I'm using glsl right now and I have attached the correct materials and textures to my floor. The problem is that the texture only appears when I start the game engine but not in editing mode. If a make a brand new mesh and attach the floor texture to then it appears fine, but not when I attach the same texture to the mesh I'm already working on.
This picture will probably explain everything better.
Here is my file.
As far as I know the settings between them are exactly the same, but only one of them displays the texture when I'm editing in glsl mode. Does anyone have any idea why?