There are the meeting notes ;D
What happened to the ubershader?- Brecht van Lommel has picked up development for Volume render, but will spend next week mostly on reviewing and bug tracker.
Probably it wouldn't be part of the ubershader. It's more for surface shaders I think.
Anyway, Ubershader is not a priority right now. We aim for the bigger features first.
If you want an ubershader right now, please use this one: http://blenderartists.org/forum/show...ome-and-Get-It!
Like usual, the volumetric implementation seems to be taking shape, it would be really nice if we can have a fairly complete implementation with support for things like the point-density texture for 2.7, even if it will be hidden behind the experimental feature set option.
To note, one of the new things with the implementation (seen in the screenshot) that should make things a little easier is that Cycles will not expect the user to have an input into the surface property (it will just assume that the surface shader is transparent in this case).
Sweet Dragon dreams, lovely Dragon kisses, gorgeous Dragon hugs. How sweet would life be to romp with Dragons, teasing you with their fire and you being in their games, perhaps they can even turn you into one as well.
Need Cycles materials / node setups: Get them here
At last, i have waited this years. Volume is nr1 priority feature for Cycles. Good luck developers and please make miracle.
Last edited by potska; 09-Dec-13 at 01:34.
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Graphene CPU in future can give realtime Cycles rendering
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My website - www.mccinfo.it/bernardo.html
Blender Cycles: Lighting and Rendering Cookbook - http://www.packtpub.com/blender-cycl...-cookbook/book