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  1. #1

    The BGE AirRace*: See a fantastic wip video by Mr. Martinsh

    Hi

    See latest wip demo video by Mr. Martinsh
    http://www.youtube.com/watch?v=ZKyOM7rMN-k&hd=1

    Old original posts
    #--------------------------------------------------------------------------------------------------

    Wiki page
    http://wiki.diexon.com/index.php?title=xjazz

    ~10M blend file
    http://fdm4bge.1g.fi/Files/10001/BGE..._DEMO_06.blend

    --------------------------------------------------------------------------------------------------

    Original post on below


    Hi

    Here is a first WIP screen shot from my entry.

    Done
    The air-gate 3d objects.
    The air-gates data logger routine works fine.
    The basic blackout model works fine.

    To do
    The aerobatic airplane cockpit with necessary gauges.
    The cockpit viewing setup/routine.
    The air-gate collision detection for the 6s. penalty time/s.
    The joystick input smoothing.
    The airplane forces balancing.
    The cockpit sound environment.
    The result board scene with 'judging' logic.
    The menu system...
    Maybe another scene.
    etc

    (edit)
    Here is the data logger sample


    (edit2)
    Here is the real deal
    http://www.youtube.com/watch?v=P46Va...eature=related
    Attached Images Attached Images
    Last edited by Xjazz; 02-Mar-11 at 14:36. Reason: New screens shots



  2. #2
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    this should be huge fun if you can get that same experience into the gameplay

    good luck xjazz

    cheers

    barry
    aim low, avoid disappointment



  3. #3
    Originally Posted by bjclark View Post
    this should be huge fun if you can get that same experience into the gameplay
    Thanks

    It's extreme challenging to get a same experience.

    These real life pilots are pulling a 10 G+ without G-suite. Ok, just a 2-4 seconds, but anyway, how to simulate that for the desktop pilot under pleasant 1G...

    It's getting better and better



  4. #4
    Hi

    The general EXTRA EA-300 cockpit is there.

    I add some main gauges.

    Jep, no external views for this air-race simulation.

    Attached Images Attached Images
    Last edited by Xjazz; 02-May-10 at 17:26.



  5. #5



  6. #6
    Member ShingWanTin's Avatar
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    ive flown it, its kinda hard! but thats good, flying is hard. good luck, may the best game win!

    -Ben
    Current Project: CLASSIFIED... Muahahaha



  7. #7
    Hi

    Thanks ShingWanTin,

    The 3D flying is very hard. This sim/game is aimed to those, who loves the race flying on the edge.

    I made a new video with sounds:
    http://www.youtube.com/watch?v=vYDfISes8xU

    Following airplane wave files are made by the Mitsu:
    - eng.wav # P40
    - stress.wav
    - wind.wav
    - stall.wav
    - stall.#3wav

    The music is captured while fllying from this video:
    http://www.youtube.com/watch?v=dKHoQXdmkSE

    All comments/critics are welcome.



  8. #8
    Member ShingWanTin's Avatar
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    i would recommend picking up the graphics in the cockpit, such as actual working gauges, fuel, hight, acceleration, etc and make it look more busy inside instead of grey with three non-working gauges. Otherwise, awesome game, id love to see this game be finished (and win the contest )
    Current Project: CLASSIFIED... Muahahaha



  9. #9
    Originally Posted by ShingWanTin View Post
    i would recommend picking up the graphics in the cockpit, such as actual working gauges, fuel, hight, acceleration, etc and make it look more busy inside instead of grey with three non-working gauges. Otherwise, awesome game, id love to see this game be finished (and win the contest )
    The gauges are actually working in this flick: Speed, G-force and Altitude.
    The attitude, variometer and compass gauges are next to come

    When you are flying the track, you don't have a time to look the figures too much.

    You do it by your backbone.



  10. #10
    Member ShingWanTin's Avatar
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    but still it would give a more realistic affect... and increase your chances of winning... since graphics are a major role in the contest (my brother is running it)
    Current Project: CLASSIFIED... Muahahaha



  11. #11
    Member ShingWanTin's Avatar
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    and you could even make it almost a slalom race
    Current Project: CLASSIFIED... Muahahaha



  12. #12
    Originally Posted by ShingWanTin View Post
    but still it would give a more realistic affect... and increase your chances of winning... since graphics are a major role in the contest (my brother is running it)
    Yes, it would nice but if I need to choose between the nice fdm or nice graphics I rather take the first one.

    If somebody like to help, with the cockpit textures and landscape creation, than would be nice.



  13. #13
    Member martinsh's Avatar
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    nice, how accurate are the physics?



  14. #14
    Originally Posted by martinsh View Post
    nice, how accurate are the physics?
    How accurate? Well, it depends.

    In terms of the PC flight simulators standards, like X-plane, MS Flight Simulator or FlightGear: Not accurate. No competition at all.

    In terms of the flight sim related sims/games I have been saw so far in BGE scene. Accurate.


    I spend lot of time to figure out how to use the BGE for the flight simulation and how to implement the acting forces at least in some level to meet my personal standards. After all those numerical BS experiments I wanted to create a flight scene (latest viedo) to fly around for the pure flying enjoy.

    Once I get the BGE AirRace game system done, I will start to working for the higher standards in name of the flight simulation: prop torque, stalls & spins & ets.

    A small steps at time by one man team



  15. #15
    Member martinsh's Avatar
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    just checked Your FDM4BGE project, didn`t really noticed it before , heh..
    I really like the physics.

    Im a fan of flying sims and flying itself..



  16. #16
    Originally Posted by martinsh View Post
    just checked Your FDM4BGE project, didn`t really noticed it before , heh..
    I really like the physics.

    Im a fan of flying sims and flying itself..
    Good to hear

    I'm planning to release a mouse controlled FDM4BGE version without the BGE AirRace setup for the BGE-community good.



  17. #17
    Member andrew-101's Avatar
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    Have a look at this thread:
    http://blenderartists.org/forum/showthread.php?t=186213

    Perhaps get in touch with mpan3 because I believe your projects compliment each other.



  18. #18
    Originally Posted by andrew-101 View Post
    Have a look at this thread:
    http://blenderartists.org/forum/showthread.php?t=186213

    Perhaps get in touch with mpan3 because I believe your projects compliment each other.
    Hi

    I was looking after this, but It's not working due some graphical issues.

    This technique looks good from high up at the mountains, but at the deck it looks very bad. Well, at least in my PC.

    I rather go with the low poly terrain.

    The absolute terrain details are obsolete at ~350kmh speed on the deck. If you have a time to judging the terrain details, your in wrong league...

    Last edited by Xjazz; 13-May-10 at 15:36.



  19. #19
    Hi

    Update
    - The pylons have a new mesh.
    - The pylon collision sound added.
    - The gauges are relocated and some new gauges are added.
    - The terrain has a bit elevation contrast.

    The track scale in this video is realistic, which makes it pretty hard to fly. In previous video the track was 50% bigger.
    http://www.youtube.com/watch?v=7422m-zrRUo

    No sounds due FRAPS problems.
    Last edited by Xjazz; 15-May-10 at 00:50.



  20. #20
    Hi

    Small update

    The Track-Judge code is finally working and it saves after successful race the result to the .csv file:



    Now you can start analyzing your flying



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