Uv not showing in 3d view
- same object diff colour for diff faces?
- HDR creation method
- Material Collection
- Hide Lights but have them working?
- Radiosity and Mirrors; Radiosity and Sphere
- 3d painting strangeness
- Exporting texture in .x files
- Light goes on all layers!
- How was this acheived
- Another n00b question. How do you adjust Bump Map height?
- Scaly Skin
- shader question
- Lamp: Spilling through solid object?
- Zbrush normal maps
- Is Area light the quickest soft light?
- Tree makeing
- Textures needed (for "The Texture Pack" v2)
- Problems with alpha mapping?!
- Shafts of light - not shafting
- Yafray and occlusion.
- Color problem
- Normal maps questions
- fast rendering glass
- Streaming Lights and Particles
- Beer glass not right
- (non-spot) Lamp and Ray Shadow
- Bright moon in the dark night
- Quick question.
- Texture displacing a halo mesh - Doesn't
- tangent shading and unwrapping
- Yafray rendering Tiff
- Multi-material on 1 object issue. (accidnetally solved it but wanna know how it work)
- texture baking onto vertex colors
- Creating a mesh light...
- Great seamless tex's
- touble with head unwrapping
- Great Scott!... Er, I mean Great Textures!
- matierial wont color the leg of my human model!
- batch apply texture
- need spaceship hull texture
- Patina / stain
- newbie question on lighting a UV map
- Unwrapping my dragon
- Multiple texture question
- Ambient lights on different materials
- texture map input problem
- solved: save image file inside a .blend file
- hair shadows not passing through transparent surface
- gold/yellow metal insane render times
- Help Unwrapping and Object
- Alpha Channel / Masking
- Specular Artifacts
- scanning electron microscope effect
- Problem with radiosity/texture
- Radiosity Test: How can I improve this?
- Radiosity missing some faces
- Delete unwanted textureing?
- Alpha channel Shadow
- Problem with mapping
- Emit textures
- how to remove definitively uv coordinates ?
- How To Use Tangent (Anistropic) Shaders?
- Looking for a tute on UV wraping
- A few textures for download
- How to render texture?
- Drawing textures?
- Yafray gone mad! Ubuntu user
- Flat renders shadows
- Node question
- night lights on earth
- AmbOcc - how to reduce the noise
- Grass needs to grow upwards
- Clear unwrap?
- Tezturing Wings
- Materials and texture
- Bothering with radiosity: strange solutions.
- Weird effect with lights
- Linking my texture folder?
- Light Sources??
- how to delete a material?
- UV Unwrap
- how can I export vertex colors?
- Yafray scene file, anyone have?
- empty render after using radiosity (not sure)
- Normal map renders colours? :S
- Skin material with Falloff (method by venomgfx)
- Straight lines along x y or z
- Visible lightpath in room
- how to get an orthogonal UV mapping?
- any Suggestion on mapping road?
- UV viewing in Object Mode
- Uv mapping transparency
- A site with lots of textures
- Mapping problem
- Help with Glass Mat
- Help Please
- Grayscale map for transparency?
- noob question about draw_type
- I Thought Red Blue & Green Made White?
- About Zbrush -> Blender
- Animated Texture
- Noob question on multiple texture sets
- Radiosity, BS exporter, Vertex Colours
- Omni Light?!
- Texture doesn't match up
- Help finding a post!!!!!!!
- more realistic
- Caustics problem (shot glass)
- Glitch in materials?
- light not going thourgh transparent areas
- mixing two dispalcement shaders with node
- saving UV map
- Alpha problem
- Giving some colors
- colors looking grey
- How do I update uvwrap?
- Lighting help
- painting on an object
- Uv-Confusion
- Shadow problem
- Super Blocky Materials
- 3D Paint
- Another Radiosity question
- texturing problem - noob problem
- trying to understand node system
- blueprints?
- Request: Materials tutorials
- What does UV stand for?
- texturing using empty
- Lighting?
- New Texture Paint not working right?
- light collor
- Setting UV values larger than 1 for texture wrap-around
- Camera-Data Node?
- Early stage project advice
- Noob to Pro skybox tut question
- uv subsurf iris problem
- texture don't show up on viewport
- Assigning UV to wall with door in the middle
- radiosity problem
- Multiple UV maps on one object?
- UV mapping problems
- UV mapping - help needed
- cubemaps in blender?
- UV Mapping Theory
- Textures not being rendered in 3dview
- "baking" material colours
- Game textures
- How to make Transparant car windows?
- using baked materials
- How can I add one material to multiple obj?
- Texturing brushes?
- image texture not showing in yafray
- Basic texture/material set question
- I'm having trouble with AO...
- 16 samples doesn't seem good enough
- What exac
- Need Help with Mirrors
- UV Unwrapping tutorials
- cool uv mistake
- Deleting/removing UV mapping
- halo
- 'Cutting out' areas of a face..
- Clay Modeling - newbie question.
- brick wall żbake texture displacement?
- displace with shape
- alpha texturing with ray tracing
- noobie needs help with materials
- Can u explain?
- Yafray GI cache
- Faster use of xml.
- video in texture
- Apply a Material to Multiple Objects
- putting material in several faces on the same object
- velvet with minnaert shader
- Volume light line gap
- Architectural material to testing: VENETIAN STUCCO
- How do I rotate backgrounds in yafray?
- Question about lamps
- Help with messed up materials :P
- transparent planes???
- Separate UV map for body and face?
- volumetric light rays
- Slight problem with hair/fur
- Shadow problem
- Diffusing light for softer shadows like in real life
- from a projection map to a texture HELP
- raytrans + invisible renders
- Texture or Cam Problem?
- glass material
- glass material
- Skin
- Texture in render
- Assigning materials within an object
- Draw Shadow Mesh
- Applying a HDR but do not want it in the background render.
- White Outlines around materials
- Orientation of Halo Rings
- Light option
- alpha not working