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		<title>Blender Artists Forums - Game Engine Resources</title>
		<link>http://blenderartists.org/forum</link>
		<description>Post tutorials, articles, and resources useful to other Game Engine users</description>
		<language>en</language>
		<lastBuildDate>Thu, 02 Sep 2010 16:56:03 GMT</lastBuildDate>
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			<title>Blender Artists Forums - Game Engine Resources</title>
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		<item>
			<title><![CDATA[Ressources [LadeHeria]]]></title>
			<link>http://blenderartists.org/forum/showthread.php?t=196250&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 13:12:15 GMT</pubDate>
			<description><![CDATA[I make during my holiday some ressources :  
 
http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=27368 
 
It's french, but...]]></description>
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<div>I make during my holiday some ressources : <br />
<br />
<a href="http://blenderclan.tuxfamily.org/html/modules/newbb/viewtopic.php?topic_id=27368" target="_blank">http://blenderclan.tuxfamily.org/htm...topic_id=27368</a><br />
<br />
It's french, but it's nothing to understand. Just clic the images.<br />
<br />
<br />
LadeHeria</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>LadeHeria</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196250</guid>
		</item>
		<item>
			<title><![CDATA[Simple follow [No python, no track to]]]></title>
			<link>http://blenderartists.org/forum/showthread.php?t=196106&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 06:43:19 GMT</pubDate>
			<description>Hello fellow designers, I was having a big problem with track to for the AI to track the player in my game! The problem is that being on a spherical...</description>
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<div>Hello fellow designers, I was having a big problem with track to for the AI to track the player in my game! The problem is that being on a spherical terrain, the objects don't use their local axis for the tracking, but global. Therefore, once you are at the equator or near it, the objects tend to spin on the Y axis.<br />
<br />
The solution was to find a way to fake it with radar and 2 empties.<br />
The advantages of radar is that in this case, the bots automatically track to the closest. And hopefully don't have the axis problem (didn't test it yet).<br />
<br />
The disadvantage I found is that there's no priority tracking, meaning that if 2 objects are in range on opposite sides, the tracker won't move [because it can't decide which to track first, besides they don't know which one is the closest] that's why it's a simple system and works fine if there's only one object to track.<br />
<br />
Later on I might add a near sensor to the empties, to help the tracker decide the closest target.<br />
I attached the blend, just in case...</div>


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	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=114714&amp;d=1283236459" target="_blank">radar track.jpg</a> (185.5 KB)</td>
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	<td><img class="inlineimg" src="http://blenderartists.org/forum/images/attach/blend.gif" alt="File Type: blend" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=114715&amp;d=1283236940">radar.blend</a> (163.2 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>torakunsama</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196106</guid>
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		<item>
			<title>Very simple Blur</title>
			<link>http://blenderartists.org/forum/showthread.php?t=196028&amp;goto=newpost</link>
			<pubDate>Mon, 30 Aug 2010 14:06:42 GMT</pubDate>
			<description>I have a small request, I need a very simple 2D Filter. It should be controlled by a property, and blur the entire view. Can someone please write...</description>
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<div>I have a small request, I need a very simple 2D Filter. It should be controlled by a property, and blur the entire view. Can someone please write this? I am bad at coding :D</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>Tohinho</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=196028</guid>
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		<item>
			<title>dynamic guass blur</title>
			<link>http://blenderartists.org/forum/showthread.php?t=195953&amp;goto=newpost</link>
			<pubDate>Sun, 29 Aug 2010 19:54:31 GMT</pubDate>
			<description>this is just my experiment with dynamically changing the radius of a guass blur by resizing a mesh. I had to make a 600x600 image, with a 400x400...</description>
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<div>this is just my experiment with dynamically changing the radius of a guass blur by resizing a mesh. I had to make a 600x600 image, with a 400x400 centered black square, blurred at a 100px guassian blur. then I made a 3x3 face grid, projection at a project-from-view bounds, top-down. I attached the mesh to an armature - four bones per corner face, copy scale to a bone to control the blur size, then everything is parented to a main bone (to control total size). I have a final bone tacked on that you can feel free to remove, the blur size and total size bones both with a copy scale to the final bone. here are the names:<br />
the four behind-the-scenes bones - bone.001, bone.002, bone.003, bone.004<br />
whole scale - just 'bone'<br />
blur size scale - bone.005<br />
total scale - bone.006<br />
<br />
the blend can be found at &quot;www .paste all.org /blend /3531&quot; without the spaces (the forum is removing my link to paste all!!)<br />
<br />
hope someone finds this interesting or helpful. it was just a test to see if Gaussian blurs can be resized, and I assumed that I just have to get the WHOLE of the corners of the guassian blur on a corner. looks like it worked!</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>blendmaster1024</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=195953</guid>
		</item>
		<item>
			<title><![CDATA[Linux 32-bit blender2.53 SVN Build with BlenderPlayer and Save as Runtime [r31586]]]></title>
			<link>http://blenderartists.org/forum/showthread.php?t=195697&amp;goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 21:13:02 GMT</pubDate>
			<description>Many thanks to Moguri for his help on this. 
 
This build is for 32-bit Linux, built and tested on Linux Mint 9. 
 
Notes: 
 
* SVN Revision 31586 
*...</description>
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<div>Many thanks to Moguri for his help on this.<br />
<br />
This build is for 32-bit Linux, built and tested on Linux Mint 9.<br />
<br />
Notes:<br />
<ul><li>SVN Revision 31586</li>
<li>Manually patched stubs.c using <a href="https://projects.blender.org/tracker/index.php?func=detail&amp;aid=23435&amp;group_id=9&amp;atid=127" target="_blank">this patch</a></li>
<li>Unoptimized build</li>
<li>Includes blenderplayer (WITH_BF_PLAYER = True)</li>
<li>Includes 'Save As Runtime' addon*</li>
</ul>Confirmed to work on:<br />
<ul><li>Linux Mint 9</li>
</ul>* Save As Runtime option is in File &gt;&gt; Export<br />
<br />
<a href="http://www.blendenzo.com/files/blender/blender-2.53-linux32bit-r31586.tar.gz" target="_blank">Download</a> (15.7 MiB)</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>blendenzo</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=195697</guid>
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			<title>A LOD viewing demo tool for the game-object creation.</title>
			<link>http://blenderartists.org/forum/showthread.php?t=195601&amp;goto=newpost</link>
			<pubDate>Wed, 25 Aug 2010 19:52:40 GMT</pubDate>
			<description>Hi  
 
I made a simple mesh LOD viewing demo/concept tool. This is for the game-object creation phase only. 
 
The base idea is, the user creates...</description>
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<div>Hi <br />
<br />
I made a simple mesh LOD viewing demo/concept tool. This is for the game-object creation phase only.<br />
<br />
The base idea is, the user creates needed LOD meshes and give to those a 'min' and 'max' viewing distance properties. <br />
<br />
Then the user append the 'MView' group to the scene, switch to the camera view and start the BGE. <br />
<br />
User can now use a mouse free view and adjust the camera distance to the game-object with mouse wheel. <br />
The LOD's should change accordingly to the viewing distance and see how the game-object is appearing. <br />
<br />
<br />
My original idea from past:<br />
<a href="http://blenderartists.org/forum/showthread.php?t=63928&amp;highlight=view" target="_blank">http://blenderartists.org/forum/show...highlight=view</a></div>


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	<td><img class="inlineimg" src="http://blenderartists.org/forum/images/attach/blend.gif" alt="File Type: blend" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=114382&amp;d=1282765842">LOD_view_demo.blend</a> (128.0 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>Xjazz</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=195601</guid>
		</item>
		<item>
			<title>Free Low-Poly Medieval Man</title>
			<link>http://blenderartists.org/forum/showthread.php?t=195325&amp;goto=newpost</link>
			<pubDate>Sun, 22 Aug 2010 15:44:29 GMT</pubDate>
			<description>Hi BlenderArtists!   
Please take advantage of this model I made. 
Includes, UV map, Textures, model. 
Details here:...</description>
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<div>Hi BlenderArtists!  <br />
Please take advantage of this model I made.<br />
Includes, UV map, Textures, model.<br />
Details here:<br />
<a href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/551725" target="_blank">http://www.turbosquid.com/FullPrevie....cfm/ID/551725</a></div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>micah702</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=195325</guid>
		</item>
		<item>
			<title>Prince of persia type model (not that perfect but still)</title>
			<link>http://blenderartists.org/forum/showthread.php?t=195279&amp;goto=newpost</link>
			<pubDate>Sun, 22 Aug 2010 00:47:00 GMT</pubDate>
			<description>Hi, 
Every one  
Please check this model i have made for one of my ongoing learning  game project....</description>
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<div>Hi,<br />
Every one <br />
Please check this model i have made for one of my ongoing learning  game project.<br />
<a href="http://docs.google.com/leaf?id=0B7BrPQ8uK4jAYjJiZTY0NTktMmQxOC00NWMzLWE1MTQtNjMwYmJkNTIwMWIz&amp;hl=en&amp;authkey=CM32isgN" target="_blank">http://docs.google.com/leaf?id=0B7Br...thkey=CM32isgN</a><br />
<br />
The game project thread is:<br />
<a href="http://blenderartists.org/forum/showthread.php?t=194746" target="_blank">http://blenderartists.org/forum/showthread.php?t=194746</a><br />
<br />
the project is for learning Blender game engine. Please check th thread for further deatils  anad alos our blog:  <a href="http://aonegamers.blogspot.com/" target="_blank">http://aonegamers.blogspot.com/</a><br />
<br />
further improved models would be composed and posted till then you need to wait.<br />
<br />
Please leave comment that what further improvement can be done into the model. Yor comment are important. <br />
And dont forget to look my game project thread:<br />
<a href="http://blenderartists.org/forum/showthread.php?t=194746" target="_blank">http://blenderartists.org/forum/showthread.php?t=194746</a></div>


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	<td><img class="inlineimg" src="http://blenderartists.org/forum/images/attach/png.gif" alt="File Type: png" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=114127&amp;d=1282437969" target="_blank">Hero.PNG</a> (73.9 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>aonegamer</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=195279</guid>
		</item>
		<item>
			<title>Simple lamp model</title>
			<link>http://blenderartists.org/forum/showthread.php?t=195162&amp;goto=newpost</link>
			<pubDate>Fri, 20 Aug 2010 15:49:18 GMT</pubDate>
			<description><![CDATA[Hi there, 
 
I'm browsing this forum for a while now and I was to shy to share my poor .blends. I'm working on a game project with the BGE, and...]]></description>
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<div>Hi there,<br />
<br />
I'm browsing this forum for a while now and I was to shy to share my poor .blends. I'm working on a game project with the BGE, and slowly start to make some models.<br />
<br />
Here a simple lamp model setup for the GLSL material :<br />
<br />
<img src="http://poly.gonum.free.fr/3d/ampoule.png" border="0" alt="" /><br />
<br />
<a href="http://poly.gonum.free.fr/3d/ampoule.blend" target="_blank">http://poly.gonum.free.fr/3d/ampoule.blend</a></div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>NeonDelice</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=195162</guid>
		</item>
		<item>
			<title>Hire me: Free Nice ships Moddeler</title>
			<link>http://blenderartists.org/forum/showthread.php?t=194913&amp;goto=newpost</link>
			<pubDate>Wed, 18 Aug 2010 03:30:58 GMT</pubDate>
			<description>Hi, i have do some cool spaceships, you can hire me to make your own one, just say me how you want it, size, Class (Capital ships/Fighters), hire...</description>
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<div>Hi, i have do some cool spaceships, you can hire me to make your own one, just say me how you want it, size, Class (Capital ships/Fighters), hire me!, for free!, there are some examples, how they started?, they all started as a Single cube:<br />
 <br />
<img src="http://img843.imageshack.us/img843/2796/ship01.jpg" border="0" alt="" /><br />
 <br />
<img src="http://img716.imageshack.us/img716/8811/ship03.jpg" border="0" alt="" /><br />
 <br />
<img src="http://img42.imageshack.us/img42/1533/genosbomber1.jpg" border="0" alt="" /><br />
 <br />
<img src="http://img806.imageshack.us/img806/7855/genosbomber2.jpg" border="0" alt="" /><br />
 <br />
Hope You guys like them!, they were modeled in 10-20 minutes, and they are low poly, Thanks!</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>socker</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=194913</guid>
		</item>
		<item>
			<title>How to: Porting BGE scripts to 2.5</title>
			<link>http://blenderartists.org/forum/showthread.php?t=194907&amp;goto=newpost</link>
			<pubDate>Wed, 18 Aug 2010 01:44:46 GMT</pubDate>
			<description><![CDATA[In response to the increase in posts regarding porting scripts to Blender 2.5, I've created this howto: 
...]]></description>
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<div>In response to the increase in posts regarding porting scripts to Blender 2.5, I've created this howto:<br />
<br />
<a href="https://mogurijin.wordpress.com/2010/08/17/how-to-update-blender-2-49-bge-scripts-to-2-5x/" target="_blank">https://mogurijin.wordpress.com/2010...ripts-to-2-5x/</a><br />
<br />
I hope it helps<br />
<br />
Cheers,<br />
Moguri</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>Moguri</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=194907</guid>
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			<title>2.53 Mouselook Script w/ Cap, Sensitivity adjustment, and inversion</title>
			<link>http://blenderartists.org/forum/showthread.php?t=194871&amp;goto=newpost</link>
			<pubDate>Tue, 17 Aug 2010 18:56:38 GMT</pubDate>
			<description><![CDATA[Here's a mouselook script I whipped up in Blender 2.53, And I thought   some people might appreciate it. It was developed for the project Snowstorm...]]></description>
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<div>Here's a mouselook script I whipped up in Blender 2.53, And I thought   some people might appreciate it. It was developed for the project <a href="http://blenderartists.org/forum/showthread.php?p=1679447" target="_blank">Snowstorm</a>.<br />
<br />
Just put it on a controller on your camera, and attach a mouse movement   sensor called 'MouseMove'. The rest is explained in the script.<br />
<br />
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<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&quot;&quot;&quot;<br />
MouseLook Script<br />
Written by Mason Bourgeois (Hostage777)<br />
Released under Creative Commons<br />
<br />
This script does exactly what it says, controlling<br />
movement of the player's view using the mouse.<br />
<br />
Mouselook sensitivity and view inversion can be<br />
controlled through GameLogic variables, which is<br />
useful for changing them through a menu.<br />
Mouselook cap, which controls how far up and down<br />
you can look, can also be contolled through a<br />
global variable.<br />
&quot;&quot;&quot;<br />
import bge<br />
#Global Variables w/sample values:<br />
if not hasattr(bge,'mouselook_cap'):<br />
&nbsp; &nbsp; bge.mouselook_sensitivity = .0005<br />
&nbsp; &nbsp; bge.mouselook_invert&nbsp; &nbsp; &nbsp; = False<br />
&nbsp; &nbsp; bge.mouselook_cap&nbsp; &nbsp; &nbsp; &nbsp;  = 160<br />
<br />
c=bge.logic.getCurrentController()<br />
o=c.owner<br />
<br />
#mouse sensor<br />
mouse_move=c.sensors['MouseMove']<br />
<br />
screen_width=bge.render.getWindowWidth()<br />
screen_height=bge.render.getWindowHeight()<br />
ori=o.orientation<br />
<br />
bge.render.setMousePosition(int(screen_width/2),int(screen_height/2))<br />
x=0<br />
y=0<br />
<br />
#calculate view movement<br />
x=(int(screen_width/2)-mouse_move.position[0])*bge.mouselook_sensitivity<br />
y=(int(screen_height/2)-mouse_move.position[1])*bge.mouselook_sensitivity<br />
<br />
#view inversion<br />
if bge.mouselook_invert:<br />
&nbsp; &nbsp; y=-y<br />
<br />
#mouse cap<br />
if y&lt;0 and ori[2][1]&lt;1 and ori[2][2]&gt;=bge.mouselook_cap/180:<br />
&nbsp; &nbsp; y=0<br />
elif y&gt;0 and ori[2][1]&lt;1 and ori[2][2]&lt;=-bge.mouselook_cap/180:<br />
&nbsp; &nbsp; y=0<br />
<br />
#intialize mouse so it doesn't jerk<br />
if not hasattr(bge,'mouselook_init'):<br />
&nbsp; &nbsp; x=y=0<br />
&nbsp; &nbsp; bge.mouselook_init=1<br />
&nbsp; &nbsp; <br />
#actually move the camera<br />
if mouse_move.positive:<br />
&nbsp; &nbsp; o.parent.applyRotation([0.0,0.0,x],1)<br />
&nbsp; &nbsp; o.applyRotation([y,0.0,0.0],1)</code><hr />
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<!-- END TEMPLATE: bbcode_code_printable -->Hope this helps! I tried to make it as user- friendly as possible, because I remember the days as an uber-noob lol.</div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>Hostage777</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=194871</guid>
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			<title>Simple and usefull ship mouselook controlling</title>
			<link>http://blenderartists.org/forum/showthread.php?t=194739&amp;goto=newpost</link>
			<pubDate>Mon, 16 Aug 2010 16:38:20 GMT</pubDate>
			<description>hi guys, i have been looking at this video for days, so i looked at how the player control the ship, look it here:...</description>
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<div>hi guys, i have been looking at this video for days, so i looked at how the player control the ship, look it here: <a href="http://www.youtube.com/watch?v=0y6bFJxdVZk&amp;playnext=1&amp;videos=2bnAIXTEMys" target="_blank">http://www.youtube.com/watch?v=0y6bF...os=2bnAIXTEMys</a> , it move the ship with mouse smooth movements, ok, i figured it and there is it :</div>


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	<td><img class="inlineimg" src="http://blenderartists.org/forum/images/attach/blend.gif" alt="File Type: blend" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=113703&amp;d=1281976672">Mouse_Controlling_Demo.blend</a> (135.2 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>socker</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=194739</guid>
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			<title>Free Game Models - Modern Weapons</title>
			<link>http://blenderartists.org/forum/showthread.php?t=194623&amp;goto=newpost</link>
			<pubDate>Sat, 14 Aug 2010 22:02:41 GMT</pubDate>
			<description>These are all textured models intended for BGE. They each have under 1000 polys. Sorry no normal maps. There is a SCAR-L, M4, USP, Berreta 92,...</description>
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<div>These are all textured models intended for BGE. They each have under 1000 polys. Sorry no normal maps. There is a SCAR-L, M4, USP, Berreta 92, Mossberg 500, M9 bayonet, Maglite flashlight, arms, bullet shells ( 9mm, .45 ACP, 5.56 NATO ) they are released under the Creative Commons Attribution-ShareAlike 3.0 UnportedLicense.    <img src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" border="0" alt="" /><br />
Input and suggestions of future models welcome.<br />
<a href="http://opengameart.org/content/fps-weapons" target="_blank">http://opengameart.org/content/fps-weapons</a></div>


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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>Kingofthecrows</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=194623</guid>
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			<title>Sand stone tower</title>
			<link>http://blenderartists.org/forum/showthread.php?t=194545&amp;goto=newpost</link>
			<pubDate>Fri, 13 Aug 2010 21:50:02 GMT</pubDate>
			<description>Hi everyone, 
 
I have made this tower for one of my game project (gone to trash). 
Feel free to use this sandstone tower wherewer you need some...</description>
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<div>Hi everyone,<br />
<br />
I have made this tower for one of my game project (gone to trash).<br />
Feel free to use this sandstone tower wherewer you need some texture fixing need to be done but that would not be to difficult.<br />
njoy!:yes:</div>


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	<td><img class="inlineimg" src="http://blenderartists.org/forum/images/attach/blend.gif" alt="File Type: blend" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://blenderartists.org/forum/attachment.php?attachmentid=113534&amp;d=1281736132">Sandstonetower.blend</a> (714.0 KB)</td>
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			<category domain="http://blenderartists.org/forum/forumdisplay.php?f=36">Game Engine Resources</category>
			<dc:creator>anuragvohraec</dc:creator>
			<guid isPermaLink="true">http://blenderartists.org/forum/showthread.php?t=194545</guid>
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