So I have got blender synced with jack-audio-connection-kit. Now I can play sound in any audio editor and watch animation in-sync. Or I can scrub timeline in blender and got time cursor in my audio sequencer exacetly in same place.
It is especialy nice for doing “sequencing” because of blender sequencer’s audio features is very basic.
wow… I just discover this and … realy it’s a must ! It should be incorporated into blender by default, as jack is realy a standard in audio editing on free software. Being able to sync those 2 killer app (blender and ardour) like this is exactly what missed, and is far better than to redo a complete audio mixing system in blender !
good job ! (I still have to figure out how to install/patch this)
wget http://downloads.sourceforge.net/py-jack/py-jack-0.1.tar.gz
tar xzpf py-jack-0.1.tar.gz
cd pyjack-0.1
download the patch (transport.patch)
patch -p0 < transport.patch
sudo python setup.py install
start jack (qjackctl is nice for this)
./testtone (you should hear a tone)
open blender, open the script
alt+p
open ardour
change the positional sync source to jack
go back to blender
press the big button “>” in text editor
wget http://downloads.sourceforge.net/py-jack/py-jack-0.1.tar.gz
tar xzpf py-jack-0.1.tar.gz
cd pyjack-0.1
download the patch (transport.patch)
patch -p0 < transport.patch
sudo python setup.py install
start jack (qjackctl is nice for this)
./testtone (you should hear a tone)
open blender, open the script
alt+p
open ardour
change the positional sync source to jack
go back to blender
press the big button “>” in text editor
Ardour is great for Ambisonic stuff - this means I can do Ambisonic soundtracks to blender and get the audio/visual spatialisation bang on. Before I always had to work with proxy renders and xjadeo.
Don’t forget CLAM too - for pre-rendered and realtime spatial audio