Here’s my new guy taking a break in an ancestral forest. Nothing special, only 150 passes with cycles. I just focused my main attention on the lighting effect for this scene and also try to work with specular map. There is some strechy texture here and there but I like the overall impression of this scene. Let me know what you think about it guys!
It looks great! It would be really interesting to see him in a larger-scale scene (in other words, only one image of him and possibly with a few props surrounding him). But It’s awesome! Nice job :yes:
Looks very good to me.
Two little critiques: depth of field is a bit too strong, and the ground is a too smooth for the location.
Good work overall, and nice character!
Thanks, I think i’m done with him but it probably be useful for future scenes.
Happy you like it, I’m agree with you.
very nice guy, I really enjoyed the style of character!
Congrats!
Muito obrigado Ricardo:cool:
Yeah! I love the style! It would be nice to see it in action, short movie perhaps? hahha
Very nice work!
Try sculpting the ground a bit more. It’s too flat.
Thanks a lot. I’m actually working on another one for animate.
I’m agree, it’s really really flat. Actually for this picture I was much more working on the lighting part. But you’re right, sculpting the ground certainly took me a few minutes more and would have given much more puch to this ground.:yes:
It is awesome. I like the character and the pose is very convincing.
I agree with the critiques for the clean ground and the rock is kind of metalic. But yet it looks amazing. Congratulations.
Big Thanks for your comments, appreciate it.
Very cool - +1 on the character and look. Nice James Dean pose
great, dude
Thanks Hammer
Thanks Namkuseijin
For Spec just use a mix shader with glossy and diffuse with your spec map as factor, don’t forget
using the RGB to black and white node if your specmap don’t have a black and white channel.