Cycles Hide Emission Source

I’m trying to find a way to hide the emission source(plane) when rendering with cycles. Simply put, I’d like to remove the white rectangles in my scene.

It seems like it should be an easy fix, but I haven’t been able to find any answers (maybe I’m searching the wrong terms)

Thanks!

The quickest way to do this is Properties Panel > Object > Ray visibility > Deselect Camera check box.
done!