Page 1 of 736 123 11 51 101 501 ... LastLast
Results 1 to 20 of 14704
  1. #1
    Member
    Join Date
    Apr 2002
    Location
    the Netherlands
    Posts
    563

    Brecht's easter egg surprise: Modernizing shading and rendering

    Hi,

    Enjoy the news:
    http://code.blender.org/index.php/20...and-rendering/

    Brecht's back working for Blender Institute With Campbell the three of us will keep supporting all other developers and work on some of the most essential improvements that just take a long time to work on. Exciting times ahead!

    -Ton-



  2. #2
    Member JoS's Avatar
    Join Date
    Nov 2008
    Location
    Sweden
    Posts
    136
    made my day!

    EDIT: ok, watched the video, now it probably made my week! good times ahead!
    Last edited by JoS; 23-Apr-11 at 08:07.



  3. #3
    Happy Days!

    ...and welcome back Brecht.




  4. #4
    Member ndee's Avatar
    Join Date
    Jan 2008
    Location
    Germany
    Posts
    866
    wow!!! just seen on code.blender.org

    This is amazing news!!! How comes that brecht is back at the blender foundation? better employer? ^^
    I am looking forward!!
    The Demo is great!



  5. #5
    Welcome back Brecht! This is very exciting news, too good to be true



  6. #6
    Wow. Good stuff.



  7. #7



  8. #8
    Great to see you back Brecht.



  9. #9
    Ton u da man !!!!!
    IDEA (I Believe You can Do Everything ,Always anytime)

    http://sourceforge.net/projects/



  10. #10
    Member Bao2's Avatar
    Join Date
    Aug 2009
    Location
    Galicia - Spain
    Posts
    4,832
    I am without words.
    Put some advice in the title of this thread so people with a weak heart don't look at the video at risk of heart attack!!!
    Incredible rendering speed blender is going to have.
    >>> Neytiri WIP <<<
    When explanations are complex you know there is no Truth on it.
    Tangled Fan Art



  11. #11
    bao2 i think i just had a heart attack ,this is incredible the pace at which blender is being developed is marvelous....
    IDEA (I Believe You can Do Everything ,Always anytime)

    http://sourceforge.net/projects/



  12. #12
    Member revolt_randy's Avatar
    Join Date
    Oct 2008
    Location
    In a van, DOWN BY THE RIVER!!
    Posts
    2,741
    Great news and a great boost to blender's development!!!
    There's no such thing as gun control, but there is people control......
    January 11 Second Club WIP| My Vimeo Channel with Blender Tutorials



  13. #13
    Member seanser's Avatar
    Join Date
    Oct 2005
    Location
    Newry, Ireland
    Posts
    566
    Delighted to here this, personally I believe this is the key area where Blender is lacking a little in comparison to the proprietary competition. Such a feature that can be used in tandem with mesh proxies and the physics side of things for example would be an absolute joy to behold! Thank you very much, I can't wait to begin experimenting with the results of this 'Cycles' engine. (cool name for a renderer also!)
    The Dude abides. Facebook



  14. #14
    Member dono's Avatar
    Join Date
    Oct 2007
    Location
    Paris France
    Posts
    119
    Amazing, incredible, fabulous, prodigious, phenomenal, insane, astonishing, extraordinary, staggering, mind-blowing, unbelievable, fantastic, remarkable, ... ... ... ...

    wow wow wow Thanks Brecht !



  15. #15
    Member michalis's Avatar
    Join Date
    Jul 2009
    Location
    Αθήνα
    Posts
    6,585
    Thank you!!!



  16. #16
    Member radek's Avatar
    Join Date
    Aug 2010
    Location
    Czech Republic
    Posts
    179
    So, this is what I call improvement!
    It's also nice to read about ideas of improving the flexibility and cooperation between Blender and other rendering engines.
    Keep it up!
    Portfolio: one day | Twitter
    Homer says: “Just because I don't care, doesn't mean I don't understand…”



  17. #17
    Member GraphiX's Avatar
    Join Date
    Aug 2010
    Location
    Somewhere else
    Posts
    1,641
    "real time rendering"! Yes!!
    "The world is in thought. Everything is still"



  18. #18
    Shading and Rendering improvement's...

    Happy Happy Happy Joy joy joy...

    Thanks fella's and hope things go well



  19. #19
    An other great Brecht's work !

    Video is really impressive.
    Is Cycles supposed to suport microdisplacement and Ptex ?
    Does it mean a new interface for Game Engine's shaders or nodes for GE's shaders, too ?
    Last edited by zeauro; 23-Apr-11 at 11:51.
    My book in French language
    Mon livre sur la série Blender 2.6



  20. #20
    Member
    Join Date
    Jan 2007
    Location
    Planet Earth
    Posts
    1,463
    Think : How can you do a VFX for a movie without caustics when you want to make some glass breaking and so on ? hmm... it was logicaly that this will happen and the real need of N-Gons from B-Mesh and the new Nurbs that are waiting to merge from near half year.

    This it is the need and hope will be more developers on the boat.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •