The BGE AirRace*: See a fantastic wip video by Mr. Martinsh

Hi

See latest wip demo video by Mr. Martinsh

Old original posts
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Wiki page
http://wiki.diexon.com/index.php?title=xjazz

~10M blend file
http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/Demos/BGE_AirRace_DEMO_06.blend


Original post on below

Hi

Here is a first WIP screen shot from my entry.

Done
The air-gate 3d objects.
The air-gates data logger routine works fine.
The basic blackout model works fine.

To do
The aerobatic airplane cockpit with necessary gauges.
The cockpit viewing setup/routine.
The air-gate collision detection for the 6s. penalty time/s.
The joystick input smoothing.
The airplane forces balancing.
The cockpit sound environment.
The result board scene with ‘judging’ logic.
The menu system…
Maybe another scene.
etc

(edit)
Here is the data logger sample

(edit2)
Here is the real deal

Attachments


this should be huge fun if you can get that same experience into the gameplay

good luck xjazz

cheers

barry

Thanks

It’s extreme challenging to get a same experience.

These real life pilots are pulling a 10 G+ without G-suite. Ok, just a 2-4 seconds, but anyway, how to simulate that for the desktop pilot under pleasant 1G…

It’s getting better and better :yes:

Hi

The general EXTRA EA-300 cockpit is there.

I add some main gauges.

Jep, no external views for this air-race simulation.

:smiley:

Attachments


Hi

I made a short demo video

Any comments?

ive flown it, its kinda hard! but thats good, flying is hard. :smiley: good luck, may the best game win!

-Ben

Hi

Thanks ShingWanTin,

The 3D flying is very hard. This sim/game is aimed to those, who loves the race flying on the edge.

I made a new video with sounds:

Following airplane wave files are made by the Mitsu:

  • eng.wav # P40
  • stress.wav
  • wind.wav
  • stall.wav
  • stall.#3wav

The music is captured while fllying from this video:

All comments/critics are welcome. :yes:

i would recommend picking up the graphics in the cockpit, such as actual working gauges, fuel, hight, acceleration, etc and make it look more busy inside instead of grey with three non-working gauges. Otherwise, awesome game, id love to see this game be finished (and win the contest :D)

The gauges are actually working in this flick: Speed, G-force and Altitude.
The attitude, variometer and compass gauges are next to come :smiley:

When you are flying the track, you don’t have a time to look the figures too much.

You do it by your backbone.

but still it would give a more realistic affect… and increase your chances of winning… since graphics are a major role in the contest (my brother is running it)

and you could even make it almost a slalom race

Yes, it would nice but if I need to choose between the nice fdm or nice graphics I rather take the first one.

If somebody like to help, with the cockpit textures and landscape creation, than would be nice.

nice, how accurate are the physics?

How accurate? Well, it depends.

In terms of the PC flight simulators standards, like X-plane, MS Flight Simulator or FlightGear: Not accurate. No competition at all.

In terms of the flight sim related sims/games I have been saw so far in BGE scene. Accurate.

I spend lot of time to figure out how to use the BGE for the flight simulation and how to implement the acting forces at least in some level to meet my personal standards. After all those numerical BS experiments I wanted to create a flight scene (latest viedo) to fly around for the pure flying enjoy.

Once I get the BGE AirRace game system done, I will start to working for the higher standards in name of the flight simulation: prop torque, stalls & spins & ets.

A small steps at time by one man team:rolleyes:

just checked Your FDM4BGE project, didn`t really noticed it before :), heh…
I really like the physics.

Im a fan of flying sims and flying itself…

Good to hear :slight_smile:

I’m planning to release a mouse controlled FDM4BGE version without the BGE AirRace setup for the BGE-community good.

Have a look at this thread:
http://blenderartists.org/forum/showthread.php?t=186213

Perhaps get in touch with mpan3 because I believe your projects compliment each other.

Hi

I was looking after this, but It’s not working due some graphical issues.

This technique looks good from high up at the mountains, but at the deck it looks very bad. Well, at least in my PC.

I rather go with the low poly terrain.

The absolute terrain details are obsolete at ~350kmh speed on the deck. If you have a time to judging the terrain details, your in wrong league…

Hi

Update

  • The pylons have a new mesh.
  • The pylon collision sound added.
  • The gauges are relocated and some new gauges are added.
  • The terrain has a bit elevation contrast.

The track scale in this video is realistic, which makes it pretty hard to fly. In previous video the track was 50% bigger.

No sounds due FRAPS problems.

Hi

Small update:yes:

The Track-Judge code is finally working and it saves after successful race the result to the .csv file:

http://fdm4bge.1g.fi/Files/10001/BGE_AirRace/BGE_AirRace_resultboard.png

Now you can start analyzing your flying :confused: