I’m trying to use a lattice modifier to model shape keys and I get the following error message:
Modifier cannot be applied to Mesh with Shape Keys
Is there another way to use a lattice to modify shape keys?
I’m trying to use a lattice modifier to model shape keys and I get the following error message:
Modifier cannot be applied to Mesh with Shape Keys
Is there another way to use a lattice to modify shape keys?
Use the Apply Deformation script (3D header -> Object -> Scripts in Object Mode) . This will generate a new mesh with the lattice deformation or what ever else you have in your modifier stack … so if you have subsurf on I suggest you remove that from the stack as this will also get applied …
Do this for each shapekey you want . Then to add the various shapes generated, you can use the Rvk1 to Rvk2 script (3D header -> Mesh -> Scripts in Edit Mode) . First select the shape you want to add then shift-select your original mesh with it’s basis shape then tab into Edit Mode and then run the script … repeat for each shape …
If the above is too much work … you could just add shapekeys to the lattice itself and just use that for animating and skip the entire process above …
I got as far as getting the Apply Deformation script to run using the first method.
The second solution seems to be a lot better. Thanks.
Hum! Have to try again… but last time i tried to shapekey a lattice, it just woudn’t gat any…
So tahnks for this post: it will push me to make another test.
I have the same problem.