Hello all. A bunch of my fellow players and I have been playing an online tank-shooter for about 13 years now, and it just recently went under (finally). We are all pretty depressed, so we decided to make our own tank-shooter! There is actually 3 projects underway. The games range from ‘exact clone’ to full blown sequel.
I have zero 3D modeling experience prior to 06-11-10, so this has been an interesting road for me. I am pretty much crashcourse learning everything that is Blender. (EDIT: Check out what I can do now!)
Let’s start out by me just showing you what this old 1996 game was like. Here are some of the tanks. (Low-Poly would be an understatement).
Vanguard (Well-rounded)
Magrider (Hover)
Lightning (Fast)
Devastator (Heavy Armor)
Chameleon (Stealthy)
And here is some actual video of the game itself:
Player-made game trailer
A battle of lasers
Some ballistic battles
I will be working with my fellow players/programmers to recreate both a clone, sequel, and variant of this game.
Speaking in terms of the sequel, gameplay will consist of many types of modes, with the most common being… well… it doesn’t really have a name. Let’s call it “Regular”. It consists of a blend of CTF, Territories, and Deathmatch.
One arena. Four teams. Five players per team. Twenty players total. Each team has its own base. Bases are considered a safe-zone due to their many defensive guns and team-feed (which drains enemy battery life). However, bases can be raided by properly outfitted rival players/teams for limited time, due to the spawn point of tanks being in their own base (eventually the raiders will be overwhelmed and killed). There are 5 classes of tanks, each with different armor, speed, maneuverability, and # of equipment slots (called bays). Players will then equip a wide variety of weapons, defense, and equipment (called modules), and roll out as a team to fight against enemy teams. Modules can range from equipment to preserve battery life, rocket boosters, fake smoke, lasers, ballistic shells, energy weapons, shields, doppler radar, stealth, cloak, etc.
Inside each base is that teams flag. Flags can be stolen by players and relayed back to their base (usually requiring alot of teamwork) and captured to kill all 5 members of the enemy players on the captured flag’s team at once. Flags are positioned by friendlies into spots that make it more difficult for raiding enemies to grab it. The main game mode is NOT capture-the-flag, but this is merely an alternative if your team is outmatched in skill by another.
Positioned around the map/arena are pads called ‘recon-stations’. These are basically repair/reload/refuel/equip centers for tanks to resupply on ammo, charge battery, equip different items, and repair their armor. However, once a tank has entered a recon-station, they are completely vulnerable as their shields go down while they have it activated. Due to this, recon-stations are usually placed inside of moderately-defendable positions with adequate cover, making it possible for enemies to storm the recon, but also giving the advantage to whoever holds the recon position. Another thing to note is that recon-stations can be taken over and controlled by different teams (like territories from Halo, or conquest from Battlefield BC). Once a team takes over a recon, it is theirs to use alone until another team takes it over. Recons are a vital part of the game, considering they also emit positive feed to recharge battery for friendlies, and negative feed to drain the battery of enemies. Controlling more recons means giving the enemy less areas to regroup and recover, eventually pushing them back to their immediate surrounding area of their base, unofficially defeating them for the time being. Also, the increase of feed produced by friendly recon-stations means that friendlies can free up some slots for different equipment that was previous devoted to battery life.
Even though fighting over recon-stations and stealing and capturing flags is a constant battle, the main focus of the game, however, is pure deathmatch. Teams go around the arena/map sneaking, searching, and flanking enemies, trying to corral a few straggling tanks or setting up an ambush for patrols. This could mean laying some mines over a hill and deploying fake smoke to trick someone into chasing you into your trap. Or pretending to run out of battery life (which renders your tank slow and useless) and pulling an enemy chasing you into a group of your friends who wait patiently for the ambush. Or cycling tactics in a heated battle, which consist of 1-2 players out front, taking all the damage, then switching positions with the players behind them while they recover and get ready to switch again. Or spying on enemy tanks, causing a distraction so they leave base, and then sneaking in stealthily (or plowing) and stealing their flag. Tactics are so deep in this game I cannot begin to describe in words how and what they are. Long story short, you work as a team, or you die.
Why so specific goals? Are we dreaming of pulling this off? No. This is exactly what the original version of the game was like, and it is tried and true, and VERY addictive. We have a formula to go by. As long as we create that formula the same way it was, we have the freedom of adding or changing things so long as we don’t break that formula. We have no doubt in our mind that once our game is completed it will bring in hundreds, if not thousands of players. We have already purchased a $900 multiplayer license to prove so. In fact, we already have a few hundred players awaiting the games launch. We have a very small, very skilled dev team in the categories they work in. I realize alot of games fail in what they set out to be, but of the many anomalies in these types of projects tend to experience, I can literally assure anyone of the following:
- This game WILL be consistently worked on and WILL be completed.
- We WILL NOT fall short of our goals, which we set very high.
- NOTHING will be ‘half-assed’ or ‘unfinished’. We intend to make this game a polished one.
And so that is our game and those are our plans. I hope you enjoyed the read :]