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  1. #1
    Member nweissberg's Avatar
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    Elpis the game (NEW VIDEO!)

    Most recent post HERE












    • Origin of the universe
    In the beginning there was only light, magic and darkness, opposites that never attract an eternal nothing, no time and no space, Until the moment they collided, the instant that the three meet. What we conceive as today was created the stars, the elements and atoms, created from this union. Light, magic and darkness were no longer three but, billions and trillions, there was no distinction between good and evil, all was one, and nothing became everything.
    First came the void expanding infinitely in every direction, nothing became emptiness with a cold so intense it could freeze a thousand suns. Then came fire burning so strong and so bright as the light that followed the void, after millions of cycles chaos became order. The initially hot universe stabilized. Everything took form, and each element had it’s place in space. Nobody can tell when it happened but it’s believed that before the gods and deities. So, who would be responsible for such a feat? It’s an answer that neither the elements themselves could respond. It is believed that at the time of creation three planes were created, three dimensions simultaneously living in the same place but in different tunes, where creatures of each dimension are only visible to those who live in it. Kaeddur - the plane of mortals, Kirta - the dream world and Kreppa - the plane of nightmares.

    • The elements

    In a mythical world where the balance of nature is maintained by its four guardians each with its respective element fire, ice, air and earth. These are humans that are assigned divine powers making them much more mortals, but all power comes at a cost. The guardians can not reside in our plain, the protectors of nature have to live in a place that exists nowhere that is known only tales.
    The elements chose a mortal from Kaeddur that is the most suitable to be its guardian, this human can not disown the power granted and the element can not leave the body until the body dies;
    An object belonging to this mortal, chosen by him, becomes a totem, this object is hidden by the guardian in Kaeddur, it’s function is to maintain the link between the element and the mortal.
    The element alone can not act in the mortal world, since it only operates in Kirta; The guardian can move between the three dimensions Kirta, Kreppa and Kaeddur;
    The guardians when in Keaddur are mortals, empowered to control their element, however they become immortal in Kirta and Kreppa;
    A guardian has his life extended five times the life of a human, in other words, five years for a human represents only one year to a guardian;
    When the guardian dies the element is free to chose another mortal, and the totem is broken;
    If the totem is destroyed the guardian is killed.

    • The hero

    At the time of creation the resulting union of three elements gave birth to a stone which no one knows its purpose nor its origin. The stone is passed from generation to generation to those most skillful and noble warrior of the Weissleo clan, as a trophy symbolizing that he/her is ready to protect Kaeddur and lead its warriors against the forces of darkness. But nothing more than a trophy. The current leader of this clan is the father of the protagonist, Phiro. His counselor, Cepheus.
    The hero looks-up to his father, who is the leader of the strongest army of the kingdom, Weissleo clan, a noble man that respects traditions. Despite loving his family he did not give advantages to his son during training, the hero is a soldier belonging to the army of Weissleo clan, whose skill’s do not
    receive recognition from his father. Ever since his wife passed away Phiro has always done his best to provide a good life for his son.
    After the mysterious death of the ice guardian, the element coincidentally choses Lihana, hero’s girlfriend, to be it’s successor, even thou it’s hard on them as a couple, the needs of the universe are of greater importance. Before she leaves a bracelet is given to him so he would never forget her. Now the hero dedicated more of his time to the clan and his training, hopping one day to become it’s leader.


    • The Villain
    Van Haggen was sold as a slave after he lost his entire family in war that rampaged through the village he lived in, but he very young and became conformed with his status.
    He was chosen by fire to be it’s the guardian, he apparently was a kind peasant, but became thirsty for power after the element had chosen him, he did not believe anyone else was worthy of such power, so he decided to imprison all others who could challenge its dominance of the three dimensions. He searches for a way to take control of all the elements, but no human can posses that much power.

    • A quest begins
    The leader of the Weissleo clan chooses a group of 8 soldiers to pick up a shipment of weapons in a nearby city that is two days traveling by horse. the journey back is interrupted by a severe storms, which forces them to take an unconventional route, taking an extra day of travel. Arriving near the city the hero is faced with a huge cloud of smoke, turning day into night, almost at the horizon an intense light burns like fire in the shape of a dragon. The city is covered in flames, the hero runs, but it's to late, he searches the heap of bodies but no sign of his father, is almost impossible to distinguish wood from flesh. He find’s the stone worn by his father, and keeps it, in remembrance of his father.
    So the hero starts his journey in search of the one responsible for taking away the only thing he had left.
    The payers first objective is to find his girlfriend and for her being a guardian maybe she knows something about the attacker, but she is nowhere to be found. Some how after a long search he receives a message in a dream of her location, and goes after her. By many places he passed and arrives in the coldest part of the land.
    O overcome every obstacle go thru a temple and defeats an army of creatures from Kreppa, including the boss that is in the temple, guarding the crystal witch imprisons the ice guardian.
    He did everything possible but it just wasn’t enough, she dies in his arms. At this moment the stone that he carried in remembrance of his father, starts to react along with the bracelet she gave him, and the ice element becomes stored inside the hero because o the stone and totem he carried with him, and the memories she had, is now his. He knows now who is responsible, and knows what must be done.

    • the quest

    - Find all totems belonging to the other guardians;
    - Save the guardians;
    - Put a stop to Van Haggen and his reign of terror;
    - Restore the natural balance of the universe, give hope back to the three dimensions;
    - In the end after acquiring the all the elements he must sacrifice himself to return the elements to the world.

    • Q&A

    What will the player fell?
    - Only Nature is immortal, and sometimes winning doesn’t end haply ever after.


    Place in time?

    - Medieval fantasy.


    What rule are in place here?
    - Magic and multi dimension.


    What kind of government dose this world have
    - Kings.


    Who has power and who doesn’t?
    - descendent of the guardians


    What do people believe in here?
    - Magic and the elements


    Where do the inhabitants live?
    - in stone, metal and wood edifications


    What kind of technology exists?
    - Crystal energy and steam


    Transportation?
    - Mounts


    Communication?
    - Magic Water Mirrors


    Access to information?
    - Magic book and elders.








    Thanks for your time
    Nycholas Weissberg
    Last edited by nweissberg; 06-Jun-15 at 06:58.



  2. #2
    Looking the video the game looks just perfect!
    Economy of resources ( good for Blender engine) yet efficiently used!
    Consistent and nice graphics, all over the level!
    Sophisticated and nicely made player setup!
    Well...A BIG bravo!!
    Bye



  3. #3
    Member nweissberg's Avatar
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    Thanks man I really liked your comment OTO
    xD
    It makes me really happy to know that the blender users like the game
    Thank you very much



  4. #4
    Will it run on GNU/Linux?



  5. #5
    Member nweissberg's Avatar
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    Thanks kernel_script
    I’m not sure, but I really like linux, I think it will be nice to have it in all platforms (I’ll just have to study more)



  6. #6
    Originally Posted by nweissberg View Post
    Thanks kernel_script
    I’m not sure, but I really like linux, I think it will be nice to have it in all platforms (I’ll just have to study more)
    Nice. Please do thinkg about it. The port is really easy with Blender, and you'll have a more broad audience too.



  7. #7
    Member nweissberg's Avatar
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    do you know where I can get this port?
    Just só I can study it



  8. #8
    Originally Posted by nweissberg View Post
    do you know where I can get this port?
    Just só I can study it
    Oh no, "Port" comes from "Porting", the process of modifying software so as to make it compatible with other operating system and/or hardware architectures. It's not a software but a act, the act of creating a binary or source code that can run in many platforms (Operating Systems or Game Consoles). That's called Porting (See Wikipedia for more info: http://en.wikipedia.org/wiki/Porting ). To port to GNU/Linux for example, you just need to download (for free, as in freedom and free beer) some good GNU/Linux distribution, like Ubuntu for example, install Blender, open your game main source .blend in Blender and export it as a standalone application, it will create a binary form that can run on any GNU/Linux distribution. I don't have a Mac, nor never used one, but I think this process may be very similar on a Mac too.

    If you're using programming techniques like C++ or heavy Python work on your game, and have many .c or .py files, you may need extra steps to port it, but I don't really know. It's just a guess. I'm not a programmer.

    But if you're only using Blender Game Engine, I think the port will be really really easy and simple to do, like I've said in the first paragraph.
    Last edited by Cristiano Vitorino; 28-Dec-09 at 10:01.



  9. #9
    Member nweissberg's Avatar
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    Wohooo \o/
    Thanks for the info
    I’ll try to make it compatible for linux



  10. #10
    Originally Posted by nweissberg View Post
    Wohooo \o/
    Thanks for the info
    I’ll try to make it compatible for linux
    You're welcome man, I that thank you for the interest in porting it to GNU/Linux



  11. #11
    Member mcguinnessdr's Avatar
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    Amazing job, one of the best things I've seen in the BGE. And congrats for making it on blendernation.
    - One day they woke me up so I could live forever
    - 3D Printing Service: http://www.makexyz.com/printer/mcguinnessdr



  12. #12
    Member nweissberg's Avatar
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    Thx
    It was a very long effort to get into Blendernation
    Thank you very much for the incentive



  13. #13
    Member nweissberg's Avatar
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    I’ll be gone till day 7
    Bye to all
    See you in 2010



  14. #14
    Member yournamehere's Avatar
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    As a note, I'm speaking from the perspective of a gamer:

    -That AI may be improved, but it needs to be reworked. The goblins are too slow, they don't notice you from a reasonable distance, and there is not 'group mind'. When one goblin notices you, they should ALL notice you. Mmph! actually had a very good example of this using logic bricks (back in the day). He programed several different behavior patterns in bugs like wasps, spiders etc.

    -The crate needs to be set on solid, and the normal map needs to be modified. It looks more like a painted rock as is.

    -The animations are still very messy--not to mention the fact that the main character walks around like he's wounded.

    -Very pretty scenery thus far. I like the feeling of the open field, but some trees would always be nice.

    peace,
    -nick
    *New* Blender Texture Pack | 128x128 Texture Pack

    "You could call Bill Gates a compassionate Pimp"
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  15. #15
    Member Sambrosia's Avatar
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    Hello, I accidentally posted in the old thread before I realized that there was a new one. I will gladly throw in some models and do a few levels for you if you want.
    "As always, my opinions are opinions, a few of many on a vast internet and should be taken with a mine of salt."
    - Palasx (from GBATemp.net)



  16. #16
    Member The Dawisch's Avatar
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    Very nice! I love it. I would add a simple death animation though, instead of the explosion. You get the feeling that the goblin is just dissapearing.
    Check out my Turbosquid items!
    http://www.turbosquid.com/Search/Artists/Dawisch

    Got a question for me? Try Google, he's a lot smarter than I am!



  17. #17
    Member nweissberg's Avatar
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    Originally Posted by yournamehere View Post
    As a note, I'm speaking from the perspective of a gamer:

    -That AI may be improved, but it needs to be reworked. The goblins are too slow, they don't notice you from a reasonable distance, and there is not 'group mind'. When one goblin notices you, they should ALL notice you. Mmph! actually had a very good example of this using logic bricks (back in the day). He programed several different behavior patterns in bugs like wasps, spiders etc.

    -The crate needs to be set on solid, and the normal map needs to be modified. It looks more like a painted rock as is.

    -The animations are still very messy--not to mention the fact that the main character walks around like he's wounded.

    -Very pretty scenery thus far. I like the feeling of the open field, but some trees would always be nice.

    peace,
    -nick
    Hello yournamehere First of all this is a WORK IN PROGRESS game not a finished product.
    I’m not trying to discredit your comments and suggestions, but before you post such small and hateful details you should show me how YOU did it, because if I haven’t fixed the animations maybe that’s because I don’t see nothing wrong with it or I don’t have time to do it.

    So be sure that when you post one of mine mistake show me how YOU would fix it
    And the AI WORKING ON IT
    PEACE BACK!!!



  18. #18
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    Looks very good. Reminds me of A mmorpg I once played. Don't remember what it's called. As the other guy said, when you shoot one goblin all of them should run at you. And the explosion death looks a bit weird. Also the level seems a bit weird to me. Isn't it suppose to be linear. Like a point A and a point B? That is what is negative.

    Graphics looks absolutely awesome I think. The player model looks great, a real prince like character. With his sword and shield. The animations looks good I think. The HUD is good looking too. And the graphics of the level looks very good. The sky with that sun was awesome. And the music had a nice tune.

    5/5, looks like a good rival to the Krum game below. Your character looks better than Krum I think. Also you could add some trees maybe to the level. And it looks like he is on a island? What would fit perfectly for that music and the island. Would be some of these rocks.



  19. #19
    Member Doggie_B's Avatar
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    I like the visual style more than the style of Krum. Krum was so dark and foggy. Nice work nweissberg. I'd say: "Keep it up!"



  20. #20
    Member Microwave's Avatar
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    Originally Posted by nweissberg View Post
    Hello yournamehere First of all this is a WORK IN PROGRESS game not a finished product.
    I’m not trying to discredit your comments and suggestions, but before you post such small and hateful details you should show me how YOU did it, because if I haven’t fixed the animations maybe that’s because I don’t see nothing wrong with it or I don’t have time to do it.

    So be sure that when you post one of mine mistake show me how YOU would fix it
    And the AI WORKING ON IT
    PEACE BACK!!!
    Just note that yournamehere wasn't trying to insult you or your work he was trying to make it better through constructive criticism

    I like your game, graphics look good and the gameplay looks pretty cool too, I don't like how the goblins explode when they die though, are you planning on keeping that or will you do a dying animation?
    "Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we." - George W Bush



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