Here is another small update on the progress on reading .blend files, and playing them using Ogre graphics coupled with Bullet physics.
GameKit can directly read any data from any .blend file, including meshes, cameras, lights, animation, collision detection and physics and basic logic bricks. You can program it using C++ or Lua scripting or very basic support through logic bricks and an experimental node editor.
Download a precompiled demo for Windows, Mac OSX and Linux or the full source code here:
This software uses exclusively MIT/BSD/Zlib licensed software, so it can be used as part of any proprietary/commercial software and hardware platforms without any restrictions.