As we all know, the most recent version os Mac OS X Lion (version 10.7) is out! And with it, a new user experience with fullscreen apps. They have their own independent workspace and no screen clutter.
Since most of us use blender fullscreen and the menus and dock are always a hinder, not to count the fact of that blender should “adapt” to its environment (as any multi-platform app should), I’m providing a VERY small patch to provide support to fullscreen, and I’ve also removed that fullscreen button that Tom hates so much (too bad. can’t seem to find the bug report that he wrote that).
What still need to be done:
Make the “fullscreen” button smart, as i’ve hard-coded removed it.
Make the window not go white when we are going to fullscreen
If you have a blender window open on a second monitor and you go into fullscreen mode the second window slides out of view. You have to be in fullscreen mode before you create the second monitor window
I have to say that I haven’t tested any fullscreen apps in a multi-monitor environment yet. That said I don’t know if this is the default behavior for any fullscreen apps.
Yes
Just tried iTunes and Safari with a window on each screen and they do the same thing when going fullscreen.
It’s an incredibly bad implementation of fullscreen.
If you remove the current full screen button and just use the Lion function this will cripple blenders use on multiple monitors, as I’ve already mentioned.
There are many threads on numerous forums complaining about this useless implementation of full screen when using multi monitors with Lion.
Oh! That seems to make my job easier… I’ll try to submit a patch without messing around the user interface, just adding the “lion” fullscreen button on the header.