Not really something in Blender, but something that will be used for Blender.
I'm creating some reference images for the human figure so that I may use them in Blender and maybe learn some anatomy on the way. Hopefully they'll be useful to others when they're finished.
I took some screenshots of a character in Daz 3D Studio. I plan to trace over this to clearly indicate the outline, major muscle and shape lines, and locations of major bones. The actual model I intend to create will be fairly simple and low poly, but I want a solid basis to work with.
Right now I'm working on the bones. I'm only indicating bones that I'd use for animation, but they should conform to the real-life skeleton. To all the anatomy experts out there, how am I doing so far?










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