View Full Version : Kitsch interior (3rd view 21/05)
enricoceric
13-May-07, 06:49
Hi,
Here is an interior I rendered with the last version of Yaf(a)ray. I intentionaly used various colors to explore differents materials and check how Yaf(a)ray manages them. So you may like or not :eyebrowlift2: . Anyway the result which comes out is not bad and I can't wait to get Yaf(a)ray integrated into Blender in replacement to Yafray.
Everything modelled with Blender (except trees)
The blue sculpture has been created with sculpt generator (Generated by 'Sculpture Generator 1' by Carlo H. Séquin, UC Berkeley : http://www.cs.berkeley.edu/~sequin/SCULPTS/scherk.html (http://www.cs.berkeley.edu/~sequin/SCULPTS/scherk.html))
Rendered with Yaf(a)ray 161 using direct lighting and AO
Rendering time : 6h30 on a core 2 duo in 1440x900
Some post processing only to remove some AA issues
http://www.myline.be/myline/3D/251.jpg
http://www.myline.be/myline/3D/252.jpg
http://www.myline.be/myline/3D/253.jpg
http://www.myline.be/myline/3D/tests/room_yafaray_settings_1.jpg
springy furniture!!!
excellent render :)
definately 5 stars!
:spin:
Perfect! I love the way you've done small things like how the corners of the rug are slightly lifted off the ground.
Awesome
Cuby
snelleeddy
13-May-07, 09:44
I really like the interior.
My only material crit would be the plant on the foreground, the rest is really good.
What do you mean by sculpt generator?
4*
cheers
TheANIMAL
13-May-07, 11:57
Foreground plant and the outside scenery are the only things that aren't awsome.
herographics
13-May-07, 16:29
Nice Render !
enricoceric
13-May-07, 17:27
Thanks to all for your comments,
@Snelleedy: I removed the foreground plant and the background tree to increase to lighting. Edit : Here is the sculpt generator I mentioned : http://www.cs.berkeley.edu/~sequin/SCULPTS/scherk.html
@TheAnimal: Yeap, I know, I used a very simple oustside sceneray to avoid a too heavy result, I'll try to find a nice outside background to get something more realistic.
trak wrecka
13-May-07, 18:05
thats pretty..
I've only a crit, I find the wood floor bump map a bit too exaggerated and IMO it could use a bit of fresnel to be more reflective. Any way nice to see yaf(a)ray in action.
Ace Dragon
13-May-07, 20:11
Very nice work, can't see anything wrong.
Now if Yaf(a)ray supported all Blender features it would be worth using.
Very nice. Can't find any technical crits.
But while I wouldn't furniture this way myself (er... transparency from the bathing room to the living room), I wouldn't call this "kitsch". It doesn't look to me like a (inferior, deficient) copy of a style, it looks authentic.
enricoceric
14-May-07, 07:43
Thanks again to all,
@Alvaro: I reduced the bump for the floor, indeed to high, and increased the glossy reflective
@TheAnimal: I finally added an outside scenary ;-)
snelleeddy
14-May-07, 16:59
Now it's gallery stuff.
Cheers
The reflected exterior light on the floor seems a bit bright and sharp-edged for such a gloomy outdoor scene. But what a fantastic render anyway. I can already hear the Esquivel! space age bachelor-pad music they'd be playing.
Great render. The background doesn't seem to match the interior in terms of lighting, though.
grafixsuz
15-May-07, 16:09
that's nicely done... wow
enricoceric
15-May-07, 17:10
Thanks to all,
I added another rendering calculated based on another point of view. See top of the thread.
bib_thebuilder
17-May-07, 01:56
This looks awesome :yes:
Very nice.... can you share the yafaray material settings for the blue glass sculpture?
free_ality
17-May-07, 23:57
wow,t hats some sweet stuff...5 stars for sure.
enricoceric
21-May-07, 12:30
Hi, I added a 3rd view of the same room from another point of view and at night, this allowed me to evaluate the illumination from meshes. Others to come ...
nice last render!
now i want to live there :p
Looks great! I gotta know how you modeled/rendered the light coves to be uniformly bright. I've been trying to do this for months and can never get it right. Please please please describe the process...I will pay you a lot of money for this secret!
LB
enricoceric
23-May-07, 19:02
Looks great! I gotta know how you modeled/rendered the light coves to be uniformly bright. I've been trying to do this for months and can never get it right. Please please please describe the process...I will pay you a lot of money for this secret!
LB
Thanks lbahoora, I'd like to help you but my poor english does not allow me to understand what you are referencing with "light coves" :confused: , as soon as I know what you mean I will try to help you ;)
Hi enricoceric,
I mean the light slot where the ceiling meets the walls...it is a linear (or straight) light that glows on the walls. You did it perfectly and I've never been able to get it right.
LB
hi enrico, congratulations for your work !!!!
the method is direct light wit ao ? is better than photon mapping in interior scenes ?
could you publish your setting ?
Chirpsalot
24-May-07, 02:00
Woah dude!!!! How much is the rent? lol....please=D
enricoceric
24-May-07, 05:22
Hi enricoceric,
I mean the light slot where the ceiling meets the walls...it is a linear (or straight) light that glows on the walls. You did it perfectly and I've never been able to get it right.
LB
Ok, now I see ;)
So first of all, I used Yaf(a)ray and not Yafray. Yaf(a)ray manages mesh lights very well and that's what I used here. I created a thin mesh corresponding to the perimeter of the ceiling but a bit smaller of course and defined it in the Yaf(a)ray settings as mesh emitter (Object/Light/Camera -> Enable meshlight) and not using the emit slider in the material settings. That's it ! The same result could be achieved with Yafray but this requieres much more tuning.
Excellent concept..very nice rendering....
Thanks for your response. I've searched for Yaf(a)ray and don't know where to download it. Is it a part of Yafray or a different program entirely?
Thanks for your help...
LB
enricoceric
24-May-07, 15:31
Thanks for your response. I've searched for Yaf(a)ray and don't know where to download it. Is it a part of Yafray or a different program entirely?
Thanks for your help...
LB
Ibahoora,
Here is the link to download the requiered programs :
http://www.yafray.org/forum/viewtopic.php?t=1159
Enrico
In the last image, if you look under the sofa closest to the viewer, you can see that the wood floor texture isn't seamless. Normally the hardwood planks are staggered all the way throughout the floor.
hi enrico, congratulations for your work !!!!
the method is direct light wit ao ? is better than photon mapping in interior scenes ?
could you publish your setting ?
??????????
enricoceric
24-May-07, 17:41
@Thuleke: Thanks, I didn't forgot you ;-)
I don't know if direct light is better than photon mapping or even pathtracing, I also experimented them but the calculation time is very huge and I finally decided to use direct light as it is really faster and the result corresponded to what I expected. By the way, photon mapping should be better for interior scenes (just like with Yafray) and I think that pathtracing whould produce a much realistic result as it automatically manages GI, AO and caustics.
You may find the render settings I used on top of the thread (after the images).
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