View Full Version : Texturing & Lighting
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- terragen lightprobe problem
- Animated Stars?
- painting transparency
- Material Streched
- Shiny White Material
- Halo inside glass
- Help Finding a Tutorial
- Displacement Map Question
- tell me your opinion
- Texture Paint problem..........
- UV mapping issue
- Detail Brush (part opaque part alpha)
- Where me shadow gone???
- Video textures problem
- What was that program on Google Ads?
- How could I mirror UV textures?
- help regarding bump maps
- Buffer Shadows and Single Sided rendering
- Weird Transparent Texture Issue
- help with material and LIGHT.. please!
- Blend texture on waving flag problem
- Copy UVs & Textures
- Transparent glass in game engine?
- Cannot get image error
- Cell Noise
- UV Mapping - Is Skew Selection Possible?
- Mother of Pearl Guitar Fret texture?
- shadow color
- .tga with transparency - transparency shows black instead
- HDRI...Interior Scenes
- How can you make glass look normal with Yafray ???
- Texture Paint
- UV Map Exporting Error
- UV map and texture paint problems
- Problem applying materials and textures
- Making realistic gemstones with YafRAY
- Problem whith Area Light
- Editing light properties, no change in viewport
- Normal mapping and texture baking
- UV mapping wrong when rendering
- uv map one one face
- Black texture when in UV Face Select
- Alpha / transparency textures on yafray
- High Res Image In Image Editor, but Low Res In 3D View
- Headlights
- Gah, textures don't work!
- How do I subsurf UV coords in the texture window?
- Where have the particles gone?
- Completely remove image
- Light only a specific object
- When an image is applied, the faces are black.
- question about material and Ambiant occlusion
- I don't quite understand spot shadowing
- UV mapping a bump map
- Help with making a reflective surface in GameBlender
- Am I doing something wrong?
- Laying a sphere's UV's flat to project a pattern over it?
- creating translucent material?
- creating translucent material?
- Copy UV tex coordinates copies what, exactly?
- Tracer bullets
- YafRay sunlight indirectly-lit room?
- volumetric lighting
- why must texture be in this size?
- Texturing an environment, need some help please
- problem ray mirror (black)
- Batch UV map settings
- Baking AO from hipoly to lopoly?
- uv-mapping error
- Made a full Yafray in BI test, but.....
- decal question
- lighting not working
- Particles?...Fur?
- Total Noob Lighting Question
- shadows from textured plane with alpha
- Why does the light not work when too close to surface
- Testuring a building
- Texturing a dragon
- projecting animated texture
- Scaling up a texture
- TexFace and materials
- Can't get png sequence to play in a animated texture.
- Texturing Help
- How to create metal shade in blender
- Help texturing a tire!
- newbie shadow probs - seems lorwes
- OpenEXR Format
- Multiple Textures
- reflected colors not showing as expected
- UV texture doesnt show up in render ?
- Hum... another UV problem !
- Repeating texture
- I've got six photos and I want to make an Environment map
- procedural texture(marble) not showing up. [SOLVED]
- UV to UV
- Caustics not working
- normal improvement planned?
- uv map help
- Normal Map Baking - Bug or misconception?
- Tips on making header
- Not casting a shadow.
- Should I bake everything for architectural walkthrough?
- Best way to overcome seams??
- Putting a UV image on one idividual face
- Copy UV's and textures..... what the heck?
- My Textures Up for Grabs
- White Pass--Blender is *SO COOL*
- Stupid Material Question
- tweaking simple skin shader for ethnicity
- Applying more than 1 texture to an entire object
- Texture paint woes
- water
- exporting and importing material
- Texturing headlights (actually stop lights on the back)
- Digital Camera's for textures? (external flash?)
- creating pores?
- moving texture?
- Volumetric lighting in yafray
- Diffuse lighting?
- transparency question
- Let's create some MATERIAL Stickies!!
- More UVMapping woes
- Light Linking
- Newbie - Reversed Image texture??
- World Tube
- Character UV unwrapping
- Spiderman suit
- Blender/Real world shadow structure intergation
- Light Questions (2) Black transp, Halo
- Baking question
- Confused with ways of applying textures
- What happened to the Materials Library?
- Stone wall problems
- Eyes
- Colored Shadows....
- Cell Shading
- Need blurred reflection on raymirrored plane
- Uv map settings must be set for each separate face?
- Creating Normal Maps
- Where to get Oscar Alvarado's blender materials?
- View alpha maps in viewport.
- My problem? Seams!
- Alright I give up...
- outline
- Is there a better way to make a scene with textures?
- Painting Textures
- How to uv unwrap correctly?
- Material nodes and textures
- Light Streaming From Text Characters
- smooth but textured
- specularity lighting issues
- Got my object camera mapped, how to proceed?
- Part of My texture went inside out!
- Export UVs problem with 2.44
- How do you make caustics with yafray?
- Does Blender support "Multi/SubObject" Mapping? Like 3DsMax...?
- Textures for Hands?
- Render material ignored in render baking--bug or not?
- How does one bake a repeated UV texture?
- Cellphone Silver
- Face texture
- Newbie-Twxturing trouble
- help with materials
- Light maps...what are they?
- Need some advise
- Use Texture Alpha for Matte-Mesh
- City Block 51 (Step 1, making the street)
- Making good 3D rooms
- how to make a nice water effect??
- Reflection of halos in other objects?
- "same" material different normals (bumpmap)
- What can I use to do this? (skins and unwrap)
- Sticking a "label" on a bottle?
- texture map source
- Particle hair colour animation bug?
- Help - compositing live video into CG scene
- hi
- Nice material for quick renders?
- Is there any way to do this?
- Texture baking questions
- Hi res mesh to Low res displaced mesh... HOW?!?
- PSP, iPod, Shiny/Reflective Black Plastic?
- texture baking
- Bake radiosity/vertex lighting to texture v2.44
- Problem with UV-maped faces color
- Matte Painting: Sticky Textures and Alphas
- Bump Maps
- Non square UV grid?
- Jittery volumetric halo problem
- This wall is supposed to be white
- how do i make an eyebrow??
- Printer prints Texture on Plane
- yaf ray rendering
- Parallax mapping- how to?
- A bug in displacement textures?
- Face textures...and an eyebrow???
- Time to learn to make human skin ?
- Using lamps to start a radiosity calculation?
- Stencil in Texture Node
- radiosity
- Textures not appearing in 3D view.
- UV projection methods
- Node Texture bake
- Pinning?
- UV map problem
- how do i make clothes using UV Map??
- Maintaining length/width ratio when UV mapping
- Textures on inside of Models
- alpha texture and mesh
- radiosity. help!!!
- Heart
- UV Face Select: Colors
- Good Texturing tutorials/books/etc
- light clarification
- anyone has a wood texture like this ?
- UV textures not rendering
- Texture dissapear during anim
- Displacement - How would one do this?
- room lighting
- What is the best and simplest way to texture a character?
- ATI problems
- Restrict texture/material to particular faces?
- Cylindrical Spots - solved
- My UV Export isn't
- UV alpha renders as black
- Textures onto UV maps?
- Lighting a gun
- Hdri not working
- Anime...Materials? Why do these look like they do?
- Gradient Coloring
- How to mirror UV coord's?
- some objects, same mesh, same uv coords, different uv image. Possible?
- Reflection Bakes
- Radiosity for lighting
- vertex painting and baking
- realistic sunlight in space
- UV Editor Viewer Node Record and Play?
- Zero texturing experience
- texture trouble after joining
- volume light troubles w/shadows
- how to get this texture?
- multiple file texture on one mesh
- My Ghost
- vertex paint stuck in white
- Multires, Sculpting and Texturing ..
- Lightwave(?)-style multi-texture page
- My texturing sucks...help :(
- yaf ray and transparency
- normal map blender blunders
- Reflected light doesn't show up behind glass? SOLVED
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