I used autokey, then tried to manually keyframe the loc of my camera (which happens to be using a track to constraint - tried deleting it too), and I get this error.
Alpha1 and SVN versions, win64.
I understand it’s aligorith’s commit, so he can probably help me the best.
I tried closing Blender and re-opening it.
I can’t replicate it in a new file with a basic cube or camera anim.
adding an object or trying to key an existing object without keys also gives no error.
Don’t know if you found it yet, but in the timeline there’s a dropdown for ‘Active Keying Set.’
Mine somehow got set to ButtonKeyingSet, which is either undefined or useless for what I was doing.
Switched it to LocRot and now I don’t need to start over (except the $%#$%@ feet but that’s another story!)
Thanks for this, I was getting rather frustrated.
Did any of you find out if this was because of some obscure hotkey? Because I can’t for the life of me remember having locked off the channels in either the dopesheet or my curveeditor.
i had this problem to with one bone half way through animating, the way to i fixed it is on the far left of the action editor by the names of the bones there is a padlock symbol, if its locked the thats your problem :RocknRoll: