well it’s not just presets, it’s how to implement them.
i hope DbBlender gets into 2.5.
it should be possible then to set up databases/library’s/presets more easily.
A proper working Library script should also appear around 2.5ish also.
So there is hope that the presets dream will become a reality.
The thing to remember is Blender is about to have it’s internal structure reorganized.
Once this is done, there should be more accessibility to add preset library’s.
Preset materials, > already possible. just not written.
Preset softbody settings, > would be good.
Preset particle settings, > would be good.
Preset fluid settings.v> would be good.
Although already there are the Blender Test files that have many preset or test settings covering much of Blenders functionality.
And they should all be packaged with Blender. Or at least easy enough to find. Like a large link on blender.org about “download the Blender preset pack” or something.
> i am working on a preset pack for scripts, so that will be a start…
And there should be a similar link to a collection of pre-rigged characters.
>this will be possible also, i may write/update a wiki page for that soon,
my worldwide search for quality rigs has netted about 60 rigs covering several categories.
one glass material
one metallic material
one tilable cloth texture image
one alpha mapped leaf billboard
one semi-transparent or translucent material
>not hard to implement as a script now. in 2.50 buttons should be able to be added.
already if you use yaf(a)ray/yafray or the kerkythea build there are some “factory presets”
one simple rigged mechanical model (a piston, for example, or a hinged door or sliding window)
>possible
one simple rigged organic model (a cartoon mouse or frog)
>possible
one simple architectural model (small detached house or two room flat)
>possible
one chair model
>lol, DbBlender sounds good now doesn’t it.
one tree model
> Only one? already i have plenty.
one three point lamp set up
>Studio set ups as a scenes would be better.
Much of the above can be done or is already possible with scripts.
What is needed is something similar to the old Blender Library Script.
with luck it will be rewritten for the 2.50 python api.
rewriting it now only to have it broken again in the new api is wasteful time management.
I do have high hopes that a MySql database (DbBlender) will be implemented.
then users will be able to set up & store large collections of models/settings stored either online or as a local db.
one point to make is how big do you want Blender download to be?
once i add all my presets & mods to Blender install, it blows out to 80 meg!
lol, thats without even adding any .blends to the directory.
so at the end of the day, a Library or Database script/function is what is needed.
with external files available for download.