How to bake ambient occlusion to vertex colors?

Everything is possible with scripts.

But is there a built-in way to do it?

I use 2.49b.

Hello
well, just select your object, press V key, then in icons bar, in the Paint menu, select the “SelfShadowVCols” item!
Probably you need to enable “V Col Paint” in the “Materials” panel?!
Bye

Thanks :slight_smile: