Done
The air-gate 3d objects.
The air-gates data logger routine works fine.
The basic blackout model works fine.
To do
The aerobatic airplane cockpit with necessary gauges.
The cockpit viewing setup/routine.
The air-gate collision detection for the 6s. penalty time/s.
The joystick input smoothing.
The airplane forces balancing.
The cockpit sound environment.
The result board scene with ‘judging’ logic.
The menu system…
Maybe another scene.
etc
It’s extreme challenging to get a same experience.
These real life pilots are pulling a 10 G+ without G-suite. Ok, just a 2-4 seconds, but anyway, how to simulate that for the desktop pilot under pleasant 1G…
i would recommend picking up the graphics in the cockpit, such as actual working gauges, fuel, hight, acceleration, etc and make it look more busy inside instead of grey with three non-working gauges. Otherwise, awesome game, id love to see this game be finished (and win the contest :D)
but still it would give a more realistic affect… and increase your chances of winning… since graphics are a major role in the contest (my brother is running it)
In terms of the PC flight simulators standards, like X-plane, MS Flight Simulator or FlightGear: Not accurate. No competition at all.
In terms of the flight sim related sims/games I have been saw so far in BGE scene. Accurate.
I spend lot of time to figure out how to use the BGE for the flight simulation and how to implement the acting forces at least in some level to meet my personal standards. After all those numerical BS experiments I wanted to create a flight scene (latest viedo) to fly around for the pure flying enjoy.
Once I get the BGE AirRace game system done, I will start to working for the higher standards in name of the flight simulation: prop torque, stalls & spins & ets.