Long time this thread was dorment, so was the .blend.
I found some time again to dedicate to this still alive project. I did some minor updates a while back, another project came in and I had to stop, picked work up again, had to stop again and meh.
But this week I had some time to spend with her.
I added hands and feet, deleted huge portions of the mesh again, the upper legs, the whole backside and crotch area, once I fixed that I deleted the shoulders, and lastly the whole back to overhaul it and add some new loops.
So far it's pure polygon modelling and I went away from the pure x-shaped topology, but not completely back to the horizontal-vertical topology, rather some hybrid. I am curios how this mode will work out deforming, I might give it a quick test with rigify to pinpoint problematic deformations.
I deleted the huge portions over and over again, I was experimenting with various poly and edgeloops all over the place. By now I got over 150 .blend, once she's done I might take the time to show a timelapse of the changes to visualize how she evolved.
What's funny is that this version still matches the reference images perfectly, yet she doesn't look like a russian farmers wife anymore, she's much more petite, the different topolgy also gave me another perception of her "volume" and the "flowier"-flow on the wireframe does the rest.
I wanted to check out the overall appearance of the model, leading me to my beloved lightstudies, nothing shows odd dents and pulps better than extreme lighting with high contrasts.
Seeing it looked very boring I got my bucket out, threw a few materials inside and made a traditional 3 layer SSS node material consisting of epidermal, subdermal, backscattering, diffuse and specular.
Being happy with that I also had to check out if the material is satisfying, so I made a lighttest as well.
And here we go:
Natsuki Turntable Video 720p:
It might seem dark, that's due to the high contrast I used, best viewed in 720p fullscreen to have no white shining over the video from the webpage.
Natsuki Lightbust Video 360p:
Images (click for 720p versions)
The light is still shining out the mouth through the back of the head somewhere, that's because there's no mouth cavity yet, but looking at the ear the animated backlight nicely shines through the thin flesh. Needs some tweaking but good enough for this test.
Sorry, no vimeo for this one, vimeo says it will not upload it, I am a liar, this is so small it can't be a video.
And that's where I am now.
I am still not happy with the leg/knee area and the arms, especially the elbow area, also the tailbone area, the spine and the hollow of the knee needs some love.
Once that's done, I´ll add a mouth cavity with tounge and teeth. Do a few deformation tests and after that it'll be off to unwrapping and texturing.
The next really big obstacle will be hair and photorealism, which is the ultimate goal.
I also got some nice ideas for scenes already but that's in the future.
I am also not sure if I´ll model and simulate the cloth, or sculpt it, retopo and bake, most likely I'll try various methods. Suffices to say that she'll not stay hair and clothless and she'll get a nice scene.
Another touchy topic is the genitalia. I am not sure yet if I am going to add it, it's not really necessary but for the artistry and completeness I´ll most likely add it.
Also as we're at this nude topic already, she looks rather young looking at her narrow hips and small breasts. Rest assured the reference model is mature, it´s 3d.sk footage, it's just an results of the body shape of Asians. I think it's commonly known that Asians have a different aging process. They look the same, around 20 from 14-40, then they look like 30 from 40 to 70 and then suddenly turn into a 120 year old shrunk version of themselves
All is done as usuall in my still beloved Blender Internal, but who knows, by the time I am at material/rendering Cycles already has SSS and this'll be a nice test.
That's it, thanks for reading.