Can anyone help me in creating a 3d model out of a 2d image file?
My project involves creating a 3d model of a human organ (eg. stomach). I don’t have to make the model from scratch and am planning to just get it from a 2d picture from the internet. So, I have to sort of import the picture in Blender and then make it 3d.
Do I use it as a background image and model with reference to it? or do I use texture mapping? I am considering texture mapping because after I do this, I am required to use the 3d model in an OpenGL virtual environment to incorporate a physics interaction to the object.