- Unwrapping thingy?
- World Stary Night
- UV Map question - help needed
- Lighting Effects With Blender
- Env Map and Sky texures
- Can u have a shared mesh with diff uv data?
- Procedural texture combiners?
- noiseless AO?
- Toon problem ( shadeless )
- Light beams.... *New Image Added*
- Texturing from a scene
- yafray into blender
- Impossible to unwrap model
- Eyes
- Using Textures to control density of strands
- Caustics (Photons) - Noob Question
- Problems with AO and animated textured Alpha
- Lightening-Game engine: how to "see" light
- Multicolored faces in shaded view (CVS Build)
- Material Settings Collecting
- Materials
- yafray alpha channel problem
- Partial UV mapping
- Can Blender Blend This?
- Animated texture for cylon raider eye?
- UV image editor issue
- video/image sequance texture
- Painting details on UV maps?
- Normal maps?
- What does this save UV face layout error mean?
- Texture library wanted
- only shadow feature in yafray
- Yafray area lights (problem)
- multiple decal problem
- wetmaps
- Easy alpha question
- Flipped UVs?
- Please Help me..on Video backround
- Stainless steel and Titanium (how do you)
- Animating a texture
- Free 4096x1024 skybox
- Snap Rotating UV's
- How to make a ghostly material?
- Removing from AO?
- Alpha shadow
- 'Baking' (?) UV Textures...
- Cog ocean tutorial
- [resolved]Cartoon edges don't change color
- how do i add different colors to an item?
- Texture coordinate buttons
- UV map question, just curious.
- Advanced way to UV map small areas?
- 3D textures
- Changing the framerate of an animated texture
- Material IPOs
- Video Format that blender can play.
- where does this weird lighting comes from?!
- Ambient Occlusion
- How do you make seamless UV maps?
- Problems with alpha
- Uniform Hemi light
- Saving UV layout not working!!!
- How to make all image-texture-paths relative?
- [particles] More than one material
- Shining type, and wet walls
- Glass reflection
- environment mapping
- Blender Wiki's Texture Guide
- Weird image-texturing problem (layers)
- texture not shown
- material libraries
- Cookies (Galletas)
- Alpha map and shadows
- Good Skin Tutorials???
- UV mapping aint mapping
- crisp shadows !
- Material Export
- UV mapping and lighting in the game engine
- Can any 1 tell me where to get textures from
- Bright Lights?
- totally confused about radiosity
- Yafray does not work?
- Envtex renders weird.
- 2 simple questions
- Sun Rays - ?
- Room lit with Lightbulb
- Light Beams from objects.
- 2 UV texture questions
- Texturing a hand
- Inverse UV mapping
- Why choosing LAMPS instead of RADIOSITY?
- Multiple UV maps?
- Texturing??
- UV-Mapped Surface invisible from inside...
- Trouble with an alpha map PLEASE DELETE
- Alpha
- Need help with UV
- LSMC problems
- Normal Maps
- UV Tutorials?
- Quick question
- Light through Glass
- Applying materials to large number of mutil-material meshes
- How do I paint in UV edit mode?
- where are the best places for Seams?
- UV mapped textures with material nodes
- Scaling down Elephants Dream textures
- House Textures
- UV-mapping not uses the current Texture (Bug ?)
- Personal Texture Libraries - File Formats/Res.?
- Undesired bevel effect with material group on my mesh
- Packed avi's are sketchy...
- How can I see shading with halo's
- Loss of quality in images
- Animating a Material / Texture
- Soft emit - Noob Question
- Nor mapping with yafray
- arch?
- Mapping to the life of a particle
- TabletPC a viable alternative to a Wacom Cintiq?
- exporting a texture
- Image maps?
- HDR Lighting?
- Trouble Unpacking data
- Colored glass - light source not going through glass
- Grass or beard
- Seams Changing Position
- Bake texture to a different layout
- Realistic trees?
- Shadow with alpha mask?
- raytracing and toon shading
- Texturing a ribbon
- illuminating a mesh
- Textures files with transpanrent ares
- UV-question
- creating textures
- led light
- zombie texture
- Shaded mode troubles
- Ideas on multiple UV?
- Different Materials
- Hdri light
- yafray troubles
- question about a texture editor
- 2 objects different texture
- Carbon FIber
- Creating a seamless repeating texture - how?
- Uvmapping problem with foto's
- Unwrapping a racing track as a perfect rectangle
- Project Oraange textures and lighting
- Hair with wieght paint difficulty
- New textures?
- making digital pictures into textures
- Folding a mesh and keeping the image texture on it
- Video as a texture????
- Two Texturing Questions
- Color Problem
- Need lighting help with Nintendo Wii spoof advert
- I need textures for my satellite
- Anyone know of a good metal material?
- Subtract alpha in 1 tex from alpha in another??
- How do I make an object "glow from within"?
- UV to nor?
- stencil texturing
- Faces screwed up in UV mapping
- Water reflection on walls?
- Animated Texture Question
- Definition of Materials and indices
- How to convert rgb values to blender values ??
- vertex paint on top of uv texure
- ray mir feels like not working
- in door lighting
- very simple material question
- displacement in viewports?
- UV Mapping/Save UV Layout
- Issues with node based materials
- Getting a simple texture on a flat plane?
- Optimize texture size
- Colouring
- Exporting map from one object to another
- A couple UV questions from a newbie...
- I hate it when my textures have seams, exspecialy when my textures are seamless!
- Applying an image to a single face
- Having a few issues with UVmapping
- The White Lines!
- Material Color and Color ramp
- Texturing in games
- Problem with area light with yafray
- UV image size question
- wood texture and lighting
- Getting blocky raytraced shadows
- Displacement textures ignore stencil values, how to prevent
- UV window works then doesn't? Why
- How do I change multiple material assignments?
- Label
- how can i create a inky material like this
- Overlaying a plugin-texture with image-texture
- Realistic Lighting, Texture, and Matierial Setup
- 3D textures?
- I do not understand how to color things
- The line effect
- How do I get rid of unused materials?
- i need a texture
- HDRi probes
- How to texture a Dragonfly ...
- terrain slope texture problems
- shadow in shader which is 100% reflective
- Bump Mapping?
- Some Yafray, multiple lights and background problems
- my colors are funky
- Texturing a building... where to start?
- Changing lighting colors and fades in an animation
- texture problem after lightwave conversion
- I need some (probably basic) UV mapping help!
- Mirrors and windows.
- Yafray and windows (glass)
- Texture in wrong face (little problem)
- Help textureing the Nu Galactica
- quick shadeless property disable
- Is UV mapping via LSCM and doublesided compatible?
- UV-texture vertex texture and texface
- Texturing Problem. <<Noob
- uv help
- Weird Shadows
- persistence aniation and rendering
- need good tutorial of lighting
- Procedural Wood newbie tutorial?
- Opaque Logo on Transparent Glass
- texture problem
- lighting question
- Obtaining Textures
- Materials & Textures Test/Question
- Radiosity troubles...Help please!
- Video with alpha
- Animating lighting
- Multiple UV mapping
- I dont understand radiosity at all, will someone explain?
- Enviroment mapping
- Help, I don't get material indices...
- Alpha problem
- Airplane texture&lightning
- Image Texture Problems
- is it possible to exprot the uv map
- Texturing: "composite map"
- radiosity-subsurf question
- Problems with UV Mapping
- Halo effects through materials
- Problem: inside shadows on shadow only objects
- Strange patterns from SPOT lamp
- Copying objects with object-oriented textures