I would like to discuss one bug,
take a most simple case I could think of to observe it:
http://www.sim-ai.org/bugexample.blend
it is a mesh with four quads two materials and subsurf modifier being applied.
Now - it works fine in build-in Blender ‘P’ game engine mode, but in blenderplayer.exe - you would see a missing corner and material being misapplied.
it is not easy to reproduce bug - as if one would import the mesh to another blend - things would become better - but, unfortunately, will not be fixed inside a bigger scene.
So this appears after developing game scene.
so in sum here are two issues.
- most important - why the example renders correctly in build in debugger and not in blenderplayer
- how this bug gets accumulated ( or why it is fixed during import ).
I already submitted bug report ( though with another model - more complicated from which I derived a model by link to produce a bug ) here.
and try to find cause by myself,
but in case you are interested - there is a model and description to hunt a bug, which seems to me important