importing 3ds max ( .max) file into blender

I got couple of 2 .max files that were created on 2008 version of 3ds Max. The files are really very simple 3d models of room and furniture item.

I am using blender 2.53 beta.

I have 3ds Max 2011 version. Using this version I exported the model to Autodesk Collada (.dae file) and also to .OBJ files but neither work with blender 2.53. In blender I can import the files but most details are gone and wall edges look like annoying zig zag pattern and look worse than a silly cartoon.

Even tried exporting to old .3ds format but that gives more problems.

I looked at 3ds max collada plugin :
http://update.multiverse.net/wiki/index.php/Installing_the_3ds_Max_COLLADA_Plugin
but it is not compatible with 3ds Max 2011 version.

So I am confused what to do as I am new to blender and 3d. What is the best way to export from 3ds max when opening exisitng 3ds max 2008 version models and importing to blender 2.53?

The models have simple lights and no animation is involved.