When no one's in sight... [Updated version]

Hi, my latest work… have fun!

Update 21 May 2011:

Hi all, I’ve been away from this forum for some days but now I’m back again, sorry for the await!
I’ve read with attention all your comments and “mumbled” a lot over the scene, finally I made two decisions:

1- I’ve played a bit with the background to make the silouette of the snowman more readable (just some post pro in Gimp, contrast, screen…).

2- I decided to rotate 90° anti clockwise the image. I’ve found very interesting the posts of some of you pointing this out and mainly MichealW’s analysis about peoples reading text conventions, thanks to mention it here!

This reminds me how wrong can be constantly look at something for a period of time: your point of view becames too much biased and you can lose the necessary distance from the problem.

So, this is the new image (you can still see the old one in attachment, for comparison purposes)

Update 30 May 2011:

Added a new version with motion blur on the background, I think the loss of details is quite low and acceptable.
Also I had to remove the first vertical version because of the 3 attachments limit of the forum (you can always download and rotate the second version, if you want to compare them) :smiley:

Push the button…
ehm… for Hi-Res! :smiley:
http://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/wnosis_button_mosso.jpg

Some details at 2560x1920 pixels

Attachments




Hi, as promised, some wire shots. Click to zoom:

http://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/1_th.jpghttp://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/2_th.jpghttp://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/3_th.jpg
http://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/5_th.jpghttp://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/6_th.jpghttp://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/7_th.jpg
http://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/10_th.jpghttp://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/11_th.jpghttp://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/12_th.jpg

http://web.tiscali.it/shilam/3D/When_no_ones_in_sight/thumbs/opengl2_th.jpg

wow looks excellent, but kinda confusing to the eye. took me a little while to tell what and where everything is. otherwise i love how you textured everything. especially that rope, i don’t know how you did it but it looks perfect.

Well it is very interesting, but also well done. For me the big detractor is the confusion in the composition. It took me 6-8 seconds just to figure out what I was looking at. But overall good.

I am interested in what renderer you used. Judging by the displacement on everything it was not done in the BI.

Overall good job. The texturing is quite nice. The snow could use some work though.

Texturing, lighting, and modeling: all phenomenal. Nice work.
Composition: Confusing. Look up some articles about it, and about the importance of clear silhouettes.

the rope is perfect man O_O

how did you do it sir? that is just fantastic. 10 stars :slight_smile:

The textures and models look great and all, but find it hard to grasp what the hell is going on in this image.
There doesn’t seem to be a focus part…

amazing (sur)realism.when seen along with the title the image communicates very well.composition is unconventional but good -more like a still frm a animation - caught in action.

Ho, very good pictures !! Render with any renderer ??
I think with a bit of motion blur, this pictures win dynamics.

One of the best Blender scenes I’ve ever seen!!!
A little confused it’s true… But that’s just a matter of camera… I noticed it’s much more understandable if rotated horizontal…
Great models, superb shading!!!
Wire and Making of soon!
Thanks for sharing

On a side note, I’d really like to know some of the technical specs… rendertime, number of polys, wires, etc.

I was thinking first that he was free from the rope or something. Then I saw that he was floating and then I realized he was playing as a kid with that swing I think they call in english (columpio).
It becomes confusing because the hands are not grabbing the rope so it seems they are liberating from the rope. Lack of motion blur also don’t tells he is moving.

But the image is perfect. It has more details that polygons I moved in my entire life. Texturing and lighting is incredible. And the renderer was? My bet is blender internal or yafaray. I don’t feel it being octane or luxrender.

The materials, modelling lighting and shading- they’re all phenomenal. Never before have I seen something so realistic, done in blender. Though it did take me some time to understand what’s going on (I doubt I’ve got it completely too), this is purely brilliant work mate. Every fiber in there is bloody fantastic.

I believe this is Luxrender?

Awesome! As everboy tell you, you need improve your composition, it’s a little bit confusing… in fact, with your vertically sided compo it seems like your character it’s falling, not playing… you need also clear him silhouette from the background… I don’t think that you need motion blur, your image it’s very dinamic, and you can clearly see that this snow guy it isn’t static…

But the technical side it’s perfect, the ligth it’s really beautiful, the shading and texturing are superb… could you tell us some technical details? renderer, rendertime, number of polys. details about postpro…

I takes a minute to take it all in. It’s like hearing a joke: you don’t start laughing until the end. The tears threw it off a bit. I thought something terrible was happening to the poor guy. Tears of joy?

As for the technical aspects: for a moment I thought I’d wandered into the wrong forum and was looking at photos. Seriously.

I think it looks realy amazing. and tbh when ive first saw him i thought that he hanged himself …

Hi guys, thank you so much for viewing and commenting here!

I payed particularly attention to your critics about composition, because truth is: I was aware of the difficulty to read what happens here! but my concern were mostly about colors, not so much about composition.
Actually I was a bit worried about white on white, brown on brown… but I think this is intrinsic to the scene, snowman on snow ground… quite confusing, I admit :yes:
I’ll try a more strong colors correction in Gimp and I’ll upload the result.

Some technical aspect:

  • background is about 2,5 Mil polys, rendertime around 20 minutes
  • the snowman in fg about 7 Mil polys, with rendertime of about 10 minutes
  • bg and fg were rendered in two different render layers
  • as some of you pointed out, quite everything is displaced with subsurf and displace modifiers (and a lot of ram too of course :eek:)
  • everything is modelled in Blender SVN (almost daily compiled),
  • rendered in Blender Internal at 3600x4800 pixels with slight AA, downscaled to preserve details,
  • textured and composited in Gimp.

I tried render25 branch but the benefits of that sort of GI in this scene were mainly surpassed by the new normals algorithm you find in trunk, so I opted for this.

I’m sorry for wires, these days are a hurry so I think they have to wait a bit more, but as promised in the second post they’ll come!

For the record, he’s definitely having fun with the swing :smiley:

I can just say WOW O_O

Incredible! The details are stunning! Fantastic result!