Hue Chroma Luminance:
Adds a Hue Chroma Luminance control,separation,combination nodes.
The HCL Colorspace is similar in spirit to the HSV, but is based on the
Lab Colorspace, and gives more natural results.
Video: http://frederic.vanderessen.com/videos/node-hcl.ogv
Gain:
Increases or decreases the dynamic range of the picture.
I was wondering can you hook up a b/w image to the fac, and have different amount of pixelation … like masking the effect? just pixelizing one object etc.
Yes it is possible*. You would probably want to use a pixelize effect on the BW image so that the masking is pixelized too.
*in the current version of this patch you need to do it with a ‘mix’ node, because the ‘fac’ is a global parameter like in the filter node. This is a bug that I’m solving right now. I’ll post a new version of the patch once it is done.
The OP needs testers, not people who can only say that’s nice, that’s cool, good job and all that crap. Put simply, stay out of this thread if you’re too lazy to test.
Jskurias, where do you know, that im not testing this patch?
Why should it be prohibited to say thank you for somebody, who made some nice additions for the compositor.
And where do you get the brashness to insult people for it?
@tungee sweet post on graphicall , i’ve just started to compile with cmake and think out of source builds are awesome, probably gonna try building more branches etc.
@efbie I’ve done a small node patch some months ago that made it into trunk. ever since then I’ve been thinking about doing pixelate nodes (for retro feel) and a bunch more.
and all should be able to take a b/w image as fac, so you can even have different amount of pixelation. lets say white = 1.0 and a 8x8 pixel, .5 .5 .5 gray = 4x4 pixel and a black is a 1x1 etc.
so you can have different pixelation and when animating it could be cool.
could probably be done with your patch and a node group with a bunch of pixelated masks.