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  1. #1
    Member Goalatio's Avatar
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    3d solar system with orbit paths

    Hey all, this is my first post on this website. I'm working on a 3d solar system that includes their orbital paths
    All planets are accuratly scaled with their correct size ratios.
    Scroll down to see images of the planets, I felt that I had too many images on this page and deleted the origional ones.

    Here is a link to the tutorial I created on making planet's orbital paths.

    Here's an image of the full solar system.

    Last edited by Goalatio; 01-Jan-10 at 15:44.



  2. #2
    mmmm could add some sort of bump map to the planets, would download an actual star background for added realism apposed to the (IMO) cheap generator



  3. #3
    Member Goalatio's Avatar
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    Yeah, I actually redid all of the paths in a total of about 2 hours. So, they are fixed now.. and also fixed the lighting (was using a sun instead of a lamp before). I don't know what a bumpmap is. I'll look into it. Thanks for the reply.



  4. #4
    where did you get your planet's images

    at NASA you can get some bump or normal map for some planets butnot all i thnk


    did you set up a camera fly by for the planet to make a small video ?

    can you load up a sample file for the planets rigging wihtout the map for the planet just simple sphere !
    would be nice for other peoples who would like to try it

    happy blendering



  5. #5
    Member Goalatio's Avatar
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    Redid Saturn's rings. You can see two of the moons that I added (No bump maps on them yet). Titan and Tethys.



    RickyBlender, my images come from here . (Have two layers of textures on most planets, normal map and a "Blend" texture to give it some color.)

    And what do you mean by a 'sample file for the planets rigging'?

    Also added bump maps.
    Last edited by Goalatio; 31-Dec-09 at 20:45.



  6. #6
    here is the site for celestia which has a lot of map for planets

    http://www.celestiamotherlode.net/cr.../johnvanvliet/


    i mean do you intend to share your file
    or can you explain how you built the scene
    is there any animation for this or only fixed in space?

    i'm certain other people might be interested in this set up for planets
    its' been requested many times before

    Thanks



  7. #7
    Member Goalatio's Avatar
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    It's all fully animated. Their orbital paths and currently working on moons for each planet. And as for sharing the file.. I don't know, this is one of my first real projects in Blender.
    The orbit times are accuratly scaled.. Except for Neptune. A path object does not allow me to have a path length of 60,200. (Just set it to the max allowable length, 32,767). Working on bumpmaps now, we'll see how it turns out.

    Here is a link to a video that I made showing orbital paths.
    Last edited by Goalatio; 31-Dec-09 at 17:35.



  8. #8
    but can you explain a little how you set up the planet to do the animation!
    if you have some moon going around a planet there must be a way to do that

    the other people can use this to do their own set up

    or may be just make a new small file with only one planet around the sun and one moon
    and upload it
    should be small enough no need for all the mapping or texturing just to show how to set it up


    Thanks



  9. #9
    Member Goalatio's Avatar
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    Sure thing, sometime within the next few days I will post a tutorial on Youtube to show how to set up planet animations.



  10. #10
    well ok it's alwasy good to have a good video to show it

    but can you also include so that we can refer back to the thread here in this forum
    so people can always come back here and see how it is done


    keep up the good work

    happy blendering



  11. #11
    Member Goalatio's Avatar
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    Alright, I have posted a tutorial on planet orbit paths. It is located here.
    Might as well use this comment to show the new planet textures/bump maps as well.

    Mercury:



    Venus:


    Saturn:


    Neptune + Uranus:




    Mars:
    Last edited by Goalatio; 01-Jan-10 at 15:50.



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