Alpha Polaris: a Horror Adventure Game | Update, new screenshots!

Hi everyone!

We are a team of five people, who form an indie game company called Turmoil Games. We are currently making our first commercial game called Alpha Polaris. We use Blender for all our 3d graphics (pre-rendered and realtime) and animation. The game is a point & click adventure and the engine we are using for this title is Wintermute.

We are going to release the game in mid/late-2010 and I’ll keep updating this thread when we have more interesting things to show. Our published screenshots are half resolution so far (game resolution being fixed 1280x800), I will post full resolution screens in the future when they are a bit closer to the final quality.

More info and our mailing list for community updates (we also give discounts for people at our list!):

http://www.turmoilgames.com

EDIT: New screenshots! We are now in alpha, more information at our website!

Lighting changes in the scenes when time goes on:

http://www.turmoilgames.com/wp-content/uploads/2009/10/alpha-polaris-5.jpg

A bigger nightshot, this is final quality!

http://www.turmoilgames.com/wp-content/uploads/2009/10/alpha-polaris-1.jpg

Screenshot from one of the cutscenes:

http://www.turmoilgames.com/wp-content/uploads/2009/10/alpha-polaris-4.jpg

Dialogue system, work in progress:

http://www.turmoilgames.com/wp-content/uploads/2009/10/alpha-polaris-2.jpg

Puzzles are an integral part of the storyline:

http://www.turmoilgames.com/wp-content/uploads/2009/10/alpha-polaris-3.jpg

Couple of screens from Blender:

http://www.turmoilgames.com/images/station.jpg

http://www.turmoilgames.com/images/rune.jpg

cool, i love adventures…
so you’re working with xna?

i like the shaders and textures :wink:
i’m working on two game ,too (2D click&point and 3D action rpg) so, i can’t wait to see more blender made objekts from you.

This looks really good so far!

Ok, thats sweet…

apparently they use wintermute, which makes sense,
what with them making a point & click adventurer… :slight_smile:

oopss i missed that part :wink: yes makes sense :spin:

Update! New screenshots in the first post, we are also now in alpha testing phase!