Get it on http://blender-house.spaces.live.com
The part 1 starts with a blank scene and it finished by building the perimeter walls by tracing a blueprint image. In August I re-did the part 1 from scratch. There were problems with sound, and I thing I have managed to squeeze in a few more tricks. So both parts are fresh new - enjoy. In June I have updated it second time - adding exact knife as an alternative for Retopo.
Part 2 goes from where I have stopped in the first part, it creates doors, windows and goes a little bit about texturing and lighting and rendering.
Part 3 is deals with the interior . It covers the the questions that you had, so it goes about furniture, lighting, texturing, UV mapping, I touch composite nodes, modeling a staircase as well as camera fly through animation.
In June I added two extra tutorials: Part 4 is a short one for AO - as an alternative to the Sky Dome that we have done in part 2. I dump the lamps and make it from scratch. That one is short.
Part 5 has an ambition of reducing the render time for the animation. We go into bake render, we use different render passes or scenes and bring the scene together in Composite nodes. I had some fun with workarounds - such as fixing specular that is missing in the bake render image. Finaly we tweak OSA and Octree resolution.
I was trying to make it compreensive. If you have other suggestions that shall be in the kit, please shoot.