it is ingenious!
i am very impressed by your artistic skills/sensibility: perfect balanced presentation, strong storytelling quality, great camera/cut in synergy with the music.
I like its architectural qualities too. What references have you used for this house?
It is funny to discover redundancies in the blend file, because in the video the house seems to be redundancy free. The roof is too regular, too even. Despite of this the model looks very authentic.
Sweet! Dunno why but it reminds me of Bioshock. Itās probably the music and the fact the house is in ābadā shape. The glass in the windows seems too transparent however, thereās barely any reflections.
GraphiX: thanks but it is really not complicated ! Just a good reference picture and some time, but the modeling is very simple !! Cube, extrude, loop cut and a bevel modifier ! Yes, i am agree, the glass is not good, i havenāt fing the good settings in octane yet ā¦
Ramesses: ahah Bioshock, i like it I had not thought of but yes, thereās a bit of that !
Ketih M and tcn1: Thank you ! You can download the blend if you want to see close up But the modeling is not so much detailed, some problems in close up ahah
I am very curious about your camera/dof animation, lights settings, compositing.
I guess they are just as simple as the model is, and the trick is the perfect cut with music.
I havenāt tried Octane yet. Is it possible to achieve this quality using only Blender renderer?
Will you write a making of?
Will you share the rest of production files too?
migius: itās very simple, there is no animation camera, just a turnaround of the house, it is made in octane. The camere is wide angle. Light settings simple also: no lamps, just settings daylight GI in octane. Dof and vignetting is made in octane, autofocus and big aperture. I think you have the same result in blender, you have to simulate it with many lights, because blender has not a good Global Illumination, but it will come ! Euh, making of, i donāt know what to say, it is very simple, just a little time to modeling and textures ! You can download the blend, export it at obj in octane (there is a demo version to try it). The editing is made in blender sequencer.
B65ISP (hard to write your name lol): good render in yafa, and you have grass and ground ! With a little color grading, blur and vignetting in gimp, it is may be more interesting:
Dono, thanks for explanation.
Well, this film is a proof that beauty does not need complexity. I am still very affected by this work and its artistic touch. I can see it again and again and discover new details. Your film is for me the best reference for >non-boring< architectural presentation.
B65ISPās version is nice but I definitively prefer the original version (without grass). Naked wet ground is the right background for this particular house model. It is almost abstract, without disturbing/concurrent details, and the same time it interacts with architecture due decent mirror effects. It is decent and cool. My first association was a maritime landscape at ebb (hint: ground plane should go to fog horizon). The perfect background. This way the architecture stays in focus and becomes nice warm, almost alive, real quality.
Thanks for replies ! My image in the gallery, i canāt believe it !
B65ISP: yes, yafaray is a very good render engine ! And i"m discovering the important of the color grading and compositing, it can change a lot an image.