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  1. #1

    how to add vertices

    right now, i am working on a tutorial which involves the use of blender's spin dup tool. i have a profile that i want to use, but i want to a few vertices to refine the shape. how do i acheive this?



  2. #2
    Member teragone's Avatar
    Join Date
    Jun 2005
    Location
    Québec, Canada
    Posts
    221
    Go to edit mode.
    Select one vertice.
    Hold CTRL key and click the left button of your mouse.




  3. #3
    Member
    Join Date
    Jun 2006
    Location
    Los Angeles
    Posts
    7,048
    Select the edge you want to add a vertex to, and press w>>Subdivide. If you want more than one vertex, use Subdivide Multi.
    Finished Projects: Absinthe on the Rocks
    Focused Critique: Anime Girl
    Animation: Cartoon Girl Shelly



  4. #4



  5. #5
    Member
    Join Date
    Jul 2002
    Location
    Bremen
    Posts
    122
    One of the above or use knife tool:
    Enter edit mode, select edges to operate on, press k key. Choose one of the knife tools, draw cut, press enter to finish.

    Happy blending!
    Last edited by MPPIC; 18-Jan-08 at 09:17.



  6. #6

    thanx guys

    i tell you what, you guys rock! i have been on other forums before, and the members were total jerks! but the blender community is so much better. whenever i have a question, you guys are helpful, and knowledgable. you guys aren't like some of the other communities, (like darkBASIC) which comprises of a$$holes and egomaniacs! i am a blenderer (if that's a word) for life!



  7. #7



  8. #8
    It's so true about how responsive the Blender community is. I think it has to do with money. If Blender cost as much as much as Maya, Quantel, Flame etc... you'd get nothing but people very nervous about how much they've invested and they would hold back. I think we are moving towards a moneyless, higher evolved way of working with one another and Blender will be case study that Ivy league professors will teach their MBA's in maybe a decade or less. I don't know much about it but check out the Zeitgeist Movement. This Blender community would probably have a lot of hard evidence to support the ZM concepts.
    Last edited by michael7177; 02-Nov-09 at 13:40.



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