We are a team of five people, who form an indie game company called Turmoil Games. We are currently making our first commercial game called Alpha Polaris. We use Blender for all our 3d graphics (pre-rendered and realtime) and animation. The game is a point & click adventure and the engine we are using for this title is Wintermute.
We are going to release the game in mid/late-2010 and I'll keep updating this thread when we have more interesting things to show. Our published screenshots are half resolution so far (game resolution being fixed 1280x800), I will post full resolution screens in the future when they are a bit closer to the final quality.
More info and our mailing list for community updates (we also give discounts for people at our list!):
EDIT: New screenshots! We are now in alpha, more information at our website!
Lighting changes in the scenes when time goes on:
A bigger nightshot, this is final quality!
Screenshot from one of the cutscenes:
Dialogue system, work in progress:
Puzzles are an integral part of the storyline:
Couple of screens from Blender: