Here are 3 scripts I’ve submitted for inclusion with blender…
I thought I’d post here to see if there’s user interest.
install by navigating to your .blender/scripts/addons folder and put the scripts inside.
enable each from the PREFERENCES “ADDONS” panel.
the first are small, the 3rd is a BIG script…
“cycle selection modes” is for editmode. Hit the spacebar to cycle from vertex selection to edge selection to face selection and back to vertex mode (familiar to lightwaveand modo users)
“manipulator menu” restores the 2.49 behaviour of “alt space” offering amenu to change the manipulator;
translate
rotate
scale
combo
disable
“master material menu” is a port of some of my material scripts from 2.49
the key feature is that you assign materials in a very direct way, straight to the selection… you don’t have to worry about managing material slots or think about what materials are attached to the mesh…
hit the “q” key in the 3d view to get the following menu;
assign material
select by material
clean material slots
material to texface
replace material
assign material offers a menu of all the materials in the current blend file and “new”
what you chooses gets assigned to all selected objects (and their faces) in object mode.
in edit mode it assigns the material to the selected faces
as additional cleanup it automatically cleans material slots and performs material to texface… for explanations of that see the description below.
select by material : in object mode you choose any material in the blend:
all objects that use the material, are selected, the rest isn’t.
in edit mode it selects faces with the material and deselects faces that use other materials.
Clean material slots; again it works on multiple objects in object mode or just one…
it checks all the material slots attached to the object… if they aren’t used by the faces of the mesh they are removed
material to texface
Could do with a more catchy name, but when in solid mode rather than textured GLSL the faces of the mesh show the image assigned in the uv editor…
this function looks through the material for the first image texture and assigns it to the faces that use that texture slot… very handy as many of the exporters look to the uv assigned textures rather than those assigned in the material definition… and also good for visibility in the 3d view
finally is
replace material This will replace one material with another (either for selected items or for the whole blend file) It’s mainpurpose is for when you merge or import data into your scene and get name clashes and like to clean up… I need to do a bit more UI work…
Anyway…I hope these are useful! (use with recent builds!)
get them here!
http://www.cowtoolsmedia.co.uk/scripts/2.5scripts.zip