(skip if you are willing to help and don’t really care why I need it) I’m working through the Digital Texturing and Painting book, and although the first (theoretical) part of the book is software-agnostic (and awesome btw), the second part with exercises kind of assumes you have Photoshop and 3DS. I’ll be trying to adapt the instructions to Gimp/Blender, but first of all I need to be able to use the model, which unfortunately is in the .max format.
Hey thanks Richard, I didn’t know of the 30-day trial. I thought about that “free for students” thing but all the registration and the fact that well, I’m not a student really, made me not take that idea seriously. But this will do. Might give those converters a shot beforehand though, Quandtum, thanks for that too!
Will come back tomorrow to mark this as SOLVED once I manage to convert the thingy. Time to sleep now, night night!
Edit: although the converter didn’t take .max files, the whole 3ds Max (obviously) managed to open and then export the project to the needed formats. Very much overkill, but solved!