Are the 3D effects on the sound all discreet panning effects. That is are the sounds sent to particular channels, or will they be spatialised to surround via stereo?
The later, the sound is panned correctly between the two nearest speakers.
Could I spatially mix sound sources from the VSE to a 3D space by placing sources in a 3D field with a master audience in the middle?
The VSE is not part of this system. The “master audience” will be the camera.
Finally, does the tool set provide any additional sound processing to other aspects of Blender to modify audio. I gather there is pitch control, would there be any EQ. I often hear EQ effects in games where walls and objects occlude sound.
Such advanced effects are not planned at the moment. Maybe if there’s time at the end.
Right off the bat I notice there is no panning in the VSE. Add that to the system please.
Also there is no soloing, add that to audio tracks in the VSE. Mute would be nice as well.
Panning is on the todo list, I just have to wait for a solution to an animation system problem.
Soloing and muting are there, try playing with Alt, Shift and H (H = mute selected, Alt+H = unmute selected, Shift+H = mute unselected, Alt+Shift+H = unmute unselected).
During playback I hear the audio along with crackling so I change the synch in the timeline to frame dropping and it has no effect. The crackling persists.
I noticed the crackling myself and will definitely look into it, could you please check if you have the same problem in official 2.5 at the moment? Also this has nothing to do with the synch method. Anyway you’ll only get real synchronisation with AV-sync, not frame dropping.
The linux build i downloaded had some dependency issues, so i decided to test a new build later.
btw is audaspace threaded for the game engine?
You might want to report that issue to the builder! And yes, audaspace is always threaded to a needed extent.
Blender prefers wavs but im not sure what frequency.
Wrong, since 2.5 blender doesn’t care if it’s wav or not, the only thing you should keep in mind is to choose a format that’s easy to seek in for the underlying libraries (ffmpeg and libsndfile), wav is good to seek in, but not especially prefered. The frequency also doesn’t matter, but you might want to keep your whole pipeline in one frequency (input files same frequency as output) to get optimal results.
Regards