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		<title>Blender Artists Forums</title>
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		<description>A website for users of the Blender 3D software package</description>
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			<title>Blender Artists Forums</title>
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		<item>
			<title>double-click blend file to start Blender 2.53 fails</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196366&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 17:05:01 GMT</pubDate>
			<description>On a Win7 Ultimate, 64-bits, I can start Blender 2.53 beta and use it just fine, including opening an existing blend file saved on my hard drive....</description>
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<div>On a Win7 Ultimate, 64-bits, I can start Blender 2.53 beta and use it just fine, including opening an existing blend file saved on my hard drive. However, if I locate the same blend file through Windows file explorer and double-click the file name, Blender 2.53 beta starts okay (so evidently file associations are correctly defined), but after an initial painting of the entire border of the Blender program and title bar, nothing inside the border gets painted, and the program ceases to work right. I get these error messages:<br />
<br />
blender.exe has stopped working<br />
<br />
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.<br />
<br />
Does anybody have a similar problem? What might be wrong? Any sure and known solutions?</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=13"><![CDATA[Basics & Interface]]></category>
			<dc:creator>LoBush</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196366</guid>
		</item>
		<item>
			<title>Python tutorials for Blender 2.5</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196365&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 17:01:33 GMT</pubDate>
			<description>Hey guys, I am looking into creating some scripts for blender, just for fun. I am familiar with OOP concepts, PHP and Actionscript 3.0 and the like...</description>
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<div>Hey guys, I am looking into creating some scripts for blender, just for fun. I am familiar with OOP concepts, PHP and Actionscript 3.0 and the like but not python.  I have read a little on python at the python website, but that is indirectly related to scripting in Blender in that it does not teach me how to script in blender using the blender API. <br />
<br />
I did google some tutorials on scripting in blender for 2.5 and nothing of real use seems to surface that I can find. For example I looked at Ira Krakow's tutorials and he just briefly goes over the script, but does not really explain the parts or structure.<br />
<br />
I understand the API is not complete and my change, but does anyone know of any tutorials that do not assume you know python already.  If not is anyone interested in helping me set up something like that or along the lines of : <a href="http://www.tuxradar.com/practicalphp" target="_blank">http://www.tuxradar.com/practicalphp</a><br />
<br />
It breaks it down very simply and methodical.  for example when looking at a script such as the operator_simple.py, explain what the bpy is, why we use import, why it must be at the beginning of the script.  Maybe have a simple set of tutorials that say, here is a basic script,  in the text editor type &quot;import bpy&quot; now here is how you select a cube.... now  here is how you move the cube. etc. <br />
<br />
I think something like this would dramaticly help those who are new to blender scripting instead of saying, go read and learn python, then comeback and try to figure out how to use the blender API. I think co-teaching them would be more productive. <br />
<br />
Is anyone interested in working together on something similar to the Practical PHP Programming guide but for Blender?</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=11"><![CDATA[Python & Plugins]]></category>
			<dc:creator>Visnik</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196365</guid>
		</item>
		<item>
			<title>Skeleton watch movement</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196362&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 16:30:28 GMT</pubDate>
			<description><![CDATA[_*>NOOB HATERS TURN AROUND HERE<*_:no: 
 
Hi guys, 
Another noob here bringing you a skeleton watch movement, I no it's basic but I'm only 13 and a...]]></description>
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<div><u><b>&gt;NOOB HATERS TURN AROUND HERE&lt;</b></u>:no:<br />
<br />
Hi guys,<br />
Another noob here bringing you a skeleton watch movement, I no it's basic but I'm only 13 and a complete noob :o<br />
I <u>Think</u> it is modelled ok but i really suck at materials............<br />
<a href="http://dl.dropbox.com/u/10860244/watchimptex.blend" target="_blank">blend file</a><br />
P.S. sorry about the external link for the blend but it was too big (5 meg)<br />
<br />
<img src="http://dl.dropbox.com/u/10860244/lodef.jpg" border="0" alt="" /><br />
<img src="http://dl.dropbox.com/u/10860244/lodefv2.jpg" border="0" alt="" /><br />
<img src="http://dl.dropbox.com/u/10860244/lodefv3.jpg" border="0" alt="" /></div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=10">Finished Projects</category>
			<dc:creator>the squidifier</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196362</guid>
		</item>
		<item>
			<title>Distinguish Mark Seam from Mark Sharp</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196361&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 16:22:00 GMT</pubDate>
			<description><![CDATA[Is there a way to distinguish between edges marked as Seam and edges marked as Sharp? It's just that both become red on the mesh and it becomes...]]></description>
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<div>Is there a way to distinguish between edges marked as Seam and edges marked as Sharp? It's just that both become red on the mesh and it becomes confusing.</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=29">Modeling</category>
			<dc:creator>ptbbastos</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196361</guid>
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		<item>
			<title>Baking textures is not so good quality.</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196360&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 15:33:13 GMT</pubDate>
			<description>I know how to bake textures : 
 
1 - create a nice model 
2 - unwrap it and texture it. 
3 - add a nice illuminacion 
4 - prepare a new unwraping for...</description>
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<div>I know how to bake textures :<br />
<br />
1 - create a nice model<br />
2 - unwrap it and texture it.<br />
3 - add a nice illuminacion<br />
4 - prepare a new unwraping for the new baked texture becuase uvs should not overlap<br />
5 - in mesh tab , uv texture panel, do the right settings to bake in a new image from what is in the original uvmap.<br />
<br />
<br />
<br />
<br />
<br />
the result is always, even a bit streched , it seems to have always  jpeg type of artifacts , the is a lot of mipmaping ( :no: )  <br />
<br />
it just loooks ugly.<br />
<br />
<br />
i think baking could give much better results.</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=9"><![CDATA[News & Discussion]]></category>
			<dc:creator>TweakingKnobs</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196360</guid>
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		<item>
			<title>how to make a rectangular hole in the plane?</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196359&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 15:20:14 GMT</pubDate>
			<description>hi 
I want to make a rectangular hole in the plane?like a window opernign in the wall how to do it?</description>
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<div>hi<br />
I want to make a rectangular hole in the plane?like a window opernign in the wall how to do it?</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=29">Modeling</category>
			<dc:creator>Giridhar</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196359</guid>
		</item>
		<item>
			<title><![CDATA[[animation]:[students suffering]]]></title>
			<link>http://blenderartists.org/forum/showthread.php?t=196358&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 14:51:59 GMT</pubDate>
			<description>Hello! 
 
I need crit on specific shoots in this animation : http://www.open-class.org/20001_1193.avi : the hanging, eating, in lab sleeping ,tv ......</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hello!<br />
<br />
I need crit on specific shoots in this animation : <a href="http://www.open-class.org/20001_1193.avi" target="_blank">http://www.open-class.org/20001_1193.avi</a> : the hanging, eating, in lab sleeping ,tv ... crit every movement please , <br />
<br />
this is a block animaton and i'm doing the real one at the moment and re-blocking these into better animations<br />
<br />
<img src="http://blenderartists.org/forum/attachment.php?attachmentid=114735&amp;stc=1&amp;d=1283249966" border="0" alt="" /><br />
<br />
ps: the student is writing from right to left, this is because we do so in arabic . :D</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=16">Works in Progress</category>
			<dc:creator>3DGURU</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196358</guid>
		</item>
		<item>
			<title>Python Script</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196357&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 14:39:24 GMT</pubDate>
			<description>Someone got a python script for blender 2.53 that makes your character jump, I had one but it was allot of bugs in it :P And dunno really how to fix...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Someone got a python script for blender 2.53 that makes your character jump, I had one but it was allot of bugs in it :P And dunno really how to fix it.</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>Kerion</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196357</guid>
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		<item>
			<title>External renderers irritation</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196356&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 14:17:36 GMT</pubDate>
			<description><![CDATA[Google'ing external renderers, I found various external renderers, but whats irritating is that either they are slow to render or their rendering...]]></description>
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<div>Google'ing external renderers, I found various external renderers, but whats irritating is that either they are slow to render or their rendering quality is only par. I feel like everyones just bulshitting on their rendering software, except <a href="http://www.bunkspeed.com/index.html" target="_blank">Bunkspeed</a>. So what I am saying is with so many external renderers out there, theres only some who are really pioneering in rendering technology, the others should just shutdown for their old &amp; false marketing !!!</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=9"><![CDATA[News & Discussion]]></category>
			<dc:creator>Jenifer</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196356</guid>
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		<item>
			<title>problem reading a file in 2.5</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196355&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 14:11:05 GMT</pubDate>
			<description><![CDATA[we got a script from 2.49  reding a file like this 
  
  
filePath_='ies1.txt' 
  
print () 
jj=1 
  
for line in open(filePath_).readlines():]]></description>
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<div>we got a script from 2.49  reding a file like this<br />
 <br />
 <br />
filePath_='ies1.txt'<br />
 <br />
print ()<br />
jj=1<br />
 <br />
for line in open(filePath_).readlines():<br />
 <br />
 print ('jj = ',jj,'line=',line)<br />
 jj+=1<br />
 <br />
but when doing this in 2.5  626  it does not recognise the file read  and give error that it cannot find the file  <br />
 <br />
looks like a change in default path may be !<br />
 <br />
anybody has an idea was this is not working in 2.5 ?<br />
 <br />
 <br />
thanks for any help</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=11"><![CDATA[Python & Plugins]]></category>
			<dc:creator>RickyBlender</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196355</guid>
		</item>
		<item>
			<title>suicideator city generator</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196354&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 13:42:03 GMT</pubDate>
			<description>Curious if anyone has heard of this, and if so where could i get some additional resourses to make my city look more realistic.  The developer...</description>
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<div>Curious if anyone has heard of this, and if so where could i get some additional resourses to make my city look more realistic.  The developer mentions using Halo affects to create certain looks.  does anyone have an idea how they did this.  <br />
 <br />
Thanks<br />
 <br />
The Hambone</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=14">Animation</category>
			<dc:creator>hambone1969</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196354</guid>
		</item>
		<item>
			<title><![CDATA[Nausicaä of the Valley of the Wind, Teto (Naisicaa's pet)]]></title>
			<link>http://blenderartists.org/forum/showthread.php?t=196353&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 13:26:13 GMT</pubDate>
			<description><![CDATA[Well yet another model from this movie(yup I am quite a fan...) 
This time I decided to model Teto (Naisicaa's pet) 
 
I am posting some of my...]]></description>
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<div>Well yet another model from this movie(yup I am quite a fan...)<br />
This time I decided to model Teto (Naisicaa's pet)<br />
<br />
I am posting some of my references as well as my current progress...<br />
<br />
Please post your comments and critiques</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=16">Works in Progress</category>
			<dc:creator>SmaTheGreek</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196353</guid>
		</item>
		<item>
			<title>Procedural texture sizing - impossible!!</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196352&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 13:05:54 GMT</pubDate>
			<description>Hello. 
Please somebody help me before I hang myself. 
  
I am trying to change the scale of a (slightly modified) procedural oak texture (.blend...</description>
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<div>Hello.<br />
Please somebody help me before I hang myself.<br />
 <br />
I am trying to change the scale of a (slightly modified) procedural oak texture (.blend attached.)<br />
 <br />
It appears that whatever sizes I change the XYZ values to, nothing changes. I want to make the texture smaller on the wooden board mesh, so it appears more detailed.<br />
 <br />
Actually, I dont understand the XYZ texture scaling anyway - it doesnt appear to make any logical sense but that's a whole seperate dictionary sized book of pain for another time...<br />
 <br />
Please help!!<br />
 <br />
Cheers, Matt.</div>


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	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=114852&amp;d=1283432749">KS14_TEST.blend</a> (290.9 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=30"><![CDATA[Texturing & Lighting]]></category>
			<dc:creator>birdaldo</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196352</guid>
		</item>
		<item>
			<title>Blender Week Day Challenge #0076 (ENTRIES OPEN - TWO WEEK CHALLENGE)</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196351&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 12:43:13 GMT</pubDate>
			<description>Image: http://www.blenderchallenge.com/banners/bwdc04.jpg  (http://www.blenderchallenge.com/)  
Welcome to the Blender Week Day Challenge #0076! 
...</description>
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<div><a href="http://www.blenderchallenge.com/" target="_blank"><img src="http://www.blenderchallenge.com/banners/bwdc04.jpg" border="0" alt="" /></a> <br />
Welcome to the Blender Week Day Challenge #0076!<br />
<br />
The list is made up of three organic and three inorganic topics and participants choose one of each category to model. Participants need to pick two items off the list to model (one from each category).<br />
<br />
For examples of previous entries please see the <a href="http://www.blenderchallenge.com/gallery/main.php" target="_blank">gallery</a><br />
<br />
All the models should be original. You can use any software you want as long as you use Blender somewhere in your modeling workflow. Also please state any non-blender software you have used for your model.<br />
<br />
If you're feeling generous why not add the models you create for this challenge to the Official Blender Model Repository and if you want to make your blend files available under the <a href="http://creativecommons.org/licenses/by-nc/3.0/" target="_blank">Creative Commons Attribution-Non-Commercial 3.0 Unported Licence</a> just email them to me at <a href="mailto:blends@blenderchallenge.com">blends@blenderchallenge.com</a> and I'll host them on the <a href="http://www.blenderchallenge.com/" target="_blank">www.blenderchallenge.com</a> website.<br />
<br />
Any wireframes posted will be added to the voting thread (If you don't know how to make a wireframe check out the <a href="http://www.blenderchallenge.com/?p=7" target="_blank">tutorial</a>)<br />
<br />
Check out the <a href="http://www.blenderchallenge.com/" target="_blank">BlenderChallenge.com</a> website for the full list of <a href="http://www.blenderchallenge.com/?page_id=3" target="_blank">rules</a>, challenge archives and all the latest news.<i><br />
<br />
Note: If you post up more than one render of your model (excluding wireframes) please state which one we should use for the voting thread.<br />
<br />
</i><b>Deadline: 18:00 GMT (12:00 Noon Central Time) 2010-09-10</b><u><b><br />
<br />
Organic:</b></u><i><br />
Cauliflower<br />
Dew on a Leaf<br />
Walrus<br />
</i><u><b><br />
Inorganic:</b></u><i><br />
Quill and Ink Pot<br />
Racing Helmet<br />
Speedboat<br />
</i></div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=15">Contests</category>
			<dc:creator>blackcougar</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196351</guid>
		</item>
		<item>
			<title>texture question</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196349&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 12:00:53 GMT</pubDate>
			<description>what I do on my texture is I set a low poly model and a high poly. On the high poly, I do some sculpting to put some shape on it and bake the texture...</description>
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<div>what I do on my texture is I set a low poly model and a high poly. On the high poly, I do some sculpting to put some shape on it and bake the texture on the low poly. What I want to know is, how do I put some textures that you cant make in sculpting? like tatoos on the characters I dont know how to do that.</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=30"><![CDATA[Texturing & Lighting]]></category>
			<dc:creator>younguser</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196349</guid>
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