Cycles brought me back to Blender again. The first impressions are incredibly positive, but now I’v hit the first roadblock:
In the attached image you will see horrible, horrible fireflies (or white dots). It’s probably due to the liberal use of a glass material and indirect lighting, but these are just necessities for this scene.
There is also another way to fix the problem with the white dots: Just go to renderoptions>integrator and check “No Caustics”. In addition there is an option to filter the reflections underneath, but i found it is unnecessary to deal with it…
Hello, I found another one, which works very well for me (while “no caustics” did not): set Clamp to something more than 0, in the same “Integrator” area. 1, 2, 5, 10, … you can test it out. 0 means no limit, and this seems to result in speckles.
I just made an eyeball somewhat according to a tutorial,
but when rendering I got a whooole lot of fireflies on the glass material.
I heard about setting the Clamp value to 0.98, but that
completely killed the strength and contrast in the lighting?
Any suggestions how I get the same light effect with the new clamp value?