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  1. #1
    Join Date
    Apr 2002
    the Netherlands

    Brecht's easter egg surprise: Modernizing shading and rendering


    Enjoy the news:

    Brecht's back working for Blender Institute With Campbell the three of us will keep supporting all other developers and work on some of the most essential improvements that just take a long time to work on. Exciting times ahead!


  2. #2
    Member JoS's Avatar
    Join Date
    Nov 2008
    made my day!

    EDIT: ok, watched the video, now it probably made my week! good times ahead!
    Last edited by JoS; 23-Apr-11 at 09:07.

  3. #3
    Happy Days!

    ...and welcome back Brecht.

  4. #4
    Member ndee's Avatar
    Join Date
    Jan 2008
    wow!!! just seen on

    This is amazing news!!! How comes that brecht is back at the blender foundation? better employer? ^^
    I am looking forward!!
    The Demo is great!

  5. #5
    Welcome back Brecht! This is very exciting news, too good to be true

  6. #6
    Wow. Good stuff.

  7. #7

  8. #8
    Great to see you back Brecht.

  9. #9
    Ton u da man !!!!!
    IDEA (I Believe You can Do Everything ,Always anytime)

  10. #10
    Member Bao2's Avatar
    Join Date
    Aug 2009
    Galicia - Spain
    I am without words.
    Put some advice in the title of this thread so people with a weak heart don't look at the video at risk of heart attack!!!
    Incredible rendering speed blender is going to have.
    >>> Neytiri WIP <<<
    When explanations are complex you know there is no Truth on it.
    Tangled Fan Art

  11. #11
    bao2 i think i just had a heart attack ,this is incredible the pace at which blender is being developed is marvelous....
    IDEA (I Believe You can Do Everything ,Always anytime)

  12. #12
    Member revolt_randy's Avatar
    Join Date
    Oct 2008
    In a van, DOWN BY THE RIVER!!
    Great news and a great boost to blender's development!!!
    There's no such thing as gun control, but there is people control......
    January 11 Second Club WIP| My Vimeo Channel with Blender Tutorials

  13. #13
    Member seanser's Avatar
    Join Date
    Oct 2005
    Newry, Ireland
    Delighted to here this, personally I believe this is the key area where Blender is lacking a little in comparison to the proprietary competition. Such a feature that can be used in tandem with mesh proxies and the physics side of things for example would be an absolute joy to behold! Thank you very much, I can't wait to begin experimenting with the results of this 'Cycles' engine. (cool name for a renderer also!)
    The Dude abides. Facebook

  14. #14
    Member dono's Avatar
    Join Date
    Oct 2007
    Paris France
    Amazing, incredible, fabulous, prodigious, phenomenal, insane, astonishing, extraordinary, staggering, mind-blowing, unbelievable, fantastic, remarkable, ... ... ... ...

    wow wow wow Thanks Brecht !

  15. #15
    Thank you!!!

  16. #16
    Member radek's Avatar
    Join Date
    Aug 2010
    Czech Republic
    So, this is what I call improvement!
    It's also nice to read about ideas of improving the flexibility and cooperation between Blender and other rendering engines.
    Keep it up!
    Portfolio: one day | Twitter
    Homer says: “Just because I don't care, doesn't mean I don't understand…”

  17. #17
    Member GraphiX's Avatar
    Join Date
    Aug 2010
    Somewhere else
    "real time rendering"! Yes!!
    "The world is in thought. Everything is still"

  18. #18
    Shading and Rendering improvement's...

    Happy Happy Happy Joy joy joy...

    Thanks fella's and hope things go well

  19. #19
    An other great Brecht's work !

    Video is really impressive.
    Is Cycles supposed to suport microdisplacement and Ptex ?
    Does it mean a new interface for Game Engine's shaders or nodes for GE's shaders, too ?
    Last edited by zeauro; 23-Apr-11 at 12:51.
    My book in French language
    Mon livre sur la série Blender 2.6

  20. #20
    Join Date
    Jan 2007
    Planet Earth
    Think : How can you do a VFX for a movie without caustics when you want to make some glass breaking and so on ? hmm... it was logicaly that this will happen and the real need of N-Gons from B-Mesh and the new Nurbs that are waiting to merge from near half year.

    This it is the need and hope will be more developers on the boat.

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