Turning photo into 3D model ????

Could we turn photos into 3D modelling using Blender ??? I am not sure I have the time/patience to create/learn models atm.

Do these features exist at all ???

Like taking multiple sides of photos and then convert them into a model library perhaps ???

Or if they are easy to do, please show steps or link where I can get the information.

Thanks heaps
PS: sorry if this has been discussed before …

There are very rudimentary algorithms of this time, that are quite on the cutting edge, announced this SIGGRAPH, or the previous.

For all practical purposes, though, this does not exist, especially not for Blender.

The only thing I can think of that may help you is “MakeHuman.” (google it)

There are more then a few research groups tackling the problem of turning objects in photos into 3D models. One group at Stanford has been very successful at doing it. However, photos to 3D is still in the research world as of now, no consumer products have a feature capable of it.

One of the groups at Stanford: http://make3d.stanford.edu/

There is another group at Stanford that has produced better results, but I cannot find their product page.

Image Modeler is one app (commercial) that can turn pictures into 3D shapes. Requires some basic modeling work along the way.

There are also 3d scanning solutions available but they tend to be very very expensive. There are also some cheap alternatives to this, (google “Milkscanner”), but frankly, you would spend more time trying to get that working for quality results then you would spend just learning to model. (Or paying a modeler to do the work for you would be a cheaper route.)

thanks heaps for the responses so far …

No need to reinvent the wheels and who knows how long it is going to take me to learn Blender … :smiley:

wondering if there are available sets of human objects in Blender resources, where we could just change the face, skin tone etc ??? Change clothes, change movement perhaps ?? Like a preset we could modify ?? That could be the best alternative solution ???

Thanks heaps … :smiley:

You could have a look at Looxis Faceworx (which is being integrated with MakeHuman sometime).

it is comming soon (next year probably) http://code.google.com/p/libmv/ currently there are a few programs photomodeler, image modeler, and others. even microsofts photosynth is being adapted to create 3d models. i know most are thinking microsoft and blender? but watch this video starting at about the 25 minuet mark. http://video.google.com/videoplay?docid=-5778605234686979545 it does look impressive. it would take more processsing time to go from sparce point to dense point (libmv will be dense point) but it can be done by the same methods. it’s still just structure from motion. that video is about a microsoft program phototourism, improved and renamed photosynth. but the modeling software for phototourism has been relesed as opensource http://phototour.cs.washington.edu/bundler/ . and i admit i was suprised, linux is the recomended os for a microsoft partnered project. i’v tried running it on vista via cigwin but it gives and error about a missing cyg62.dll (or something like that) and closes. i did download the dll and put it in the bundler folder but evidently thats not the right place.

from there it should be easy if you can get that far to draw edges between the points and aquire the face textures directly from the photos the faces came from.

all this was in response to the original post, not about building humans and clothing them. this would be all about creating the enviroments (buildings etc) around the humans.

DAZ sells a software that will let you create 3D objects from photos, particularly faces, give it a try

I came across a app a few years back that makes accurate models of photos. It’s from a German software house. You make multiple photos of your model on a turntable. I could look it up again …

If you’re not interested in learning to make things yourself, DAZ products are fine indeed.

If you want realistic renders of high quality models, you’d better prepare yourself to spend at least a few years to learn everything about the wonderful world of 3d.

You don’t just jump into a swimming pool without learning to swim first, do you? :wink:

My only answer to this is an accurate, but under 30 USD 3d scanner: http://bitcast-a.bitgravity.com/revision3/web/systm/0073/systm--0073--laserscan--small.h264.mp4

But that would be cool, the pictures to 3D thing.

Well… There is one program which converts pics into 3D models…

                                           D Sculptor 2:

http://www.d-vw.com/dsculptor/about/about_d_sculptor.htm

http://www.d-vw.com/dsculptor/whatsnew/auto_markers.gif

D Sculptor exports models as:
Lightwave .obj (also for Maya & Bryce)
3D Studio .3ds
VRML .wrl
DXF .dxf
Shockwave 3D .w3d
Direct X (.x)
It’s quite expensive. (500bp, 700+au) It might be a must though… It would seriously help.

Although, I saw something in development a while back… I think it was a phone app which did the same sort of thing. I’m still looking, it may have been on the Unity Community forum.

in case one can provide ‘live’ models then probably two kinects is the most feasible approach in near future ( search Oliver Kreylos Kinect )

Photogrametry has been around for years. You can see early versions in the first Matrix movie. There is a recent online app that converts photo sequences into uv wrapped mesh too. Don’t know if this is the sort of thing that the Tomato branch could aspire to.

well you can sort of do it if you have a top/side/or front view…
UV map a plane to the image
subdivide the plane like 1000 times
add a displacement modifier, with the image as the texture

this will result in sort of an effect like the profiles on coins, flattened but contoured topology. You could then perhaps scale it and retopologize it

Maybe…

There is an open source software for image based modelling named insight3d
http://insight3d.sourceforge.net/

And there also appears to be a fork

Not sure how well either eventually manage. I tried the first, a year ago, but failed to follow through due to time constraints. Maybe you’ll have better luck:)

Nice links. I’ll try them all muaha!

Found another one, nice quality. Again, expensive though :frowning:

http://www.3dsom.com/index.html

That looks pretty cool, but seems a bit flaky.

Here is Autodesks online beta app. called Photofly:
http://labs.autodesk.com/utilities/photo_scene_editor/overview/