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		<title>Blender Artists Forums - Game Engine Support and Discussion</title>
		<link>http://blenderartists.org/forum</link>
		<description>Questions and Discussion regarding the Blender Game Engine</description>
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		<lastBuildDate>Thu, 02 Sep 2010 16:35:18 GMT</lastBuildDate>
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			<title>Blender Artists Forums - Game Engine Support and Discussion</title>
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			<title>Python Script</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196357&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 14:39:24 GMT</pubDate>
			<description>Someone got a python script for blender 2.53 that makes your character jump, I had one but it was allot of bugs in it :P And dunno really how to fix...</description>
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<div>Someone got a python script for blender 2.53 that makes your character jump, I had one but it was allot of bugs in it :P And dunno really how to fix it.</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>Kerion</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196357</guid>
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			<title>Lens Flare Script?</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196345&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 11:06:14 GMT</pubDate>
			<description>How would I go about making a lens flare script?</description>
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<div>How would I go about making a lens flare script?</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>YoungApprentice</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196345</guid>
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			<title>parenting linked group to camera (2.53 r 31722)</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196343&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 10:49:32 GMT</pubDate>
			<description>When I parent linked group to a camera, the linked group will not follow itīs parent in BGE. I have been trying copy location constraint but itīs the...</description>
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<div>When I parent linked group to a camera, the linked group will not follow itīs parent in BGE. I have been trying copy location constraint but itīs the same. Any ideas how to make linked group follow the camera..... please?<br />
<br />
edit: Iīm using my custom build made with MinGW on WinXP</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>Bigbob</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196343</guid>
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			<title>VideoTexture, using the textureID arguement</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196327&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 08:49:48 GMT</pubDate>
			<description>I need to swap a bunch of textures on the same mesh/material, so im hoping i can call textures by channel index (on a blender material) with...</description>
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<div>I need to swap a bunch of textures on the same mesh/material, so im hoping i can call textures by channel index (on a blender material) with videotex.<br />
<br />
there is a textureID arguement;<br />
<br />
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				textureID Texture index in case of multi-texture channel, 0 = first channel by default. In case of UV texture, this parameter should always be 0.
			
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<!-- END TEMPLATE: bbcode_quote_printable --> but, it doesnt actually seem to work as i expected it too.<br />
the release notes page also states;<br />
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				VideoTexture.materialID()...In case of Blender  material, it grabs the material that has an image texture channel  matching the name as first channel. 
			
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<!-- END TEMPLATE: bbcode_quote_printable -->i was hoping that first chan bit was default and could be overridden by textureID, but apparently not.<br />
<br />
anyone know the deal here? am i using it wrong?, is it not what i think it is?, is it just not hooked up yet?<br />
<br />
is there anyway to access the other chans directly or am i going to need to use a bunch of swap objects, each using just the one texture im interested in?</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>OOPz</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196327</guid>
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			<title>A few questions that need answering...</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196301&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 01:15:43 GMT</pubDate>
			<description><![CDATA[I was wondering if it would be possible to change the location of a keyframe on the NLA timeline using a property, let's say i got a keyframe at...]]></description>
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<div>I was wondering if it would be possible to change the location of a keyframe on the NLA timeline using a property, let's say i got a keyframe at frame 10 and my property value set to 10 and if i change the property to 20 it changes the keyframes position in the timeline to 20. Also I would like to know if i can make something that would randomly choose to activate one  of two actuators and have it be controlled by percents. For example actuator1 has a 72% chance to activate and actuator2 has a 28% chance to activate, also i would like this to be controlled by a property so i can change it in game. (unless you know a different way of doing it) Well if anyone can answer these questions... You will make me very happy:D</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>Parchment</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196301</guid>
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			<title>Spawning</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196285&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 19:25:53 GMT</pubDate>
			<description>Is there a logic brick or script way to have an character appear forever? 
Like if you get near a door in the game and then 10 enemys appear on th...</description>
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<div>Is there a logic brick or script way to have an character appear forever?<br />
Like if you get near a door in the game and then 10 enemys appear on th other side of the door.<br />
 <br />
Thanks</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>cam.dudes</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196285</guid>
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			<title>Movement script</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196273&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 17:35:52 GMT</pubDate>
			<description>I got a problem with my movement script. When i rotate with my mouselook scipt. the cube rotates as it should. but when i try to move forward it only...</description>
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<div>I got a problem with my movement script. When i rotate with my mouselook scipt. the cube rotates as it should. but when i try to move forward it only goes the original y axis. will post a blend example so you understand<br />
<br />
Also got a problem when i jump. The problem is written in the blend file.<br />
<b><br />
<a href="http://blenderartists.org/forum/attachment.php?attachmentid=114824" target="_blank">Attachment 114824</a></b></div>


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	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=114824&amp;d=1283362464">PytonProblem.blend</a> (414.4 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>Kerion</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196273</guid>
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			<title>launching an action from script</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196272&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 17:21:20 GMT</pubDate>
			<description><![CDATA[Hello guyssssssssssssss!! this be me again :P 
 
this time i got htis problem: 
i have a "library" of actions (animations) on an object (mesh). What...]]></description>
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<div>Hello guyssssssssssssss!! this be me again :P<br />
<br />
this time i got htis problem:<br />
i have a &quot;library&quot; of actions (animations) on an object (mesh). What i need to do is to play them from a script.<br />
<br />
Ill give u the big picture (very)<br />
<br />
We are doing a simulation of a lab rat; and i have a log that records where the rat moves and what conduct is it doing at any time (standing, grooming, cleaning... etc). The log looks at something like this:<br />
<br />
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	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">second&nbsp; &nbsp;  position&nbsp; &nbsp; &nbsp; &nbsp; conduct<br />
1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x3,y3,z0&nbsp; &nbsp; &nbsp; A<br />
2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x5,y3,z0&nbsp; &nbsp; &nbsp; A<br />
3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x7,y3,z0&nbsp; &nbsp; &nbsp; B<br />
4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x4,y3,z0&nbsp; &nbsp; &nbsp; B<br />
5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  x1,y3,z0&nbsp; &nbsp; &nbsp; C<br />
...</code><hr />
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<!-- END TEMPLATE: bbcode_code_printable -->And i got a piece of script that creates an IPO curve for hte rat that moves the entire body though scene. But i also need to animate the conducts!!!! D:   <br />
<br />
so i got a premade library with actions that if i could incorporate someone those animations into the IPO curve that moves the rat, i would be happy! :D<br />
<br />
so any ideas?</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>rica01</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196272</guid>
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			<title>A popping we will go</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196265&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 15:57:05 GMT</pubDate>
			<description>My objects move well but very so often an action will be triggered (turning action) but will not turn I have it set so when the action is triggered...</description>
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<div>My objects move well but very so often an action will be triggered (turning action) but will not turn I have it set so when the action is triggered the rot motion will be triggered as well<br />
This only happens with turning actions My objects have about 4 actions Please look at the image to see how i set everything up. Both turning actions are on a positive pulse not sure if that matters but i have tired lots of different setups and still sometimes an action is triggered but not the motion  hope this makes sense <br />
<br />
digiman</div>


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	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=114819&amp;d=1283356576" target="_blank">acutator.JPG</a> (68.9 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>digiman</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196265</guid>
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			<title>Python In blender 2.53</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196258&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 14:43:28 GMT</pubDate>
			<description>Someone know how i check if my object has a property named something with something value? 
 
This is my code from 2.49 and it dosent work in the...</description>
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<div>Someone know how i check if my object has a property named something with something value?<br />
<br />
This is my code from 2.49 and it dosent work in the blender 2.53<br />
<br />
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	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; if obj.has_key(&quot;walk&quot;) == False:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; obj[&quot;walk&quot;] = 5.0</code><hr />
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<!-- END TEMPLATE: bbcode_code_printable -->Whould be lovely if someone can help me with this :)</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>Kerion</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196258</guid>
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			<title>what do you guys think of this idea for a new actuator?</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196252&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 13:59:53 GMT</pubDate>
			<description>ok im not one of the developers, but maybe there are one or two of them that will read this, anyway. what do you guys think of an actuator that would...</description>
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<div>ok im not one of the developers, but maybe there are one or two of them that will read this, anyway. what do you guys think of an actuator that would return and objects velocity as a property? the lay out would be similar to the image. the user would select a axis(or multiple) and choose what property they wanted the velocity to be signed,or added to, or subtracted from. they could also choose local or global axis tell me what you guys think:)</div>


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	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=114807&amp;d=1283349564" target="_blank">actuator 1.jpg</a> (149.0 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>kendrick1397</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196252</guid>
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			<title>animated materials in the GE</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196236&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 11:14:45 GMT</pubDate>
			<description><![CDATA[Hello! 
I'm wondering if anyone else is having problems with animating material or texture settings in the game engine. As i have tried but its not...]]></description>
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<div>Hello!<br />
I'm wondering if anyone else is having problems with animating material or texture settings in the game engine. As i have tried but its not working at all. Is this a bug or something?<br />
Would be great to know if it is possible so im not wasting my time checking ive got it all right.<br />
I am using blender 2.53.<br />
I have added a material and uv image texture to a plane and a f-curve actuator and created f-curves for the alpha value. The actuator in 2.49 used to have to set the ipo to use but now theres no setting?<br />
<br />
Also on another topic, i was wondering if anyone knows the best mapping technique for skydomes. Ive created one in stereographic or mirror ball format but what is the best way to map it without getting distortion around the horizon?<br />
Thanks for any info :)<br />
<br />
Incase anyones interested Flaming Pears flexify and panotools plugins for photoshop are very usefull for creating skydomes, hdrshop is good too and standalone.</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>iisthphir</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196236</guid>
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			<title>Speeding up and slowing down</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196208&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 02:36:28 GMT</pubDate>
			<description><![CDATA[Right now I'm making an air simulation game but i have one thing that i need to program. i wish to speed up and slow down my aircraft while holding a...]]></description>
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<div>Right now I'm making an air simulation game but i have one thing that i need to program. i wish to speed up and slow down my aircraft while holding a button.<br />
 <br />
is there a way to set my speeds of the plane but the game will transition to those speeds?</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>Galdorguy2008</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196208</guid>
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			<title>Blender 2.53 r30970 GLSL uses different shaders?</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196202&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 01:05:08 GMT</pubDate>
			<description>Around r30970 it would seam that the shaders changed?  When I load up the startup file in r30970, then load it up in an earlier version, they look...</description>
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<div>Around r30970 it would seam that the shaders changed?  When I load up the startup file in r30970, then load it up in an earlier version, they look completely different but use the exact same material and lighting settings.  Is this a bug, or a new feature?<br />
<br />
Take a look at these screens.<br />
Ex.</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=12">Game Engine Support and Discussion</category>
			<dc:creator>Excalaberr</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196202</guid>
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			<title>Increase max number of frames of an ipo using properties.</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196200&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 23:53:13 GMT</pubDate>
			<description>I have this animation that starts at frame 1 and ends at 100, and I was wondering if it would be possible to make so that if I change a property...</description>
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<div>I have this animation that starts at frame 1 and ends at 100, and I was wondering if it would be possible to make so that if I change a property value from 100 to 200 would it be possible to change the max number of frames used to complete the ipo with a property?:confused:</div>


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