Films 'R' Us
05-May-06, 12:52
I have a UV textured character I want to explode, but as soon I try to separate/split parts of it, the texture information is lost and it renders as black.
Is there any way I can fix the textures first so this doesn't happen? I wouldn't want to re-texture each piece of shrapnel separately.
Thanks.
Is there any way I can fix the textures first so this doesn't happen? I wouldn't want to re-texture each piece of shrapnel separately.
Thanks.