Hi guys, this is a script that tries to get an armature from your mesh, it needs an initial selection that then grows, adding a bone in each loop... the idea was to rig the meshes generated with the multiextrude script, those spikes and tubular shapes...
> If you want a single chain then select a face, the resulting rig will end there.
> With multiple faces it will make a chain for each one of them, handy for the meshes I wanted to rig.
You can tell the script to auto weight the vertices, and also add IK constraints and some empties as targets to animate later... Here is a blend with the script and some meshes, only need to press 'Run Script' and then play with settings from Tool Shelf. And try it on your own meshes of course.
blend here: http://dl.dropbox.com/u/16486113/Ble...huesitos.blend
just the script: http://dl.dropbox.com/u/16486113/Ble..._mesh_addon.py
thread at blenderheads