Is there a way to deselect something using the B-Key?
Consider my fish eye image.
Currently I have the selected faces assigned to a single material. I want to split that so that each eye has it’s own material to ease UV mapping.
But I can’t figure out how to unselect just one side of my eyes without getting vertices from other groups involved.
If I right-click on a face, I select it. If I right-click again, I deselect it. Shouldn’t box select work the same way? I want to draw a box around one side, then draw again to deselect.
FYI, on some systems, the B-UNselect is accomplished using the MMB instead of the RMB.
BTW, this applies both for the marquee selection and the circle-paint selection modes. I cannot now imagine being productive in blender without this capability.
While we are at it, a couple of other extremely helpful selection modes:
Hit ‘L’ while hovering your mouse over a vertex, edge or face. All linked (L for linked) vertices, edges or faces will be selected. If you have a large selection of various groups of vertices, edges or faces, hitting SHIFT+L over one of them will DESELECT all linked objects. Absolutely indispensable.
Don’t forget about
Loop Select, Alt+RMB, click on an edge.
(Optional Shift)
then there’s
Edge Ring Select ALT+CTRL+RMB (Optional Shift)
And for both of these selecting the thing again deselects them.