I have 500 bad drawings in me before the good ones. And I have 400 to go, here they are.
Last time I contacted Erwin (the dev guy) it was not yet finished. I have asked him recently to look at this thread so maybe he'll enlighten the situation for us a bit
Did you use the following directions?: http://wiki.blender.org/index.php/De...x/Ubuntu/CMake http://wiki.blender.org/index.php/De...x/Ubuntu/CMake
Perhaps if you can post the build errors here we can figure it out.
I just tried and couldn't build it on Ubuntu 10.10 x64 either
Hi all, sorry again for not having all this finished by now. Non-blender jobs and non-fancy blender bug fixing keep getting in the way!
It's not finished, but it does work! Plenty more can be done at the UI/operator/tool level to make a great SpaceNav work flow.
This won't make it into the official release until 2.6 is stable. I've been working on a big tablet patch for that day, but most of you want SpaceNav more, yes? It's not "pick one or the other" -- but help me prioritize!
The current soc-2010-merwin branch includes SpaceNav patches from Tom Acunzo (3D navigation) and Rafael Ortis (Linux support), so there's no need to hunt those down and apply them.
Can't think of anything specific to 64-bit Linux that would present a problem. I've always used scons to build, on Win XP, Ubuntu 10.10 (32 and 64 bit), PowerMac and Intel Mac. You need the 'lib' directory for your platform, same as when building the trunk, and the usual dependencies.
Another summer of code would be delightful, but I'd have to sign up for a class somewhere to be eligible. I'm on staff at the university doing scientific graphics programming -- don't think that's "student" enough for Google.
I'm really looking forward to using my SapceNavigator within Blender, I really miss it know.
if you provide a patch it might be able to go in before the next release, since a lot of your work fixes 'bugs'. Just put the patch in the tracker and assign to Nathan Letwory/JesterKing - particularly the 'bug fix' parts - ie the 'go straight' bug among others.
Guys, I'm lost here - so, even if Mike won't manage to add that to the next release. Is it possible to download an un-official version supporting SpaceNav or not (binaries - not source code)? Doesn't matter if it's Win or Linux.
Hey guys! I just won a SpacePilot PRO via twitter! So expect me to do lots of bug hunting and writing a review focussed on Blender .
Hi people! It took me a while to get around, but I just had to join this thread to give my 2 cents.
I myself have a working windows 32 build. It took me a week of digging through the code and changing some of the syntax, which was incompatible with MSVC 2010. I know nothing about programming, so I can't really explain how I did it...but I believe that doesn't matter. I tried it out and it does indeed work, but only a little bit. It's nothing like the plugin for 2.49 yet, and it kills me that we're so close, and yet so far from a fully functional solution.
I also heard that Kishalmi will be adding support for the SN through SDL's joystick, and that Rafael Ortis was also determined to pick up where Mike had left off. Blender 2.57, with 3dconnexion support. We're so close, I know you guys can do it!
Hey guys, does anyone of you still have an older build of this project on his hard drive? Unfortunately graphicall doesn't have any older soc builds :/.
bummer that you weren't able to apply this year. Hopefully we will be able to get your code into trunk soon.
If any are interested I "hacked" a solution to get fluid 3Dconnexion motion in Blender 2.5 using their latest drivers. I'm not a pro Blender user but I've been using it for a month and it meets my needs, have a look at the post/thread:
Would love to hear your feedback, but keep it in that thread not to hijack this one
My CG Society Portfolio: http://ramesses.cgsociety.org/about/
My Blender 2.5 Keymap: http://picasaweb.google.com/ragui.y/...ShorcutsKeymap
A few months have passed since my last try so I've started a new try from scratch.
This time I'm in Ubuntu 11.04 64bits.
I've downloaded the branch:
I've installed the spacenav libraries:Code:svn co https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-merwin/
Then I compiled the code:Code:sudo apt-get install libspnav-dev libspnav0 spacenavd
But, in the last part of the compile, when installing the compiled files I get this error:Code:cd svn-merwin/ python scons/scons.py -j4
Ideas for fixing this?Code:Install file: "release/scripts/ui/space_graph.py" as "/home/vicente/aplicaciones/blender/svn-merwin/install/linux2/2.53/scripts/ui/space_graph.py" /home/vicente/aplicaciones/blender/svn-merwin/build/linux2/lib/libbf_ghost.a(GHOST_WindowX11.o): In function `GHOST_WindowX11::GHOST_WindowX11(GHOST_SystemX11*, _XDisplay*, STR_String const&, int, int, unsigned int, unsigned int, GHOST_TWindowState, int, GHOST_TDrawingContextType, bool, unsigned short)': GHOST_WindowX11.cpp:(.text+0x1d80): undefined reference to `spnav_x11_open' /home/vicente/aplicaciones/blender/svn-merwin/build/linux2/lib/libbf_ghost.a(GHOST_WindowX11.o): In function `GHOST_WindowX11::~GHOST_WindowX11()': GHOST_WindowX11.cpp:(.text+0x247b): undefined reference to `spnav_close' collect2: ld returned 1 exit status Install file: "release/scripts/ui/space_nla.py" as "/home/vicente/aplicaciones/blender/svn-merwin/install/linux2/2.53/scripts/ui/space_nla.py" Install file: "release/scripts/ui/properties_physics_fluid.py" as "/home/vicente/aplicaciones/blender/svn-merwin/install/linux2/2.53/scripts/ui/properties_physics_fluid.py" scons: *** [/home/vicente/aplicaciones/blender/svn-merwin/build/linux2/bin/blender] Error 1 Install file: "release/scripts/ui/properties_game.py" as "/home/vicente/aplicaciones/blender/svn-merwin/install/linux2/2.53/scripts/ui/properties_game.py" scons: building terminated because of errors.
Hmm it might not be looking for libspacenav and spacenav dev it the right location - you might try compiling with cmake and see if that works.
just realized - you are using the wrong branch use -the branch you picked got 'broken' by accident (failed to merge some stuff from head) so he rebranched.Code:svn co https://svn.blender.org/svnroot/bf-blender/branches/merwin-tablet-2
Ok, I tried with cmake following this http://wiki.blender.org/index.php/De...x/Ubuntu/CMake.
The output looks normal and the "blender" binary was correctly done in the build/bin/ folder.
However the make install command fails:
Looks like it's trying to really install blender in /usr/bin instead of creating the install folder as scons does.Code:$ make install [ 5%] Built target bf_audaspace ... [here a lot of percentage lines] ... [100%] Built target blender Install the project... -- Install configuration: "" -- Installing: /usr/local/bin/blender CMake Error at source/creator/cmake_install.cmake:38 (FILE): file INSTALL cannot copy file "/home/vicente/aplicaciones/blender/svn-merwin/build/bin/./blender" to "/usr/local/bin/blender". Call Stack (most recent call first): cmake_install.cmake:40 (INCLUDE) make: *** [install] Error 1
[updated]:Finally I "installed" it changing the portable flag:
Now it compiles but there is no "install" folder. I can launch blender from the binary folder and it works.Code:cmake ../soc-2010-merwin/ -DWITH_INSTALL_PORTABLE=OFF -DCMAKE_INSTALL_PREFIX=/home/vicente/aplicaciones/blender/svn-merwin/install
Sadly there is no clue of 3D Space Navigator at all. What should I see? an option in the User preferences? camera/objects moving if I move the Navigator? Anything else?
Last edited by vicentecarro; 11-May-11 at 19:22. Reason: updated
did you see my updated comment? make sure you are using the right branch you can do 'sudo make install' also to allow it to go into there, or you can use the cmake settings to choose the output location
Ouch! Thanks I go to try it
Bad luck. I got a new error:
I've tried scons and cmake with the same result (maybe some lines are different but there is a problem with GHOST_TabletManagerX11)Code:Linking CXX executable ../../bin/blender ../../lib/libbf_intern_ghost.a(GHOST_SystemX11.cpp.o): In function `GHOST_SystemX11::init()': GHOST_SystemX11.cpp:(.text+0x66e): undefined reference to `GHOST_TabletManagerX11::GHOST_TabletManagerX11(GHOST_SystemX11*)' ../../lib/libbf_intern_ghost.a(GHOST_SystemX11.cpp.o): In function `GHOST_SystemX11::createWindow(STR_String const&, int, int, unsigned int, unsigned int, GHOST_TWindowState, GHOST_TDrawingContextType, bool, unsigned short, int)': GHOST_SystemX11.cpp:(.text+0x99b): undefined reference to `GHOST_TabletManagerX11::becomeTabletAware(unsigned long)' ../../lib/libbf_intern_ghost.a(GHOST_SystemX11.cpp.o): In function `GHOST_SystemX11::processEvent(_XEvent*)': GHOST_SystemX11.cpp:(.text+0x2194): undefined reference to `GHOST_TabletManagerX11::MotionEvent' GHOST_SystemX11.cpp:(.text+0x21ba): undefined reference to `GHOST_TabletManagerX11::convertEvent(_XEvent*)' GHOST_SystemX11.cpp:(.text+0x21d6): undefined reference to `GHOST_TabletManagerX11::ProxInEvent' GHOST_SystemX11.cpp:(.text+0x21fc): undefined reference to `GHOST_TabletManagerX11::pickupTool(_XEvent*)' GHOST_SystemX11.cpp:(.text+0x220e): undefined reference to `GHOST_TabletManagerX11::ProxOutEvent' collect2: ld returned 1 exit status make: *** [bin/blender] Error 1 make: *** [source/creator/CMakeFiles/blender.dir/all] Error 2 make: *** [all] Error 2