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  1. terragen lightprobe problem
  2. Animated Stars?
  3. painting transparency
  4. Material Streched
  5. Shiny White Material
  6. Halo inside glass
  7. Help Finding a Tutorial
  8. Displacement Map Question
  9. tell me your opinion
  10. Texture Paint problem..........
  11. UV mapping issue
  12. Detail Brush (part opaque part alpha)
  13. Where me shadow gone???
  14. Video textures problem
  15. What was that program on Google Ads?
  16. How could I mirror UV textures?
  17. help regarding bump maps
  18. Buffer Shadows and Single Sided rendering
  19. Weird Transparent Texture Issue
  20. help with material and LIGHT.. please!
  21. Blend texture on waving flag problem
  22. Copy UVs & Textures
  23. Transparent glass in game engine?
  24. Cannot get image error
  25. Cell Noise
  26. UV Mapping - Is Skew Selection Possible?
  27. Mother of Pearl Guitar Fret texture?
  28. shadow color
  29. .tga with transparency - transparency shows black instead
  30. HDRI...Interior Scenes
  31. How can you make glass look normal with Yafray ???
  32. Texture Paint
  33. UV Map Exporting Error
  34. UV map and texture paint problems
  35. Problem applying materials and textures
  36. Making realistic gemstones with YafRAY
  37. Problem whith Area Light
  38. Editing light properties, no change in viewport
  39. Normal mapping and texture baking
  40. UV mapping wrong when rendering
  41. uv map one one face
  42. Black texture when in UV Face Select
  43. Alpha / transparency textures on yafray
  44. High Res Image In Image Editor, but Low Res In 3D View
  45. Headlights
  46. Gah, textures don't work!
  47. How do I subsurf UV coords in the texture window?
  48. Where have the particles gone?
  49. Completely remove image
  50. Light only a specific object
  51. When an image is applied, the faces are black.
  52. question about material and Ambiant occlusion
  53. I don't quite understand spot shadowing
  54. UV mapping a bump map
  55. Help with making a reflective surface in GameBlender
  56. Am I doing something wrong?
  57. Laying a sphere's UV's flat to project a pattern over it?
  58. creating translucent material?
  59. creating translucent material?
  60. Copy UV tex coordinates copies what, exactly?
  61. Tracer bullets
  62. YafRay sunlight indirectly-lit room?
  63. volumetric lighting
  64. why must texture be in this size?
  65. Texturing an environment, need some help please
  66. problem ray mirror (black)
  67. Batch UV map settings
  68. Baking AO from hipoly to lopoly?
  69. uv-mapping error
  70. Made a full Yafray in BI test, but.....
  71. decal question
  72. lighting not working
  73. Particles?...Fur?
  74. Total Noob Lighting Question
  75. shadows from textured plane with alpha
  76. Why does the light not work when too close to surface
  77. Testuring a building
  78. Texturing a dragon
  79. projecting animated texture
  80. Scaling up a texture
  81. TexFace and materials
  82. Can't get png sequence to play in a animated texture.
  83. Texturing Help
  84. How to create metal shade in blender
  85. Help texturing a tire!
  86. newbie shadow probs - seems lorwes
  87. OpenEXR Format
  88. Multiple Textures
  89. reflected colors not showing as expected
  90. UV texture doesnt show up in render ?
  91. Hum... another UV problem !
  92. Repeating texture
  93. I've got six photos and I want to make an Environment map
  94. procedural texture(marble) not showing up. [SOLVED]
  95. UV to UV
  96. Caustics not working
  97. normal improvement planned?
  98. uv map help
  99. Normal Map Baking - Bug or misconception?
  100. Tips on making header
  101. Not casting a shadow.
  102. Should I bake everything for architectural walkthrough?
  103. Best way to overcome seams??
  104. Putting a UV image on one idividual face
  105. Copy UV's and textures..... what the heck?
  106. My Textures Up for Grabs
  107. White Pass--Blender is *SO COOL*
  108. Stupid Material Question
  109. tweaking simple skin shader for ethnicity
  110. Applying more than 1 texture to an entire object
  111. Texture paint woes
  112. water
  113. exporting and importing material
  114. Texturing headlights (actually stop lights on the back)
  115. Digital Camera's for textures? (external flash?)
  116. creating pores?
  117. moving texture?
  118. Volumetric lighting in yafray
  119. Diffuse lighting?
  120. transparency question
  121. Let's create some MATERIAL Stickies!!
  122. More UVMapping woes
  123. Light Linking
  124. Newbie - Reversed Image texture??
  125. World Tube
  126. Character UV unwrapping
  127. Spiderman suit
  128. Blender/Real world shadow structure intergation
  129. Light Questions (2) Black transp, Halo
  130. Baking question
  131. Confused with ways of applying textures
  132. What happened to the Materials Library?
  133. Stone wall problems
  134. Eyes
  135. Colored Shadows....
  136. Cell Shading
  137. Need blurred reflection on raymirrored plane
  138. Uv map settings must be set for each separate face?
  139. Creating Normal Maps
  140. Where to get Oscar Alvarado's blender materials?
  141. View alpha maps in viewport.
  142. My problem? Seams!
  143. Alright I give up...
  144. outline
  145. Is there a better way to make a scene with textures?
  146. Painting Textures
  147. How to uv unwrap correctly?
  148. Material nodes and textures
  149. Light Streaming From Text Characters
  150. smooth but textured
  151. specularity lighting issues
  152. Got my object camera mapped, how to proceed?
  153. Part of My texture went inside out!
  154. Export UVs problem with 2.44
  155. How do you make caustics with yafray?
  156. Does Blender support "Multi/SubObject" Mapping? Like 3DsMax...?
  157. Textures for Hands?
  158. Render material ignored in render baking--bug or not?
  159. How does one bake a repeated UV texture?
  160. Cellphone Silver
  161. Face texture
  162. Newbie-Twxturing trouble
  163. help with materials
  164. Light maps...what are they?
  165. Need some advise
  166. Use Texture Alpha for Matte-Mesh
  167. City Block 51 (Step 1, making the street)
  168. Making good 3D rooms
  169. how to make a nice water effect??
  170. Reflection of halos in other objects?
  171. "same" material different normals (bumpmap)
  172. What can I use to do this? (skins and unwrap)
  173. Sticking a "label" on a bottle?
  174. texture map source
  175. Particle hair colour animation bug?
  176. Help - compositing live video into CG scene
  177. hi
  178. Nice material for quick renders?
  179. Is there any way to do this?
  180. Texture baking questions
  181. Hi res mesh to Low res displaced mesh... HOW?!?
  182. PSP, iPod, Shiny/Reflective Black Plastic?
  183. texture baking
  184. Bake radiosity/vertex lighting to texture v2.44
  185. Problem with UV-maped faces color
  186. Matte Painting: Sticky Textures and Alphas
  187. Bump Maps
  188. Non square UV grid?
  189. Jittery volumetric halo problem
  190. This wall is supposed to be white
  191. how do i make an eyebrow??
  192. Printer prints Texture on Plane
  193. yaf ray rendering
  194. Parallax mapping- how to?
  195. A bug in displacement textures?
  196. Face textures...and an eyebrow???
  197. Time to learn to make human skin ?
  198. Using lamps to start a radiosity calculation?
  199. Stencil in Texture Node
  200. radiosity
  201. Textures not appearing in 3D view.
  202. UV projection methods
  203. Node Texture bake
  204. Pinning?
  205. UV map problem
  206. how do i make clothes using UV Map??
  207. Maintaining length/width ratio when UV mapping
  208. Textures on inside of Models
  209. alpha texture and mesh
  210. radiosity. help!!!
  211. Heart
  212. UV Face Select: Colors
  213. Good Texturing tutorials/books/etc
  214. light clarification
  215. anyone has a wood texture like this ?
  216. UV textures not rendering
  217. Texture dissapear during anim
  218. Displacement - How would one do this?
  219. room lighting
  220. What is the best and simplest way to texture a character?
  221. ATI problems
  222. Restrict texture/material to particular faces?
  223. Cylindrical Spots - solved
  224. My UV Export isn't
  225. UV alpha renders as black
  226. Textures onto UV maps?
  227. Lighting a gun
  228. Hdri not working
  229. Anime...Materials? Why do these look like they do?
  230. Gradient Coloring
  231. How to mirror UV coord's?
  232. some objects, same mesh, same uv coords, different uv image. Possible?
  233. Reflection Bakes
  234. Radiosity for lighting
  235. vertex painting and baking
  236. realistic sunlight in space
  237. UV Editor Viewer Node Record and Play?
  238. Zero texturing experience
  239. texture trouble after joining
  240. volume light troubles w/shadows
  241. how to get this texture?
  242. multiple file texture on one mesh
  243. My Ghost
  244. vertex paint stuck in white
  245. Multires, Sculpting and Texturing ..
  246. Lightwave(?)-style multi-texture page
  247. My texturing sucks...help :(
  248. yaf ray and transparency
  249. normal map blender blunders
  250. Reflected light doesn't show up behind glass? SOLVED