PDA

View Full Version : 'Baking' (?) UV Textures...


Films 'R' Us
05-May-06, 12:52
I have a UV textured character I want to explode, but as soon I try to separate/split parts of it, the texture information is lost and it renders as black.

Is there any way I can fix the textures first so this doesn't happen? I wouldn't want to re-texture each piece of shrapnel separately.

Thanks.

z3r0 d
05-May-06, 13:52
the Braybaker script does something like that... I'm not sure it's the best approach though, I'd rather do something that lets me keep using the procedural textures [like mapping to an empty, but in this case you'd have to have an empty for each part]

well anyway, that script is here:
http://blenderartists.org/forum/showthread.php?t=43015