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View Full Version : Using Textures to control density of strands


deFStonE
29-Apr-06, 09:49
hi there !

Anybody know, how to control the density of grass/fur by using a
texture. I've seen the relevant buttons and played around with them
using several different textures (colored / gray / bw) but none of them
seemed to have influence on the density of the emitted particles....

btw, this is what i have so far...


thanx in advance,
def

deFStonE
29-Apr-06, 10:06
solved it myself....
density of particles can be controlled by a weight map applied to the
emitter mesh...

Anyway, thanx for reading...